mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 15:01:04 +01:00
Initial commit for mobile pAIs. Almost guaranteed to be broken as shit.
This commit is contained in:
@@ -1,10 +1,12 @@
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/mob/living/silicon/pai
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name = "pAI"
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icon = 'icons/mob/mob.dmi'//
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icon_state = "shadow"
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icon = 'icons/mob/pai.dmi'
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icon_state = "repairbot"
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robot_talk_understand = 0
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emote_type = 2 // pAIs emotes are heard, not seen, so they can be seen through a container (eg. person)
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small = 1
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pass_flags = 1
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var/network = "SS13"
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var/obj/machinery/camera/current = null
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@@ -15,10 +17,9 @@
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var/obj/item/device/paicard/card // The card we inhabit
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var/obj/item/device/radio/radio // Our primary radio
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var/speakStatement = "states"
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var/speakExclamation = "declares"
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var/speakQuery = "queries"
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var/list/possible_chassis // A list of chassis to choose from.
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var/list/possible_say_verbs // A list of speech verbs to choose from.
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var/chassis = "repairbot" // A record of your chosen chassis.
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var/obj/item/weapon/pai_cable/cable // The cable we produce and use when door or camera jacking
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@@ -54,6 +55,7 @@
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/mob/living/silicon/pai/New(var/obj/item/device/paicard)
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canmove = 0
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src.loc = paicard
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card = paicard
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@@ -68,6 +70,10 @@
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add_language("Tradeband", 1)
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add_language("Gutter", 1)
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verbs += /mob/living/silicon/pai/proc/fold_out
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verbs += /mob/living/silicon/pai/proc/choose_chassis
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verbs += /mob/living/silicon/pai/proc/choose_verbs
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//PDA
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pda = new(src)
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spawn(5)
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@@ -77,6 +83,20 @@
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pda.toff = 1
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..()
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possible_chassis = list(
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"Drone" = "repairbot",
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"Cat" = "cat",
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"Mouse" = "mouse"
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)
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possible_say_verbs = list(
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"Robotic" = list("states","declares","queries"),
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"Natural" = list("says","yells","asks"),
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"Beep" = list("beeps","beeps loudly","boops"),
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"Chirp" = list("chirps","chirrups","cheeps"),
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"Feline" = list("purrs","yowls","meows")
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)
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/mob/living/silicon/pai/Login()
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..()
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usr << browse_rsc('html/paigrid.png') // Go ahead and cache the interface resources as early as possible
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@@ -113,7 +133,9 @@
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return 0
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/mob/living/silicon/pai/restrained()
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return 0
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if(istype(src.loc,/obj/item/device/paicard))
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return 0
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..()
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/mob/living/silicon/pai/emp_act(severity)
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// Silence for 2 minutes
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@@ -231,7 +253,6 @@
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src.reset_view(C)
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return 1
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/mob/living/silicon/pai/cancel_camera()
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set category = "pAI Commands"
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set name = "Cancel Camera View"
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@@ -239,6 +260,123 @@
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src.unset_machine()
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src:cameraFollow = null
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//This is used to convert the stationary pai item into a mobile pai mob.
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/mob/living/silicon/pai/proc/fold_out()
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set category = "pAI Commands"
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set name = "Unfold Chassis"
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if(stat || sleeping || paralysis || weakened)
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return
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if(src.loc != card)
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return
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verbs -= /mob/living/silicon/pai/proc/fold_out
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verbs += /mob/living/silicon/pai/proc/fold_up
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var/turf/T = get_turf(src)
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if(istype(T)) T.visible_message("<b>[src]</b> folds outwards, expanding into a mobile form.")
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canmove = 1
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//I'm not sure how much of this is necessary, but I would rather avoid issues.
