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Kneebreaker Hammer and ported biosuits (#1067)
Adding the Kneebreaker Hammer to the code, a blunt weapon which does the same amount of damage as a metal baseball bat and can be used to pry doors while fitting in a satchel and on the belt, quite comparable to an e-sword, due to eventually become a traitor item when the coders are done with Stuff. Porting our oldcode biosuits as well, when I made some checks, those who chose to comment unanimously agreed the old suits were better.
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@@ -53,3 +53,25 @@
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/obj/item/weapon/melee/chainsword/suicide_act(mob/user)
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viewers(user) << "\red <b>[user] is slicing \himself apart with the [src.name]! It looks like \he's trying to commit suicide.</b>"
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return (BRUTELOSS|OXYLOSS)
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//This is essentially a crowbar and a baseball bat in one.
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/obj/item/weapon/melee/hammer
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name = "kneebreaker hammer"
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desc = "A heavy hammer made of plasteel, the other end could be used to pry open doors."
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icon = 'icons/obj/kneehammer.dmi'
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icon_state = "kneehammer"
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item_state = "kneehammer"
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contained_sprite = 1
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slot_flags = SLOT_BELT
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force = 22
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throwforce = 70
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//This should do around 15 brute when you throw it, there's probably a better way to do it.
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throw_speed = 1
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throw_range = 5
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attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
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w_class = 3
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origin_tech = "materials=3;syndicate=2"
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sharp = 0
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edge = 0
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hitsound = 'sound/weapons/genhit3.ogg'
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