mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 08:31:57 +00:00
Removes a bunch of organ booleans, organ flag cleanup. (#7786)
This commit is contained in:
@@ -28,7 +28,7 @@
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#define FIRE_DAMAGE_MODIFIER 0.0215 // Higher values result in more external fire damage to the skin. (default 0.0215)
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#define FIRE_DAMAGE_MODIFIER 0.0215 // Higher values result in more external fire damage to the skin. (default 0.0215)
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#define AIR_DAMAGE_MODIFIER 2.025 // More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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#define AIR_DAMAGE_MODIFIER 2.025 // More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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// Organ defines.
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// Organ status defines.
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#define ORGAN_CUT_AWAY (1<<0)
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#define ORGAN_CUT_AWAY (1<<0)
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#define ORGAN_BLEEDING (1<<1)
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#define ORGAN_BLEEDING (1<<1)
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#define ORGAN_BROKEN (1<<2)
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#define ORGAN_BROKEN (1<<2)
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@@ -43,6 +43,14 @@
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#define ORGAN_ARTERY_CUT (1<<11)
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#define ORGAN_ARTERY_CUT (1<<11)
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#define ORGAN_TENDON_CUT (1<<12)
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#define ORGAN_TENDON_CUT (1<<12)
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// Limb behaviour defines.
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#define ORGAN_CAN_AMPUTATE (1<<0) //Can this organ be amputated?
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#define ORGAN_CAN_BREAK (1<<1) //Can this organ break?
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#define ORGAN_CAN_GRASP (1<<2) //Can this organ grasp things?
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#define ORGAN_CAN_STAND (1<<3) //Can this organ allow you to stand?
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#define ORGAN_CAN_MAIM (1<<4) //Can this organ be maimed?
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#define ORGAN_HAS_TENDON (1<<5) //Does this organ have tendons?
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#define DROPLIMB_EDGE 0
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#define DROPLIMB_EDGE 0
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#define DROPLIMB_BLUNT 1
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#define DROPLIMB_BLUNT 1
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#define DROPLIMB_BURN 2
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#define DROPLIMB_BURN 2
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@@ -11,7 +11,6 @@
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#define ACCEPTS_COOLER 512 // Can wear suit coolers and have them work without a suit.
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#define ACCEPTS_COOLER 512 // Can wear suit coolers and have them work without a suit.
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#define NO_CHUBBY 1024 // Cannot be visibly fat from nutrition type.
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#define NO_CHUBBY 1024 // Cannot be visibly fat from nutrition type.
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#define NO_ARTERIES 2048 // This species does not have arteries.
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#define NO_ARTERIES 2048 // This species does not have arteries.
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#define NO_TENDONS 4096 // This species does not have tendons.
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// unused: 0x8000(32768) - higher than this will overflow
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// unused: 0x8000(32768) - higher than this will overflow
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// Base flags for IPCs.
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// Base flags for IPCs.
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@@ -135,7 +135,7 @@
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return
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return
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for (var/obj/item/organ/external/E in organs)
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for (var/obj/item/organ/external/E in organs)
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if(!E || !E.can_grasp || (E.status & ORGAN_SPLINTED))
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if(!E || !(E.limb_flags & ORGAN_CAN_GRASP) || (E.status & ORGAN_SPLINTED))
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continue
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continue
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if(E.is_broken() || E.is_dislocated())
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if(E.is_broken() || E.is_dislocated())
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@@ -77,7 +77,7 @@
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body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
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body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
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appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_TONE | HAS_SKIN_PRESET
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appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_TONE | HAS_SKIN_PRESET
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flags = NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | NO_CHUBBY | NO_ARTERIES | NO_TENDONS
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flags = NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | NO_CHUBBY | NO_ARTERIES
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spawn_flags = CAN_JOIN | IS_WHITELISTED | NO_AGE_MINIMUM
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spawn_flags = CAN_JOIN | IS_WHITELISTED | NO_AGE_MINIMUM
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character_color_presets = list("Default Bark" = "#000000", "Light Bark" = "#141414", "Brown Bark" = "#2b1d0e", "Green Bark" = "#001400")
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character_color_presets = list("Default Bark" = "#000000", "Light Bark" = "#141414", "Brown Bark" = "#2b1d0e", "Green Bark" = "#001400")
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@@ -88,7 +88,7 @@
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var/mob/living/carbon/human/H = .
