Optimize playsound, starlight, and visualnet generation (#13540)

This commit is contained in:
Wildkins
2022-04-19 19:35:21 +02:00
committed by GitHub
parent d8e24c1252
commit 1007e23d29
13 changed files with 45 additions and 57 deletions
@@ -1,7 +1,7 @@
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
/proc/updateVisibility(atom/A, var/opacity_check = TRUE)
if(SSticker)
if(SSticker.current_state >= GAME_STATE_PLAYING)
for(var/datum/visualnet/VN in visual_nets)
VN.update_visibility(A, opacity_check)