mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 13:05:44 +01:00
Merge branch 'dev' into ofChemistryAndStuff
Conflicts: code/game/objects/effects/chem/chemsmoke.dm code/modules/customitems/item_defines.dm code/modules/projectiles/guns/launcher/syringe_gun.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm code/modules/reagents/reagent_containers/food/drinks.dm code/modules/reagents/reagent_containers/pill.dm maps/exodus-1.dmm
This commit is contained in:
@@ -341,9 +341,6 @@
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..()
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if(!seed)
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return
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if(seed.get_trait(TRAIT_BIOLUM))
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user.SetLuminosity(user.luminosity + seed.get_trait(TRAIT_BIOLUM))
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SetLuminosity(0)
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if(seed.get_trait(TRAIT_STINGS))
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var/mob/living/carbon/human/H = user
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if(istype(H) && H.gloves)
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@@ -354,12 +351,6 @@
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seed.do_thorns(H,src)
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seed.do_sting(H,src,pick("r_hand","l_hand"))
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/obj/item/weapon/reagent_containers/food/snacks/grown/dropped(mob/user)
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..()
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if(seed && seed.get_trait(TRAIT_BIOLUM))
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user.SetLuminosity(user.luminosity - seed.get_trait(TRAIT_BIOLUM))
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SetLuminosity(seed.get_trait(TRAIT_BIOLUM))
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// Predefined types for placing on the map.
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/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap
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@@ -165,9 +165,10 @@
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if(!istype(splat)) // Plants handle their own stuff.
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splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
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if(get_trait(TRAIT_BIOLUM))
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var/clr
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if(get_trait(TRAIT_BIOLUM_COLOUR))
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splat.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
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splat.SetLuminosity(get_trait(TRAIT_BIOLUM))
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clr = get_trait(TRAIT_BIOLUM_COLOUR)
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splat.set_light(get_trait(TRAIT_BIOLUM), l_color = clr)
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if(get_trait(TRAIT_PRODUCT_COLOUR))
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splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
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@@ -276,12 +277,11 @@
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// Handle light requirements.
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if(!light_supplied)
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var/area/A = get_area(current_turf)
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if(A)
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if(A.lighting_use_dynamic)
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light_supplied = max(0,min(10,current_turf.lighting_lumcount)-5)
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else
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light_supplied = 5
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var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in current_turf
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if(L)
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light_supplied = max(0,min(10,L.lum_r + L.lum_g + L.lum_b)-5)
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else
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light_supplied = 5
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if(light_supplied)
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if(abs(light_supplied - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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@@ -696,9 +696,10 @@
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product.desc += " On second thought, something about this one looks strange."
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if(get_trait(TRAIT_BIOLUM))
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var/clr
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if(get_trait(TRAIT_BIOLUM_COLOUR))
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product.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
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product.SetLuminosity(get_trait(TRAIT_BIOLUM))
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clr = get_trait(TRAIT_BIOLUM_COLOUR)
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product.set_light(get_trait(TRAIT_BIOLUM), l_color = clr)
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//Handle spawning in living, mobile products (like dionaea).
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if(istype(product,/mob/living))
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@@ -88,7 +88,7 @@
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if(S.seed && S.seed.get_trait(TRAIT_IMMUTABLE) > 0)
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user << "That seed is not compatible with our genetics technology."
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else
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user.remove_from_mob(W)
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user.drop_from_inventory(W)
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W.loc = src
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seed = W
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user << "You load [W] into [src]."
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@@ -120,7 +120,7 @@
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user << "That disk does not have any gene data loaded."
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return
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user.remove_from_mob(W)
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user.drop_from_inventory(W)
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W.loc = src
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loaded_disk = W
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user << "You load [W] into [src]."
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@@ -13,7 +13,7 @@
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spawn(75)
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if(!host.ckey && !host.client)
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host.death() // This seems redundant, but a lot of mobs don't
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host.stat = 2 // handle death() properly. Better safe than etc.
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host.stat = DEAD // handle death() properly. Better safe than etc.
