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Remove a whole bunch of in world loops and rework machinery global lists (#3053)
Removes a whole bunch of in world loops. Reworks SSmachinery to hold two lists: all_machines and processing_machines. all_machines contains all machines 5ever. All of them. Literally. Forever. And ever. processing_machines only contains machines that process with the SSmachinery controller. I checked most types at runtime on the live server to see whether they're in processing_machines or in all_machines, and did debug to ensure that most machinery ends up and stays in all_machines. Includes a basic UT to make sure all mapped in machinery types remain within the all_machines list post-init.
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@@ -505,7 +505,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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//If we hit the limit without finding a valid one, then the best one we found is selected
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var/list/found_vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/v in machines)
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for(var/obj/machinery/atmospherics/unary/vent_pump/v in SSmachinery.processing_machines)
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if(!v.welded && v.z == ZLevel)
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found_vents.Add(v)
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