mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-01 13:02:02 +00:00
Conflict fix.
This commit is contained in:
@@ -60,9 +60,10 @@ var/global/vox_tick = 1
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var/obj/item/weapon/card/id/syndicate/W = new(src)
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W.name = "[real_name]'s Legitimate Human ID Card"
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W.icon_state = "id"
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W.access = list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)
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W.access = list(access_syndicate)
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W.assignment = "Trader"
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W.registered_name = real_name
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W.registered_user = src
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equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/weapon/implant/cortical/I = new(src)
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@@ -75,6 +76,7 @@ var/global/vox_tick = 1
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if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
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var/datum/game_mode/heist/M = ticker.mode
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M.cortical_stacks += I
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M.raiders[mind] = I
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vox_tick++
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if (vox_tick > 4) vox_tick = 1
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@@ -2,6 +2,7 @@
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
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name = "magboots"
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icon_state = "magboots0"
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species_restricted = null
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var/magpulse = 0
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// flags = NOSLIP //disabled by default
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@@ -521,7 +521,6 @@
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name = "Short Vox Quills"
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icon_state = "vox_shortquills"
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species_allowed = list("Vox")
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do_colouration = 0
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/datum/sprite_accessory/facial_hair
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@@ -63,6 +63,15 @@ obj/item/weapon/gun/energy/staff
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update_icon()
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return
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click_empty(mob/user = null)
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if (user)
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user.visible_message("*fizzle*", "\red <b>*fizzle*</b>")
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else
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src.visible_message("*fizzle*")
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playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1)
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/obj/item/weapon/gun/energy/staff/animate
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name = "staff of animation"
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desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
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@@ -112,27 +112,25 @@
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M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
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msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
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spawn(0)
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if(A)
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if (!forcedodge)
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forcedodge = A.bullet_act(src, def_zone) // searches for return value
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if(forcedodge == -1) // the bullet passes through a dense object!
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bumped = 0 // reset bumped variable!
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if(istype(A, /turf))
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loc = A
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else
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loc = A.loc
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permutated.Add(A)
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return 0
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if(istype(A,/turf))
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for(var/obj/O in A)
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O.bullet_act(src)
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for(var/mob/M in A)
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M.bullet_act(src, def_zone)
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density = 0
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invisibility = 101
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del(src)
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if(A)
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if (!forcedodge)
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forcedodge = A.bullet_act(src, def_zone) // searches for return value
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if(forcedodge == -1) // the bullet passes through a dense object!
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bumped = 0 // reset bumped variable!
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if(istype(A, /turf))
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loc = A
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else
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loc = A.loc
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permutated.Add(A)
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return 0
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if(istype(A,/turf))
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for(var/obj/O in A)
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O.bullet_act(src)
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for(var/mob/M in A)
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M.bullet_act(src, def_zone)
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density = 0
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invisibility = 101
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del(src)
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return 1
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@@ -7,7 +7,7 @@
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flag = "energy"
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/obj/item/projectile/animate/Bump(var/atom/change)
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. = ..()
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if(istype(change, /obj/item) || istype(change, /obj/structure) && !is_type_in_list(change, protected_objects))
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if((istype(change, /obj/item) || istype(change, /obj/structure)) && !is_type_in_list(change, protected_objects))
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var/obj/O = change
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new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
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..()
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@@ -29,7 +29,7 @@
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var/obj/item/weapon/dart_cartridge/cartridge = null //Container of darts.
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var/max_beakers = 3
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var/dart_reagent_amount = 15
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var/container_type = /obj/item/weapon/reagent_containers/glass/beaker/vial
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var/container_type = /obj/item/weapon/reagent_containers/glass/beaker
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var/list/starting_chems = null
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/obj/item/weapon/gun/dartgun/update_icon()
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@@ -51,7 +51,7 @@
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..()
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if(starting_chems)
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for(var/chem in starting_chems)
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var/obj/item/weapon/reagent_containers/glass/beaker/vial/B = new(src)
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var/obj/B = new container_type(src)
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B.reagents.add_reagent(chem, 50)
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beakers += B
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cartridge = new /obj/item/weapon/dart_cartridge(src)
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@@ -97,7 +97,7 @@
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user << "\blue [I] doesn't seem to fit into [src]."
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return
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if(beakers.len >= max_beakers)
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user << "\blue [src] already has [max_beakers] vials in it - another one isn't going to fit!"
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user << "\blue [src] already has [max_beakers] beakers in it - another one isn't going to fit!"
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return
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var/obj/item/weapon/reagent_containers/glass/beaker/B = I
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user.drop_item()
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@@ -141,6 +141,7 @@
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H << "<span class='notice'>You can't feel your [E.display_name] anymore...</span>"
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for (var/datum/organ/external/C in E.children)
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C.status |= ORGAN_DEAD
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H.update_body(1)
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mob.adjustToxLoss(15*multiplier)
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deactivate(var/mob/living/carbon/mob,var/multiplier)
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@@ -150,6 +151,7 @@
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E.status &= ~ORGAN_DEAD
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for (var/datum/organ/external/C in E.children)
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C.status &= ~ORGAN_DEAD
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H.update_body(1)
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/datum/disease2/effect/immortal
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name = "Longevity Syndrome"
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