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host.visible_message("<span class='danger'>[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.</span>")
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var/total_yield = rand(1,3)
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@@ -27,7 +27,7 @@
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for(var/mob/dead/observer/O in player_list)
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if(jobban_isbanned(O, "Dionaea"))
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continue
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if(O.client)
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if(O.client && O.MayRespawn())
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if(O.client.prefs.be_special & BE_PLANT && !(O.client in currently_querying))
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currently_querying |= O.client
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question(O.client,host)
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@@ -1,22 +1,28 @@
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#define DEFAULT_SEED "glowshroom"
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#define VINE_GROWTH_STAGES 5
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/proc/spacevine_infestation()
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/proc/spacevine_infestation(var/potency_min=70, var/potency_max=100, var/maturation_min=5, var/maturation_max=15)
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spawn() //to stop the secrets panel hanging
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var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas
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for(var/areapath in typesof(/area/hallway))
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var/area/A = locate(areapath)
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for(var/area/B in A.related)
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for(var/turf/simulated/floor/F in B.contents)
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if(!F.contents.len)
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turfs += F
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for(var/turf/simulated/floor/F in A.contents)
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if(!F.contents.len)
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turfs += F
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if(turfs.len) //Pick a turf to spawn at if we can
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var/turf/simulated/floor/T = pick(turfs)
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var/datum/seed/seed = plant_controller.create_random_seed(1)
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seed.set_trait(TRAIT_SPREAD,2) // So it will function properly as vines.
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seed.set_trait(TRAIT_POTENCY,rand(70,100)) // Guarantee a wide spread and powerful effects.
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new /obj/effect/plant(T,seed)
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seed.set_trait(TRAIT_POTENCY,rand(potency_min, potency_max)) // 70-100 potency will help guarantee a wide spread and powerful effects.
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seed.set_trait(TRAIT_MATURATION,rand(maturation_min, maturation_max))
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//make vine zero start off fully matured
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var/obj/effect/plant/vine = new(T,seed)
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vine.health = vine.max_health
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vine.mature_time = 0
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vine.process()
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message_admins("<span class='notice'>Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])</span>")
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/obj/effect/dead_plant
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@@ -57,6 +63,7 @@
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var/spread_chance = 40
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var/spread_distance = 3
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var/evolve_chance = 2
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var/mature_time //minimum maturation time
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var/last_tick = 0
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var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/plant
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@@ -112,6 +119,7 @@
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if(max_growth > 2 && prob(50))
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max_growth-- //Ensure some variation in final sprite, makes the carpet of crap look less wonky.
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mature_time = world.time + seed.get_trait(TRAIT_MATURATION) + 15 //prevent vines from maturing until at least a few seconds after they've been created.
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spread_chance = seed.get_trait(TRAIT_POTENCY)
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spread_distance = ((growth_type>0) ? round(spread_chance*0.6) : round(spread_chance*0.3))
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update_icon()
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@@ -146,14 +154,13 @@
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color = icon_colour
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// Apply colour and light from seed datum.
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if(seed.get_trait(TRAIT_BIOLUM))
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SetLuminosity(1+round(seed.get_trait(TRAIT_POTENCY)/20))
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var/clr
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if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
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l_color = seed.get_trait(TRAIT_BIOLUM_COLOUR)
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else
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l_color = null
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clr = seed.get_trait(TRAIT_BIOLUM_COLOUR)
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set_light(1+round(seed.get_trait(TRAIT_POTENCY)/20), l_color = clr)
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return
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else
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SetLuminosity(0)
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set_light(0)
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/obj/effect/plant/proc/refresh_icon()
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var/growth = min(max_growth,round(health/growth_threshold))
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@@ -256,4 +263,4 @@
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die_off()
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/obj/effect/plant/proc/is_mature()
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return (health >= (max_health/3))
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return (health >= (max_health/3) && world.time > mature_time)
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@@ -70,7 +70,10 @@
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update_neighbors()
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if(is_mature() && neighbors.len && prob(spread_chance))
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for(var/i=1,i<=seed.get_trait(TRAIT_YIELD),i++)
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//spread to 1-3 adjacent turfs depending on yield trait.
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var/max_spread = between(1, round(seed.get_trait(TRAIT_YIELD)*3/14), 3)
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for(var/i in 1 to max_spread)
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if(prob(spread_chance))
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sleep(rand(3,5))
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if(!neighbors.len)
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@@ -7,11 +7,16 @@
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if(!istype(M))
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return
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if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/2))))
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entangle(M)
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if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/6))))
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//wait a tick for the Entered() proc that called HasProximity() to finish (and thus the moving animation),
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//so we don't appear to teleport from two tiles away when moving into a turf adjacent to vines.
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spawn(1)
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entangle(M)
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/obj/effect/plant/attack_hand(mob/user as mob)
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// Todo, cause damage.
