Optimize playsound, starlight, and visualnet generation (#13540)

This commit is contained in:
Wildkins
2022-04-19 13:35:21 -04:00
committed by GitHub
parent d8e24c1252
commit 1007e23d29
13 changed files with 45 additions and 57 deletions

View File

@@ -1,7 +1,7 @@
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
/proc/updateVisibility(atom/A, var/opacity_check = TRUE)
if(SSticker)
if(SSticker.current_state >= GAME_STATE_PLAYING)
for(var/datum/visualnet/VN in visual_nets)
VN.update_visibility(A, opacity_check)

View File

@@ -293,7 +293,7 @@ proc/get_radio_key_from_channel(var/channel)
italics = 1
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
get_mobs_and_objs_in_view_fast(T, message_range, listening, listening_obj, ghost_hearing)
get_mobs_or_objs_in_view(T, message_range, listening, listening_obj, ghost_hearing)
var/list/hear_clients = list()
for(var/m in listening)

View File

@@ -199,7 +199,7 @@
var/list/mobs = list()
var/list/objs = list()
get_mobs_and_objs_in_view_fast(T, range, mobs, objs, ghost_hearing)
get_mobs_or_objs_in_view(T, range, mobs, objs, ghost_hearing)
for(var/m in mobs)