Projectile effects - Part 3

- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
This commit is contained in:
Loganbacca
2015-03-09 20:40:10 +13:00
parent 80381a87d0
commit 11d340f898
5 changed files with 36 additions and 33 deletions

View File

@@ -6,6 +6,8 @@
embed = 1 //the dart is shot fast enough to pierce space suits, so I guess splintering inside the target can be a thing. Should be rare due to low damage.
var/reagent_amount = 15
kill_count = 15 //shorter range
muzzle_type = null
/obj/item/projectile/bullet/chemdart/New()
reagents = new/datum/reagents(reagent_amount)