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var/mob/living/carbon/human/H = .
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if(prob(poison_per_bite))
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if(prob(poison_per_bite))
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var/obj/item/organ/external/O = pick(H.organs)
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var/obj/item/organ/external/O = pick(H.organs)
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if(!(O.status & (ORGAN_ROBOT|ORGAN_ADV_ROBOT)) && !O.cannot_amputate)
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if(!(O.status & (ORGAN_ROBOT|ORGAN_ADV_ROBOT)) && (O.limb_flags & ORGAN_CAN_AMPUTATE))
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var/eggs = new /obj/effect/spider/eggcluster(O, src)
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var/eggs = new /obj/effect/spider/eggcluster(O, src)
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O.implants += eggs
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O.implants += eggs
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to_chat(H, "<span class='warning'>The [src] injects something into your [O.name]!</span>")
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to_chat(H, "<span class='warning'>The [src] injects something into your [O.name]!</span>")
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@@ -20,7 +20,7 @@
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var/model
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var/model
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var/damage_state = "00"
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var/damage_state = "00"
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//Damage variables
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//Damage variables.
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var/brute_mod = 1
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var/brute_mod = 1
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var/brute_dam = 0 // Actual current brute damage.
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var/brute_dam = 0 // Actual current brute damage.
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var/brute_ratio = 0 // Ratio of current brute damage to max damage.
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var/brute_ratio = 0 // Ratio of current brute damage to max damage.
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@@ -34,6 +34,9 @@
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var/pain = 0 // How much the limb hurts.
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var/pain = 0 // How much the limb hurts.
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var/pain_disability_threshold // Point at which a limb becomes unusable due to pain.
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var/pain_disability_threshold // Point at which a limb becomes unusable due to pain.
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//Organ behaviour.
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var/limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_BREAK | ORGAN_CAN_MAIM
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var/max_size = 0
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var/max_size = 0
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var/icon/mob_icon
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var/icon/mob_icon
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var/gendered_icon = 0
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var/gendered_icon = 0
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@@ -41,8 +44,6 @@
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var/limb_name
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var/limb_name
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var/disfigured = 0
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var/disfigured = 0
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var/cannot_amputate
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var/cannot_break
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var/s_tone
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var/s_tone
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var/skin_color
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var/skin_color
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@@ -64,7 +65,6 @@
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var/cavity = 0
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var/cavity = 0
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var/sabotaged = 0 // If a prosthetic limb is emagged, it will detonate when it fails.
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var/sabotaged = 0 // If a prosthetic limb is emagged, it will detonate when it fails.
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var/encased // Needs to be opened with a saw to access the organs.
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var/encased // Needs to be opened with a saw to access the organs.
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var/has_tendon = FALSE //Does this limb have a tendon?
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var/joint = "joint" // Descriptive string used in dislocation.
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var/joint = "joint" // Descriptive string used in dislocation.
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var/artery_name = "artery" //Name of the artery. Cartoid, etc.
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var/artery_name = "artery" //Name of the artery. Cartoid, etc.
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var/tendon_name = "tendon" //Name of the limb's tendon. Achilles heel, etc.
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var/tendon_name = "tendon" //Name of the limb's tendon. Achilles heel, etc.
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@@ -72,13 +72,10 @@
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var/dislocated = 0 // If you target a joint, you can dislocate the limb, causing temporary damage to the organ.
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var/dislocated = 0 // If you target a joint, you can dislocate the limb, causing temporary damage to the organ.
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var/wound_update_accuracy = 1 // how often wounds should be updated, a higher number means less often
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var/wound_update_accuracy = 1 // how often wounds should be updated, a higher number means less often
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var/can_grasp //It would be more appropriate if these two were named "affects_grasp" and "affects_stand" at this point
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var/can_stand
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var/body_hair
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var/body_hair
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var/painted = 0
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var/painted = 0
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var/maim_bonus = 0.75 //For special projectile gibbing calculation, dubbed "maiming"
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var/maim_bonus = 0.75 //For special projectile gibbing calculation, dubbed "maiming"
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var/can_be_maimed = TRUE //Can this limb be 'maimed'?
