Merge remote-tracking branch 'upstream/dev-freeze' into dev

Conflicts:
	code/__defines/mobs.dm
	code/game/asteroid.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/recycling/disposal.dm
This commit is contained in:
PsiOmegaDelta
2015-12-13 10:47:33 +01:00
32 changed files with 1706 additions and 1960 deletions

View File

@@ -128,9 +128,6 @@ var/list/admin_verbs_spawn = list(
/datum/admins/proc/spawn_plant,
/datum/admins/proc/spawn_atom, // allows us to spawn instances,
/client/proc/respawn_character,
/client/proc/FireLaser,
/client/proc/FireCannons,
/client/proc/ChangeIcarusPosition,
/client/proc/virus2_editor,
/client/proc/spawn_chemdisp_cartridge
)

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@@ -1671,13 +1671,8 @@
else
var/choice = alert("Please confirm Feed channel creation","Network Channel Handler","Confirm","Cancel")
if(choice=="Confirm")
var/datum/feed_channel/newChannel = new /datum/feed_channel
newChannel.channel_name = src.admincaster_feed_channel.channel_name
newChannel.author = src.admincaster_signature
newChannel.locked = src.admincaster_feed_channel.locked
newChannel.is_admin_channel = 1
feedback_inc("newscaster_channels",1)
news_network.network_channels += newChannel //Adding channel to the global network
news_network.CreateFeedChannel(admincaster_feed_channel.channel_name, admincaster_signature, admincaster_feed_channel.locked, 1)
feedback_inc("newscaster_channels",1) //Adding channel to the global network
log_admin("[key_name_admin(usr)] created command feed channel: [src.admincaster_feed_channel.channel_name]!")
src.admincaster_screen=5
src.access_news_network()

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@@ -1,129 +0,0 @@
/client/proc/FireLaser()
set name = "Fire the Icarus lasers"
set desc = "Fires a laser bolt at your position. You should only do this as a(n) (a)ghost"
set category = "Fun"
var/turf/target = get_turf(src.mob)
log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
if(!src.holder)
src << "Only administrators may use this command."
return
Icarus_FireLaser(target)
/client/proc/FireCannons()
set name = "Fire the Icarus cannons"
set desc = "Fires an explosive missile at your position. You should only do this as a(n) (a)ghost."
set category = "Fun"
var/turf/target = get_turf(src.mob)
log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
if(!src.holder)
src << "Only administrators may use this command."
return
Icarus_FireCannon(target)
/client/proc/ChangeIcarusPosition()
set name = "Adjust Icarus Position"
set desc = "Lets you chose the position of the Icarus in regards to the map."
set category = "Fun"
log_and_message_admins("is changing the Icarus position.")
if(!src.holder)
src << "Only administrators may use this command."
return
Icarus_SetPosition(src)
var/icarus_position = SOUTH
proc/Icarus_FireLaser(var/turf/target)
// Find the world edge to fire from.
var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x
var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y
var/x_off = x != target.x ? abs(target.x - x) : INFINITY
var/y_off = y != target.y ? abs(target.y - y) : INFINITY
// Get the minimum number of steps using the rise/run shit.
var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing.
// Now we can get the location of the start.
x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0)
y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0)
var/turf/start = locate(x, y, target.z)
// should step down as:
// 1000, 500, 333, 250, 200, 167, 142, 125, 111, 100, 90
var/damage = 1000
for(var/i in 2 to 12)
var/obj/item/projectile/beam/in_chamber = new (start)
in_chamber.original = target
in_chamber.starting = start
in_chamber.silenced = 1
in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0
in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0
in_chamber.damage = damage
in_chamber.kill_count = 500
in_chamber.process()
damage -= damage / i
sleep(-1)
// Let everyone know what hit them.
var/obj/item/projectile/beam/in_chamber = new (start)
in_chamber.original = target
in_chamber.starting = start
in_chamber.silenced = 0
in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0
in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0
in_chamber.kill_count = 500
in_chamber.damage = 0
in_chamber.name = "point defense laser"
in_chamber.firer = "Icarus" // Never displayed, but we want this to display the hit message.
in_chamber.process()
proc/Icarus_FireCannon(var/turf/target)
// Find the world edge to fire from.
var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x
var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y
var/x_off = x != target.x ? abs(target.x - x) : INFINITY
var/y_off = y != target.y ? abs(target.y - y) : INFINITY
// Get the minimum number of steps using the rise/run shit.
var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing.
// Now we can get the location of the start.
x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0)
y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0)
var/turf/start = locate(x, y, target.z)
// Now we find the corresponding turf on the other side of the level.
// Yeah, yeah. Overuse of the terinary operator. So sue me.
x = icarus_position & EAST ? 1 : icarus_position & WEST ? world.maxx : target.x
y = icarus_position & NORTH ? 1 : icarus_position & SOUTH ? world.maxy : target.y
x_off = x != target.x ? abs(target.x - x) : INFINITY
y_off = y != target.y ? abs(target.y - y) : INFINITY
iterations = round(min(x_off, y_off))
x = target.x + (icarus_position & EAST ? -iterations : icarus_position & WEST ? iterations : 0)
y = target.y + (icarus_position & NORTH ? -iterations : icarus_position & SOUTH ? iterations : 0)
target = locate(x, y, target.z)
// Finally fire the fucker.
var/obj/effect/meteor/projectile = new (start)
projectile.dest = target
projectile.name = "main gun projectile" // stealthy
projectile.hits = 6
// Make sure it travels
spawn(0)
walk_towards(projectile, projectile.dest, 1)
proc/Icarus_SetPosition(var/user)
var/global/list/directions = list("North" = 1, "North East" = 5, "East" = 4, "South East" = 6, "South" = 2, "South West" = 10, "West" = 8, "North West" = 9)
var/direction = input(user, "Where should the Icarus fire from?", "Icarus Comms") as null|anything in directions
if(!direction)
return
icarus_position = directions[direction]

View File

@@ -520,7 +520,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(! (C.stat & (BROKEN|NOPOWER) ) )
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
P.name = "'[command_name()] Update.'"
P.info = input
P.info = replacetext(input, "\n", "<br/>")
P.update_space(P.info)
P.update_icon()
C.messagetitle.Add("[command_name()] Update")
C.messagetext.Add(P.info)