Merge remote-tracking branch 'upstream/dev-freeze' into dev

Conflicts:
	code/__defines/mobs.dm
	code/game/asteroid.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/recycling/disposal.dm
This commit is contained in:
PsiOmegaDelta
2015-12-13 10:47:33 +01:00
32 changed files with 1706 additions and 1960 deletions

View File

@@ -156,55 +156,3 @@ obj/item/weapon/gun/energy/staff/focus
user << "<span class='warning'>The [src.name] will now strike only a single person.</span>"
projectile_type = "/obj/item/projectile/forcebolt"
*/
/* Adminbus guns */
// Serves as a target spotter for the Icarus.
/obj/item/weapon/gun/energy/icarus
name = "rubber ducky"
desc = "It's a cute rubber duck. With an evil gleam in it's eye."
projectile_type = /obj/item/projectile/icarus/pointdefense
icon = 'icons/obj/watercloset.dmi'
item_icons = null
icon_state = "rubberducky"
item_state = "rubberducky"
charge_cost = 0
silenced = 1
/obj/item/weapon/gun/energy/icarus/attack_self(mob/living/user as mob)
if(projectile_type == /obj/item/projectile/icarus/pointdefense)
projectile_type = /obj/item/projectile/icarus/guns
user << "You inform the Icarus to switch to the main guns."
else
projectile_type = /obj/item/projectile/icarus/pointdefense
user << "You inform the Icarus to switch to the point-defense lasers."
. = ..()
/obj/item/weapon/gun/energy/icarus/update_icon()
return
/obj/item/weapon/gun/energy/icarus/verb/SetIcarusAngle()
set src in usr
set name = "Set Firing Angle"
set desc = "Sets the angle from which the icarus will fire."
set category = "Object"
Icarus_SetPosition(usr)
/obj/item/weapon/gun/energy/variable
name = "abstract weapon"
desc = "It seems to shift and flow as you watch."
charge_cost = 0
silenced = 1
/obj/item/weapon/gun/energy/variable/update_icon()
return
/obj/item/weapon/gun/energy/variable/attack_self(mob/living/user as mob)
var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile)
if(!type)
return ..()
projectile_type = type
. = ..()

View File

@@ -137,20 +137,6 @@
var/mob/living/carbon/human/M = target
M.adjustBrainLoss(20)
M.hallucination += 20
/obj/item/projectile/icarus/pointdefense/process()
Icarus_FireLaser(get_turf(original))
spawn
qdel(src)
return
/obj/item/projectile/icarus/guns/process()
Icarus_FireCannon(get_turf(original))
spawn
qdel(src)
return
/obj/item/projectile/chameleon
name = "bullet"
icon_state = "bullet"
@@ -159,3 +145,4 @@
nodamage = 1
damage_type = HALLOSS
muzzle_type = /obj/effect/projectile/bullet/muzzle