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var/list/genetic_markings // Markings (body_markings) to apply to the icon
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var/list/genetic_markings // Markings (body_markings) to apply to the icon
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var/list/temporary_markings // Same as above, but not preserved when cloning
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var/list/temporary_markings // Same as above, but not preserved when cloning
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@@ -210,7 +207,7 @@
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sync_colour_to_human(owner)
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sync_colour_to_human(owner)
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if ((status & ORGAN_PLANT))
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if ((status & ORGAN_PLANT))
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cannot_break = 1
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limb_flags &= ~ORGAN_CAN_BREAK
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get_icon()
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get_icon()
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@@ -378,7 +375,7 @@
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/obj/item/organ/external/proc/handle_limb_gibbing(var/used_weapon,var/brute,var/burn)
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/obj/item/organ/external/proc/handle_limb_gibbing(var/used_weapon,var/brute,var/burn)
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//If limb took enough damage, try to cut or tear it off
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//If limb took enough damage, try to cut or tear it off
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if(owner && loc == owner && !is_stump())
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if(owner && loc == owner && !is_stump())
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if(!cannot_amputate && config.limbs_can_break)
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if((limb_flags & ORGAN_CAN_AMPUTATE) && config.limbs_can_break)
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if((brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
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if((brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
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@@ -835,7 +832,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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//Handles dismemberment
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//Handles dismemberment
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/obj/item/organ/external/proc/droplimb(var/clean, var/disintegrate = DROPLIMB_EDGE, var/ignore_children = null)
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/obj/item/organ/external/proc/droplimb(var/clean, var/disintegrate = DROPLIMB_EDGE, var/ignore_children = null)
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if(cannot_amputate || !owner)
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if(!(limb_flags & ORGAN_CAN_AMPUTATE) || !owner)
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return
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return
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switch(disintegrate)
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switch(disintegrate)
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@@ -1001,7 +998,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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/obj/item/organ/external/proc/fracture()
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/obj/item/organ/external/proc/fracture()
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if(status & ORGAN_ROBOT)
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if(status & ORGAN_ROBOT)
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return //ORGAN_BROKEN doesn't have the same meaning for robot limbs
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return //ORGAN_BROKEN doesn't have the same meaning for robot limbs
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if((status & ORGAN_BROKEN) || cannot_break)
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if((status & ORGAN_BROKEN) || !(limb_flags & ORGAN_CAN_BREAK))
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return
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return
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if(owner)
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if(owner)
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@@ -1056,7 +1053,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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burn_mod = R.burn_mod
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burn_mod = R.burn_mod
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dislocated = -1 //TODO, make robotic limbs a separate type, remove snowflake
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dislocated = -1 //TODO, make robotic limbs a separate type, remove snowflake
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cannot_break = 1
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limb_flags &= ~ORGAN_CAN_BREAK
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get_icon()
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get_icon()
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unmutate()
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unmutate()
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for (var/obj/item/organ/external/T in children)
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for (var/obj/item/organ/external/T in children)
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@@ -1065,7 +1062,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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/obj/item/organ/external/mechassist()
