Change this

This commit is contained in:
NonQueueingMatt
2019-12-21 13:07:47 +01:00
parent 7bd19c7b08
commit 122ad81950
2 changed files with 42 additions and 1 deletions

View File

@@ -96,7 +96,7 @@
proj_edge = 0
if(!P.nodamage)
apply_damage(P.damage, P.damage_type, def_zone, absorb, 0, P, sharp=proj_sharp, edge=proj_edge, damage_flags = P.damage_flags, used_weapon = "\the [P.shot_from] [P.name]")
apply_damage(P.damage, P.damage_type, def_zone, absorb, 0, P, sharp=proj_sharp, edge=proj_edge, damage_flags = P.damage_flags, used_weapon = "\the [P.name]")
P.on_hit(src, absorb, def_zone)
return absorb