Chair fixes (#10797)

This commit is contained in:
Wowzewow (Wezzy)
2020-12-13 18:06:31 -03:00
committed by GitHub
parent 501150ca09
commit 13c368d53f
3 changed files with 67 additions and 22 deletions
@@ -78,34 +78,35 @@
/obj/structure/bed/chair/comfy
desc = "It's a chair. It looks comfy."
icon_state = "comfychair_preview"
base_icon = "comfychair"
build_amt = 2
/obj/structure/bed/chair/comfy/brown/Initialize(mapload,var/newmaterial)
. = ..(mapload, MATERIAL_STEEL, MATERIAL_LEATHER)
/obj/structure/bed/chair/comfy/brown/New(var/newloc)
..(newloc, MATERIAL_STEEL, MATERIAL_LEATHER)
/obj/structure/bed/chair/comfy/red/Initialize(var/mapload,var/newmaterial)
. = ..(mapload, MATERIAL_STEEL, MATERIAL_CARPET)
/obj/structure/bed/chair/comfy/red/New(var/newloc)
..(newloc, MATERIAL_STEEL, MATERIAL_CARPET)
/obj/structure/bed/chair/comfy/teal/Initialize(var/mapload,var/newmaterial)
. = ..(mapload, MATERIAL_STEEL, MATERIAL_CLOTH_TEAL)
/obj/structure/bed/chair/comfy/teal/New(var/newloc)
..(newloc, MATERIAL_STEEL, MATERIAL_CLOTH_TEAL)
/obj/structure/bed/chair/comfy/black/Initialize(var/mapload,var/newmaterial)
. = ..(mapload, MATERIAL_STEEL, MATERIAL_CLOTH_BLACK)
/obj/structure/bed/chair/comfy/black/New(var/newloc)
..(newloc, MATERIAL_STEEL, MATERIAL_CLOTH_BLACK)
/obj/structure/bed/chair/comfy/green/Initialize(var/mapload,var/newmaterial)
. = ..(mapload, MATERIAL_STEEL, MATERIAL_CLOTH_GREEN)
/obj/structure/bed/chair/comfy/green/New(var/newloc)
..(newloc, MATERIAL_STEEL, MATERIAL_CLOTH_GREEN)
/obj/structure/bed/chair/comfy/purp/Initialize(var/mapload,var/newmaterial)
. = ..(mapload, MATERIAL_STEEL, MATERIAL_CLOTH_PURPLE)
/obj/structure/bed/chair/comfy/purp/New(var/newloc)
..(newloc, MATERIAL_STEEL, MATERIAL_CLOTH_PURPLE)
/obj/structure/bed/chair/comfy/blue/Initialize(var/mapload,var/newmaterial)
. = ..(mapload, MATERIAL_STEEL, MATERIAL_CLOTH_BLUE)
/obj/structure/bed/chair/comfy/blue/New(var/newloc)
..(newloc, MATERIAL_STEEL, MATERIAL_CLOTH_BLUE)
/obj/structure/bed/chair/comfy/beige/Initialize(var/mapload,var/newmaterial)
. = ..(mapload, MATERIAL_STEEL, MATERIAL_CLOTH_BEIGE)
/obj/structure/bed/chair/comfy/beige/New(var/newloc)
..(newloc, MATERIAL_STEEL, MATERIAL_CLOTH_BEIGE)
/obj/structure/bed/chair/comfy/lime/Initialize(var/mapload,var/newmaterial)
. = ..(mapload, MATERIAL_STEEL, MATERIAL_CLOTH_LIME)
/obj/structure/bed/chair/comfy/lime/New(var/newloc)
..(newloc, MATERIAL_STEEL, MATERIAL_CLOTH_LIME)
/obj/structure/bed/chair/office
anchored = 0
@@ -212,8 +213,8 @@
/obj/structure/bed/chair/plastic
color = "#CCCCCC"
/obj/structure/bed/chair/plastic/Initialize(mapload)
. = ..(mapload, MATERIAL_PLASTIC)
/obj/structure/bed/chair/plastic/New(var/newloc)
..(newloc, MATERIAL_PLASTIC)
/obj/structure/bed/chair/wood
name = "wooden chair"
@@ -229,8 +230,11 @@
return
..()
/obj/structure/bed/chair/wood/New(var/newloc)
..(newloc, MATERIAL_WOOD)
/obj/structure/bed/chair/wood/Initialize(mapload)
. = ..(mapload, "wood")
.=..()
var/image/I = image(icon, "[icon_state]_over")
I.layer = FLY_LAYER
add_overlay(I)
@@ -299,4 +303,4 @@
if(M == buckled_mob)
M.pixel_y = -6
else
M.pixel_y = initial(M.pixel_y)
M.pixel_y = initial(M.pixel_y)