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/obj/item/organ/external/mechassist()
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..()
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..()
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cannot_break = 0
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limb_flags |= ORGAN_CAN_BREAK
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/obj/item/organ/external/proc/robotize_advanced()
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/obj/item/organ/external/proc/robotize_advanced()
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status |= ORGAN_ADV_ROBOT
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status |= ORGAN_ADV_ROBOT
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@@ -1275,7 +1272,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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return TRUE
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return TRUE
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/obj/item/organ/external/proc/sever_tendon()
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/obj/item/organ/external/proc/sever_tendon()
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if(!has_tendon || (status & ORGAN_ROBOT) || (status & ORGAN_TENDON_CUT) || species.flags & NO_TENDONS)
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if(!(limb_flags & ORGAN_HAS_TENDON) || (status & ORGAN_ROBOT) || (status & ORGAN_TENDON_CUT))
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return FALSE
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return FALSE
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else
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else
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status |= ORGAN_TENDON_CUT
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status |= ORGAN_TENDON_CUT
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@@ -2,7 +2,6 @@
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name = "limb stump"
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name = "limb stump"
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icon_name = ""
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icon_name = ""
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dislocated = -1
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dislocated = -1
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can_be_maimed = FALSE
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/obj/item/organ/external/stump/Initialize(mapload, var/internal, var/obj/item/organ/external/limb)
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/obj/item/organ/external/stump/Initialize(mapload, var/internal, var/obj/item/organ/external/limb)
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if(istype(limb))
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if(istype(limb))
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@@ -23,7 +23,7 @@
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/obj/item/organ/external/diona
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/obj/item/organ/external/diona
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name = "tendril"
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name = "tendril"
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cannot_break = 1
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limb_flags = 0
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/obj/item/organ/external/chest/diona
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/obj/item/organ/external/chest/diona
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name = "core trunk"
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name = "core trunk"
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@@ -34,9 +34,8 @@
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w_class = 5
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w_class = 5
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body_part = UPPER_TORSO
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body_part = UPPER_TORSO
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vital = 1
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vital = 1
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cannot_amputate = 1
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parent_organ = null
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parent_organ = null
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cannot_break = 1
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limb_flags = 0
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dislocated = -1
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dislocated = -1
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joint = "structural ligament"
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joint = "structural ligament"
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amputation_point = "branch"
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amputation_point = "branch"
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@@ -50,7 +49,7 @@
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w_class = 4
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w_class = 4
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body_part = LOWER_TORSO
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body_part = LOWER_TORSO
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parent_organ = BP_CHEST
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parent_organ = BP_CHEST
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cannot_break = 1
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limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE
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dislocated = -1
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dislocated = -1
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joint = "structural ligament"
