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Added new effects for stasis (#22038)
Stasis now gives a ripple effect on the mob when they are under it, as well as giving them a HUD icon. In addition, this improves stasis bed code, fixing a bug and adding some neat stuff too.
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@@ -114,3 +114,8 @@
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/obj/effect/overlay/teleport_pulse/Initialize(mapload, ...)
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. = ..()
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QDEL_IN(src, 8)
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/obj/effect/overlay/vis
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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anchored = TRUE
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vis_flags = VIS_INHERIT_DIR
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