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/obj/effect/plant/attack_hand(var/mob/user)
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manual_unbuckle(user)
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/obj/effect/plant/attack_generic(var/mob/user)
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manual_unbuckle(user)
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/obj/effect/plant/proc/trodden_on(var/mob/living/victim)
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@@ -60,13 +65,11 @@
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if(buckled_mob)
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return
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if(!Adjacent(victim))
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if(victim.buckled)
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return
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victim.buckled = src
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victim.update_canmove()
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buckled_mob = victim
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if(!victim.anchored && !victim.buckled && victim.loc != get_turf(src))
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//grabbing people
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if(!victim.anchored && Adjacent(victim) && victim.loc != get_turf(src))
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var/can_grab = 1
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if(istype(victim, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = victim
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@@ -75,4 +78,9 @@
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if(can_grab)
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src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
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victim.loc = src.loc
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victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>"
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//entangling people
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if(victim.loc == src.loc)
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buckle_mob(victim)
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victim.set_dir(pick(cardinal))
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victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>"
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@@ -350,7 +350,7 @@
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usr << "There is no label to remove."
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return
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/obj/machinery/portable_atmospherics/hydroponics/verb/set_light()
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/obj/machinery/portable_atmospherics/hydroponics/verb/setlight()
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set name = "Set Light"
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set category = "Object"
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set src in view(1)
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@@ -596,13 +596,12 @@
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if(closed_system && mechanical)
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light_string = "that the internal lights are set to [tray_light] lumens"
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else
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var/area/A = T.loc
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var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T
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var/light_available
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if(A)
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if(A.lighting_use_dynamic)
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light_available = max(0,min(10,T.lighting_lumcount)-5)
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else
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light_available = 5
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if(L)
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light_available = max(0,min(10,L.lum_r + L.lum_g + L.lum_b)-5)
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else
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light_available = 5
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light_string = "a light level of [light_available] lumens"
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usr << "The tray's sensor suite is reporting [light_string] and a temperature of [environment.temperature]K."
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@@ -120,6 +120,14 @@
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harvest = 1
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lastproduce = age
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// If we're a vine which is not in a closed tray and is at least half mature, and there's no vine currently on our turf: make one (maybe)
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if(!closed_system && \
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seed.get_trait(TRAIT_SPREAD) == 2 && \
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2 * age >= seed.get_trait(TRAIT_MATURATION) && \
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!(locate(/obj/effect/plant) in get_turf(src)) && \
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prob(2 * seed.get_trait(TRAIT_POTENCY)))
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new /obj/effect/plant(get_turf(src), seed)
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if(prob(3)) // On each tick, there's a chance the pest population will increase
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pestlevel += 0.1 * HYDRO_SPEED_MULTIPLIER
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@@ -58,7 +58,7 @@
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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matter = list("metal" = 50)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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@@ -16,7 +16,7 @@
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..()
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verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid_verb
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verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/remove_label
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verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/set_light
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verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/setlight
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/obj/machinery/portable_atmospherics/hydroponics/soil/CanPass()
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return 1
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@@ -215,7 +215,7 @@
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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matter = list("metal" = 50)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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//Hatchets and things to kill kudzu
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@@ -226,13 +226,13 @@
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icon_state = "hatchet"
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flags = CONDUCT
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force = 12.0
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w_class = 3.0
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w_class = 2
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throwforce = 15.0
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throw_speed = 4
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throw_range = 4
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sharp = 1
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edge = 1
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matter = list("metal" = 15000)
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matter = list(DEFAULT_WALL_MATERIAL = 15000)
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origin_tech = "materials=2;combat=1"
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attack_verb = list("chopped", "torn", "cut")
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@@ -270,11 +270,3 @@
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slot_flags = SLOT_BACK
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origin_tech = "materials=2;combat=2"
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity) return
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if(istype(A, /obj/effect/plant))
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for(var/obj/effect/plant/B in orange(A,1))
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if(prob(80))
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B.die_off(1)
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qdel(A)
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@@ -73,12 +73,11 @@
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// Update bioluminescence.
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if(seed)
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if(seed.get_trait(TRAIT_BIOLUM))
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SetLuminosity(round(seed.get_trait(TRAIT_POTENCY)/10))
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var/clr
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if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
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l_color = seed.get_trait(TRAIT_BIOLUM_COLOUR)
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else
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l_color = null
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clr = seed.get_trait(TRAIT_BIOLUM_COLOUR)
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set_light(round(seed.get_trait(TRAIT_POTENCY)/10), l_color = clr)
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return
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SetLuminosity(0)
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return
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set_light(0)
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return
|
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