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joint = "structural ligament"
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amputation_point = "branch"
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amputation_point = "branch"
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@@ -64,8 +63,7 @@
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w_class = 3
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w_class = 3
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body_part = ARM_LEFT
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body_part = ARM_LEFT
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parent_organ = BP_CHEST
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parent_organ = BP_CHEST
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can_grasp = 1
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limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_GRASP
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cannot_break = 1
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dislocated = -1
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dislocated = -1
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joint = "structural ligament"
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joint = "structural ligament"
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amputation_point = "branch"
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amputation_point = "branch"
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@@ -75,7 +73,7 @@
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limb_name = "r_arm"
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limb_name = "r_arm"
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icon_name = "r_arm"
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icon_name = "r_arm"
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body_part = ARM_RIGHT
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body_part = ARM_RIGHT
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cannot_break = 1
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limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_GRASP
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dislocated = -1
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dislocated = -1
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joint = "structural ligament"
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joint = "structural ligament"
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amputation_point = "branch"
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amputation_point = "branch"
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@@ -90,8 +88,7 @@
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body_part = LEG_LEFT
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body_part = LEG_LEFT
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icon_position = LEFT
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icon_position = LEFT
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parent_organ = BP_GROIN
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parent_organ = BP_GROIN
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can_stand = 1
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limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
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cannot_break = 1
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dislocated = -1
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dislocated = -1
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joint = "structural ligament"
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joint = "structural ligament"
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amputation_point = "branch"
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amputation_point = "branch"
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@@ -102,7 +99,7 @@
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icon_name = "r_leg"
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icon_name = "r_leg"
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body_part = LEG_RIGHT
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body_part = LEG_RIGHT
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icon_position = RIGHT
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icon_position = RIGHT
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cannot_break = 1
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limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
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dislocated = -1
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dislocated = -1
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joint = "structural ligament"
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joint = "structural ligament"
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amputation_point = "branch"
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amputation_point = "branch"
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@@ -117,8 +114,7 @@
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|||||||
body_part = FOOT_LEFT
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body_part = FOOT_LEFT
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icon_position = LEFT
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icon_position = LEFT
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parent_organ = BP_L_LEG
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parent_organ = BP_L_LEG
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can_stand = 1
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limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
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cannot_break = 1
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||||||
dislocated = -1
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dislocated = -1
