Merge branch 'dev' into ofChemistryAndStuff

Conflicts:
	code/game/objects/effects/chem/chemsmoke.dm
	code/modules/customitems/item_defines.dm
	code/modules/projectiles/guns/launcher/syringe_gun.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	code/modules/reagents/reagent_containers/pill.dm
	maps/exodus-1.dmm
This commit is contained in:
Kelenius
2015-05-15 11:28:05 +03:00
468 changed files with 7273 additions and 9076 deletions

View File

@@ -41,3 +41,24 @@
name = input
M << "You name the gun [input]. Say hello to your new friend."
return 1
// Blade Runner pistol.
/obj/item/weapon/gun/projectile/revolver/deckard
name = "Deckard .44"
desc = "A custom-built revolver, based off the semi-popular Detective Special model."
icon_state = "deckard-empty"
ammo_type = /obj/item/ammo_magazine/c38/rubber
/obj/item/weapon/gun/projectile/revolver/deckard/update_icon()
..()
if(loaded.len)
icon_state = "deckard-loaded"
else
icon_state = "deckard-empty"
/obj/item/weapon/gun/projectile/revolver/deckard/load_ammo(var/obj/item/A, mob/user)
if(istype(A, /obj/item/ammo_magazine))
flick("deckard-reload",src)
..()