Optimize playsound, starlight, and visualnet generation (#13540)

This commit is contained in:
Wildkins
2022-04-19 19:35:21 +02:00
committed by GitHub
parent d8e24c1252
commit 1007e23d29
13 changed files with 45 additions and 57 deletions
@@ -578,7 +578,10 @@ var/global/list/default_medbay_channels = list(
var/range = receive_range(freq, level)
if(range > -1)
return get_mobs_or_objects_in_view(canhear_range, src)
var/list/mobs = list()
var/list/objs = list()
get_mobs_or_objs_in_view(get_turf(src), canhear_range, mobs, objs)
return mobs
/obj/item/device/radio/examine(mob/user)
@@ -823,4 +826,4 @@ var/global/list/default_medbay_channels = list(
/obj/item/device/radio/all_channels/Initialize()
channels = ALL_RADIO_CHANNELS.Copy()
. = ..()
. = ..()