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Juggernaut Buff (TEST-MERGE) (#1702)
Result of observing a cult round today, where an outnumbered cultist in a corner managed to create a juggernaut, only for it to be unceremoniously gunned down by a detective with a laspistol. Me and garnascus agreed these things are far too weak Increases their health from 250 to 400
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@@ -104,8 +104,8 @@
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icon = 'icons/mob/mob.dmi'
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icon_state = "behemoth"
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icon_living = "behemoth"
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maxHealth = 250
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health = 250
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maxHealth = 400
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health = 400
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response_harm = "harmlessly punches"
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harm_intent_damage = 0
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melee_damage_lower = 30
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@@ -127,7 +127,7 @@
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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var/reflectchance = 80 - round(P.damage/3)
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if(prob(reflectchance))
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adjustBruteLoss(P.damage * 0.5)
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adjustBruteLoss(P.damage * 0.3)
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visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
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"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")
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