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Merge branch 'dev' into ofChemistryAndStuff
Conflicts: code/game/objects/effects/chem/chemsmoke.dm code/modules/customitems/item_defines.dm code/modules/projectiles/guns/launcher/syringe_gun.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm code/modules/reagents/reagent_containers/food/drinks.dm code/modules/reagents/reagent_containers/pill.dm maps/exodus-1.dmm
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@@ -41,3 +41,24 @@
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name = input
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M << "You name the gun [input]. Say hello to your new friend."
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return 1
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// Blade Runner pistol.
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/obj/item/weapon/gun/projectile/revolver/deckard
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name = "Deckard .44"
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desc = "A custom-built revolver, based off the semi-popular Detective Special model."
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icon_state = "deckard-empty"
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ammo_type = /obj/item/ammo_magazine/c38/rubber
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/obj/item/weapon/gun/projectile/revolver/deckard/update_icon()
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..()
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if(loaded.len)
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icon_state = "deckard-loaded"
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else
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icon_state = "deckard-empty"
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/obj/item/weapon/gun/projectile/revolver/deckard/load_ammo(var/obj/item/A, mob/user)
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if(istype(A, /obj/item/ammo_magazine))
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flick("deckard-reload",src)
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..()
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