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||||||
joint = "structural ligament"
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joint = "structural ligament"
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||||||
amputation_point = "branch"
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amputation_point = "branch"
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@@ -132,7 +128,7 @@
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|||||||
parent_organ = BP_R_LEG
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parent_organ = BP_R_LEG
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joint = "right ankle"
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joint = "right ankle"
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amputation_point = "right ankle"
|
amputation_point = "right ankle"
|
||||||
cannot_break = 1
|
limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
joint = "structural ligament"
|
joint = "structural ligament"
|
||||||
amputation_point = "branch"
|
amputation_point = "branch"
|
||||||
@@ -146,8 +142,7 @@
|
|||||||
w_class = 2
|
w_class = 2
|
||||||
body_part = HAND_LEFT
|
body_part = HAND_LEFT
|
||||||
parent_organ = BP_L_ARM
|
parent_organ = BP_L_ARM
|
||||||
can_grasp = 1
|
limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_GRASP
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
joint = "structural ligament"
|
joint = "structural ligament"
|
||||||
amputation_point = "branch"
|
amputation_point = "branch"
|
||||||
@@ -158,7 +153,7 @@
|
|||||||
icon_name = "r_hand"
|
icon_name = "r_hand"
|
||||||
body_part = HAND_RIGHT
|
body_part = HAND_RIGHT
|
||||||
parent_organ = BP_R_ARM
|
parent_organ = BP_R_ARM
|
||||||
cannot_break = 1
|
limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_GRASP
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
joint = "structural ligament"
|
joint = "structural ligament"
|
||||||
amputation_point = "branch"
|
amputation_point = "branch"
|
||||||
@@ -172,7 +167,7 @@
|
|||||||
w_class = 3
|
w_class = 3
|
||||||
body_part = HEAD
|
body_part = HEAD
|
||||||
parent_organ = BP_CHEST
|
parent_organ = BP_CHEST
|
||||||
cannot_break = 1
|
limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
joint = "structural ligament"
|
joint = "structural ligament"
|
||||||
amputation_point = "branch"
|
amputation_point = "branch"
|
||||||
|
|||||||
@@ -16,10 +16,9 @@
|
|||||||
artery_name = "internal thoracic artery"
|
artery_name = "internal thoracic artery"
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
gendered_icon = 1
|
gendered_icon = 1
|
||||||
cannot_amputate = 1
|
limb_flags = ORGAN_CAN_BREAK
|
||||||
parent_organ = null
|
parent_organ = null
|
||||||
encased = "ribcage"
|
encased = "ribcage"
|
||||||
can_be_maimed = FALSE
|
|
||||||
|
|
||||||
/obj/item/organ/external/groin
|
/obj/item/organ/external/groin
|
||||||
name = "lower body"
|
name = "lower body"
|
||||||
@@ -47,11 +46,10 @@
|
|||||||
body_part = ARM_LEFT
|
body_part = ARM_LEFT
|
||||||
parent_organ = BP_CHEST
|
parent_organ = BP_CHEST
|
||||||
joint = "left elbow"
|
joint = "left elbow"
|
||||||
has_tendon = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_BREAK | ORGAN_CAN_MAIM | ORGAN_HAS_TENDON | ORGAN_CAN_GRASP
|
||||||
tendon_name = "palmaris longus tendon"
|
tendon_name = "palmaris longus tendon"
|
||||||
artery_name = "basilic vein"
|
artery_name = "basilic vein"
|
||||||
amputation_point = "left shoulder"
|
amputation_point = "left shoulder"
|
||||||
can_grasp = 1
|
|
||||||
|
|
||||||
/obj/item/organ/external/arm/right
|
/obj/item/organ/external/arm/right
|
||||||
limb_name = "r_arm"
|
limb_name = "r_arm"
|
||||||
@@ -59,7 +57,6 @@
|
|||||||
icon_name = "r_arm"
|
icon_name = "r_arm"
|
||||||
body_part = ARM_RIGHT
|
body_part = ARM_RIGHT
|
||||||
joint = "right elbow"
|
joint = "right elbow"
|
||||||
has_tendon = TRUE
|
|
||||||
tendon_name = "cruciate ligament"
|
tendon_name = "cruciate ligament"
|
||||||
artery_name = "brachial artery"
|
artery_name = "brachial artery"
|
||||||
amputation_point = "right shoulder"
|
amputation_point = "right shoulder"
|
||||||
@@ -75,11 +72,10 @@
|
|||||||
icon_position = LEFT
|
icon_position = LEFT
|
||||||
parent_organ = BP_GROIN
|
parent_organ = BP_GROIN
|
||||||
joint = "left knee"
|
joint = "left knee"
|
||||||
has_tendon = TRUE
|
|
||||||
tendon_name = "quadriceps tendon"
|
tendon_name = "quadriceps tendon"
|
||||||
artery_name = "femoral artery"
|
artery_name = "femoral artery"
|
||||||
amputation_point = "left hip"
|
amputation_point = "left hip"
|
||||||
can_stand = 1
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_BREAK | ORGAN_CAN_MAIM | ORGAN_HAS_TENDON
|
||||||
|
|
||||||
/obj/item/organ/external/leg/right
|
/obj/item/organ/external/leg/right
|
||||||
limb_name = "r_leg"
|
limb_name = "r_leg"
|
||||||
@@ -102,7 +98,7 @@
|
|||||||
parent_organ = BP_L_LEG
|
parent_organ = BP_L_LEG
|
||||||
joint = "left ankle"
|
joint = "left ankle"
|
||||||
amputation_point = "left ankle"
|
amputation_point = "left ankle"
|
||||||
can_stand = 1
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_BREAK | ORGAN_CAN_MAIM | ORGAN_CAN_STAND
|
||||||
maim_bonus = 1
|
maim_bonus = 1
|
||||||
|
|
||||||
/obj/item/organ/external/foot/removed()
|
/obj/item/organ/external/foot/removed()
|
||||||
@@ -130,10 +126,9 @@
|
|||||||
body_part = HAND_LEFT
|
body_part = HAND_LEFT
|
||||||
parent_organ = BP_L_ARM
|
parent_organ = BP_L_ARM
|
||||||
joint = "left wrist"
|
joint = "left wrist"
|
||||||
has_tendon = TRUE
|
|
||||||
tendon_name = "carpal ligament"
|
tendon_name = "carpal ligament"
|
||||||
amputation_point = "left wrist"
|
amputation_point = "left wrist"
|
||||||
can_grasp = 1
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_BREAK | ORGAN_CAN_MAIM | ORGAN_CAN_GRASP | ORGAN_HAS_TENDON
|
||||||
maim_bonus = 1
|
maim_bonus = 1
|
||||||
|
|
||||||
/obj/item/organ/external/hand/removed()
|
/obj/item/organ/external/hand/removed()