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if(istype(card.loc,/mob))
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var/mob/M = card.loc
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M.drop_item(card)
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src.client.perspective = EYE_PERSPECTIVE
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src.client.eye = src
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src.loc = get_turf(card)
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card.loc = src
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src.forceMove(get_turf(card))
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card.forceMove(src)
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/mob/living/silicon/pai/proc/fold_up()
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set category = "pAI Commands"
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set name = "Condense Chassis"
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if(stat || sleeping || paralysis || weakened)
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return
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if(src.loc == card)
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return
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close_up()
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/mob/living/silicon/pai/proc/choose_chassis()
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set category = "pAI Commands"
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set name = "Choose Chassis"
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var/choice
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var/finalized = "No"
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while(finalized == "No" && src.client)
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choice = input(usr,"What would you like to use for your mobile chassis icon? This decision can only be made once.") as null|anything in possible_chassis
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if(!choice) return
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icon_state = possible_chassis[choice]
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finalized = alert("Look at your sprite. Is this what you wish to use?",,"No","Yes")
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chassis = possible_chassis[choice]
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verbs -= /mob/living/silicon/pai/proc/choose_chassis
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/mob/living/silicon/pai/proc/choose_verbs()
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set category = "pAI Commands"
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set name = "Choose Speech Verbs"
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var/choice = input(usr,"What theme would you like to use for your speech verbs? This decision can only be made once.") as null|anything in possible_say_verbs
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if(!choice) return
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var/list/sayverbs = possible_say_verbs[choice]
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speak_statement = sayverbs[1]
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speak_exclamation = sayverbs[(sayverbs.len>1 ? 2 : sayverbs.len)]
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speak_query = sayverbs[(sayverbs.len>2 ? 3 : sayverbs.len)]
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verbs -= /mob/living/silicon/pai/proc/choose_verbs
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/mob/living/silicon/pai/lay_down()
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set name = "Rest"
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set category = "IC"
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if(istype(src.loc,/obj/item/device/paicard))
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resting = 0
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else
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resting = !resting
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icon_state = resting ? "[chassis]_rest" : "[chassis]"
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src << "\blue You are now [resting ? "resting" : "getting up"]"
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canmove = !resting
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//Overriding this will stop a number of headaches down the track.
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/mob/living/silicon/pai/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.force)
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visible_message("<span class='danger'>[user.name] attacks [src] with [W]!</span>")
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src.adjustBruteLoss(W.force)
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src.updatehealth()
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else
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visible_message("<span class='warning'>[user.name] bonks [src] harmlessly with [W].</span>")
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if(stat != 2) close_up()
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return
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//I'm not sure how much of this is necessary, but I would rather avoid issues.
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/mob/living/silicon/pai/proc/close_up()
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verbs -= /mob/living/silicon/pai/proc/fold_up
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verbs += /mob/living/silicon/pai/proc/fold_out
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var/turf/T = get_turf(src)
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if(istype(T)) T.visible_message("<b>[src]</b> neatly folds inwards, compacting down to a rectangular card.")
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src.stop_pulling()
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src.client.perspective = EYE_PERSPECTIVE
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src.client.eye = card
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src.loc = card
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card.loc = get_turf(card)
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src.forceMove(card)
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card.forceMove(card.loc)
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canmove = 0
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//Addition by Mord_Sith to define AI's network change ability
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/*
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/mob/living/silicon/pai/proc/pai_network_change()
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@@ -2,11 +2,11 @@
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var/ending = copytext(text, length(text))
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if (ending == "?")
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return "queries"
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return speak_query
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else if (ending == "!")
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return "declares"
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return speak_exclamation
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return "states"
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return speak_statement
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#define IS_AI 1
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#define IS_ROBOT 2
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@@ -8,6 +8,11 @@
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var/list/hud_list[9]
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var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
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//Used in say.dm.
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var/speak_statement = "states"
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var/speak_exclamation = "declares"
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var/speak_query = "queries"
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/mob/living/silicon/proc/show_laws()
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return
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@@ -141,7 +146,7 @@
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/mob/living/silicon/remove_language(var/rem_language)
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..(rem_language)
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for (var/datum/language/L in speech_synthesizer_langs)
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if (L.name == rem_language)
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speech_synthesizer_langs -= L
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