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Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/__defines/mobs.dm code/game/asteroid.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/silicon/robot/robot_modules.dm code/modules/mob/new_player/preferences_setup.dm code/modules/recycling/disposal.dm
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@@ -145,9 +145,15 @@
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// mouse drop another mob or self
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//
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/obj/machinery/disposal/MouseDrop_T(mob/target, mob/user)
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if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
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if(user.stat || !user.canmove || !istype(target))
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return
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if(isanimal(user) && target != user) return //animals cannot put mobs other than themselves into disposal
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if(target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1)
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return
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//animals cannot put mobs other than themselves into disposal
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if(isanimal(user) && target != user)
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return
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src.add_fingerprint(user)
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var/target_loc = target.loc
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var/msg
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@@ -736,21 +742,25 @@
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// expel the held objects into a turf
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// called when there is a break in the pipe
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//
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proc/expel(var/obj/structure/disposalholder/H, var/turf/T, var/direction)
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var/turf/target
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if(T.density) // dense ouput turf, so stop holder
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H.active = 0
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H.loc = src
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if(!istype(H))
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return
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// Empty the holder if it is expelled into a dense turf.
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// Leaving it intact and sitting in a wall is stupid.
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if(T.density)
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for(var/atom/movable/AM in H)
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AM.loc = T
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AM.pipe_eject(0)
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qdel(H)
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return
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if(!T.is_plating() && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
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var/turf/simulated/floor/F = T
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F.break_tile()
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new /obj/item/stack/tile(H) // add to holder so it will be thrown with other stuff
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var/turf/target
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if(direction) // direction is specified
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if(istype(T, /turf/space)) // if ended in space, then range is unlimited
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target = get_edge_target_turf(T, direction)
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