Juggernaut Buff (TEST-MERGE) (#1702)

Result of observing a cult round today, where an outnumbered cultist in a corner managed to create a juggernaut, only for it to be unceremoniously gunned down by a detective with a laspistol.

Me and garnascus agreed these things are far too weak

Increases their health from 250 to 400
This commit is contained in:
NanakoAC
2017-02-11 13:39:59 +00:00
committed by skull132
parent 11550748f7
commit 11a01c0be6
2 changed files with 39 additions and 3 deletions

View File

@@ -104,8 +104,8 @@
icon = 'icons/mob/mob.dmi'
icon_state = "behemoth"
icon_living = "behemoth"
maxHealth = 250
health = 250
maxHealth = 400
health = 400
response_harm = "harmlessly punches"
harm_intent_damage = 0
melee_damage_lower = 30
@@ -127,7 +127,7 @@
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 80 - round(P.damage/3)
if(prob(reflectchance))
adjustBruteLoss(P.damage * 0.5)
adjustBruteLoss(P.damage * 0.3)
visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")