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Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/__defines/mobs.dm code/game/asteroid.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/silicon/robot/robot_modules.dm code/modules/mob/new_player/preferences_setup.dm code/modules/recycling/disposal.dm
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@@ -11,7 +11,7 @@
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recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
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recipes += new/datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]")
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if(integrity>=100)
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if(integrity>=50)
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recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
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recipes += new/datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
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recipes += new/datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
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@@ -571,7 +571,7 @@ var/list/name_to_material
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name = "wood"
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stack_type = /obj/item/stack/material/wood
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icon_colour = "#824B28"
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integrity = 25
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integrity = 50
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icon_base = "solid"
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explosion_resistance = 2
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shard_type = SHARD_SPLINTER
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