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Laser Rebalance (TEST-MERGE) (#1701)
This PR reduces the damage of most normal lasers by 25%, down to 30 per shot. Pistols are reduced slightly more, to 25 per shot. In addition it also strips or reduces armor penetration in most cases.
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@@ -126,5 +126,5 @@
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="epistolstun", fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="epistolkill", fire_sound='sound/weapons/Laser.ogg')
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam/pistol, modifystate="epistolkill", fire_sound='sound/weapons/Laser.ogg')
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)
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@@ -1,8 +1,11 @@
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/obj/item/projectile/beam/pistol
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damage = 25
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/obj/item/projectile/beam
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name = "laser"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 40
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damage = 30
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damage_type = BURN
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check_armour = "laser"
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eyeblur = 4
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@@ -25,14 +28,13 @@
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eyeblur = 2
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/obj/item/projectile/beam/midlaser
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damage = 40
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damage = 30
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armor_penetration = 10
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/obj/item/projectile/beam/heavylaser
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name = "heavy laser"
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icon_state = "heavylaser"
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damage = 60
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armor_penetration = 30
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muzzle_type = /obj/effect/projectile/laser_heavy/muzzle
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tracer_type = /obj/effect/projectile/laser_heavy/tracer
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@@ -42,7 +44,7 @@
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name = "xray beam"
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icon_state = "xray"
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damage = 25
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armor_penetration = 50
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armor_penetration = 30
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muzzle_type = /obj/effect/projectile/xray/muzzle
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tracer_type = /obj/effect/projectile/xray/tracer
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@@ -52,7 +54,6 @@
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name = "pulse"
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icon_state = "u_laser"
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damage = 50
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armor_penetration = 30
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muzzle_type = /obj/effect/projectile/laser_pulse/muzzle
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tracer_type = /obj/effect/projectile/laser_pulse/tracer
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