Kneebreaker Hammer and ported biosuits (#1067)

Adding the Kneebreaker Hammer to the code, a blunt weapon which does the same amount of damage as a metal baseball bat and can be used to pry doors while fitting in a satchel and on the belt, quite comparable to an e-sword, due to eventually become a traitor item when the coders are done with Stuff.

Porting our oldcode biosuits as well, when I made some checks, those who chose to comment unanimously agreed the old suits were better.
This commit is contained in:
Fire-and-Glory
2016-10-26 22:01:11 +03:00
committed by skull132
parent e9f8cdf6b1
commit 0fde5b9f63
10 changed files with 74 additions and 4 deletions
@@ -53,3 +53,25 @@
/obj/item/weapon/melee/chainsword/suicide_act(mob/user)
viewers(user) << "\red <b>[user] is slicing \himself apart with the [src.name]! It looks like \he's trying to commit suicide.</b>"
return (BRUTELOSS|OXYLOSS)
//This is essentially a crowbar and a baseball bat in one.
/obj/item/weapon/melee/hammer
name = "kneebreaker hammer"
desc = "A heavy hammer made of plasteel, the other end could be used to pry open doors."
icon = 'icons/obj/kneehammer.dmi'
icon_state = "kneehammer"
item_state = "kneehammer"
contained_sprite = 1
slot_flags = SLOT_BELT
force = 22
throwforce = 70
//This should do around 15 brute when you throw it, there's probably a better way to do it.
throw_speed = 1
throw_range = 5
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
w_class = 3
origin_tech = "materials=3;syndicate=2"
sharp = 0
edge = 0
hitsound = 'sound/weapons/genhit3.ogg'