Remove a whole bunch of in world loops and rework machinery global lists (#3053)

Removes a whole bunch of in world loops.
Reworks SSmachinery to hold two lists: all_machines and processing_machines. all_machines contains all machines 5ever. All of them. Literally. Forever. And ever. processing_machines only contains machines that process with the SSmachinery controller.

I checked most types at runtime on the live server to see whether they're in processing_machines or in all_machines, and did debug to ensure that most machinery ends up and stays in all_machines.

Includes a basic UT to make sure all mapped in machinery types remain within the all_machines list post-init.
This commit is contained in:
skull132
2017-07-16 20:32:33 +03:00
committed by GitHub
parent 4645af8dcb
commit 0fc67f2cb9
70 changed files with 237 additions and 176 deletions
+1 -1
View File
@@ -505,7 +505,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
//If we hit the limit without finding a valid one, then the best one we found is selected
var/list/found_vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/v in machines)
for(var/obj/machinery/atmospherics/unary/vent_pump/v in SSmachinery.processing_machines)
if(!v.welded && v.z == ZLevel)
found_vents.Add(v)