|
||||||
|
|||||||
@@ -1,54 +1,44 @@
|
|||||||
// Slime limbs.
|
// Slime limbs.
|
||||||
/obj/item/organ/external/chest/unbreakable
|
/obj/item/organ/external/chest/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
|
limb_flags = 0
|
||||||
|
|
||||||
/obj/item/organ/external/groin/unbreakable
|
/obj/item/organ/external/groin/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE
|
||||||
|
|
||||||
/obj/item/organ/external/arm/unbreakable
|
/obj/item/organ/external/arm/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_GRASP
|
||||||
|
|
||||||
/obj/item/organ/external/arm/right/unbreakable
|
/obj/item/organ/external/arm/right/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_GRASP
|
||||||
|
|
||||||
/obj/item/organ/external/leg/unbreakable
|
/obj/item/organ/external/leg/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE
|
||||||
|
|
||||||
/obj/item/organ/external/leg/right/unbreakable
|
/obj/item/organ/external/leg/right/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE
|
||||||
|
|
||||||
/obj/item/organ/external/foot/unbreakable
|
/obj/item/organ/external/foot/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
|
||||||
|
|
||||||
/obj/item/organ/external/foot/right/unbreakable
|
/obj/item/organ/external/foot/right/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
|
||||||
|
|
||||||
/obj/item/organ/external/hand/unbreakable
|
/obj/item/organ/external/hand/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_GRASP
|
||||||
|
|
||||||
/obj/item/organ/external/hand/right/unbreakable
|
/obj/item/organ/external/hand/right/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_GRASP
|
||||||
|
|
||||||
/obj/item/organ/external/head/unbreakable
|
/obj/item/organ/external/head/unbreakable
|
||||||
cannot_break = 1
|
|
||||||
dislocated = -1
|
dislocated = -1
|
||||||
can_be_maimed = FALSE
|
limb_flags = ORGAN_CAN_AMPUTATE
|
||||||
@@ -364,34 +364,34 @@ obj/item/organ/vaurca/neuralsocket/process()
|
|||||||
T.assume_air(leaked_gas)
|
T.assume_air(leaked_gas)
|
||||||
|
|
||||||
/obj/item/organ/external/chest/vaurca
|
/obj/item/organ/external/chest/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = 0
|
||||||
|
|
||||||
/obj/item/organ/external/groin/vaurca
|
/obj/item/organ/external/groin/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM
|
||||||
|
|
||||||
/obj/item/organ/external/arm/vaurca
|
/obj/item/organ/external/arm/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM
|
||||||
|
|
||||||
/obj/item/organ/external/arm/right/vaurca
|
/obj/item/organ/external/arm/right/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM
|
||||||
|
|
||||||
/obj/item/organ/external/leg/vaurca
|
/obj/item/organ/external/leg/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM
|
||||||
|
|
||||||
/obj/item/organ/external/leg/right/vaurca
|
/obj/item/organ/external/leg/right/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM
|
||||||
|
|
||||||
/obj/item/organ/external/foot/vaurca
|
/obj/item/organ/external/foot/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM | ORGAN_CAN_STAND
|
||||||
|
|
||||||
/obj/item/organ/external/foot/right/vaurca
|
/obj/item/organ/external/foot/right/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM | ORGAN_CAN_STAND
|
||||||
|
|
||||||
/obj/item/organ/external/hand/vaurca
|
/obj/item/organ/external/hand/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM | ORGAN_CAN_GRASP
|
||||||
|
|
||||||
/obj/item/organ/external/hand/right/vaurca
|
/obj/item/organ/external/hand/right/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM | ORGAN_CAN_GRASP
|
||||||
|
|
||||||
/obj/item/organ/external/head/vaurca
|
/obj/item/organ/external/head/vaurca
|
||||||
cannot_break = TRUE
|
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_MAIM
|
||||||
|
|||||||
@@ -350,7 +350,7 @@
|
|||||||
to_chat(user, "<span class='warning'>The blades aren't spinning, you can't cut anything!</span>")
|
to_chat(user, "<span class='warning'>The blades aren't spinning, you can't cut anything!</span>")
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
return !affected.cannot_amputate
|
return (affected.limb_flags & ORGAN_CAN_AMPUTATE)
|
||||||
|
|
||||||
/datum/surgery_step/generic/amputate/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
/datum/surgery_step/generic/amputate/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||||
|
|||||||
41
html/changelogs/mattatlas-flagflagsflag.yml
Normal file
41
html/changelogs/mattatlas-flagflagsflag.yml
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
################################
|
||||||
|
# Example Changelog File
|
||||||
|
#
|
||||||
|
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||||
|
#
|
||||||
|
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||||
|
# When it is, any changes listed below will disappear.
|
||||||
|
#
|
||||||
|
# Valid Prefixes:
|
||||||
|
# bugfix
|
||||||
|
# wip (For works in progress)
|
||||||
|
# tweak
|
||||||
|
# soundadd
|
||||||
|
# sounddel
|
||||||
|
# rscadd (general adding of nice things)
|
||||||
|
# rscdel (general deleting of nice things)
|
||||||
|
# imageadd
|
||||||
|
# imagedel
|
||||||
|
# maptweak
|
||||||
|
# spellcheck (typo fixes)
|
||||||
|
# experiment
|
||||||
|
# balance
|
||||||
|
# admin
|
||||||
|
# backend
|
||||||
|
# security
|
||||||
|
# refactor
|
||||||
|
#################################
|
||||||
|
|
||||||
|
# Your name.
|
||||||
|
author: MattAtlas
|
||||||
|
|
||||||
|
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||||
|
delete-after: True
|
||||||
|
|
||||||
|
# Any changes you've made. See valid prefix list above.
|
||||||
|
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||||
|
# SCREW THIS UP AND IT WON'T WORK.
|
||||||
|
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||||
|
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||||
|
changes:
|
||||||
|
- backend: "Cleaned up the backend limb code a bit."
|
||||||
Reference in New Issue
Block a user