Revenant Gameplay Enhancement (#11049)

This commit is contained in:
Geeves
2021-01-28 19:46:06 +01:00
committed by GitHub
parent 917c860af7
commit 141ea2ce1d
21 changed files with 398 additions and 33 deletions
+125 -14
View File
@@ -40,6 +40,13 @@
if(does_teleport)
teleport(AM)
/obj/effect/portal/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/bluespace_neutralizer))
user.visible_message("<b>[user]</b> collapses \the [src] with \the [I].", SPAN_NOTICE("You collapse \the [src] with \the [I]."))
qdel(src)
return
return ..()
/obj/effect/portal/attack_hand(mob/user)
set waitfor = FALSE
@@ -92,7 +99,7 @@
if(next_spawn < world.time)
visible_message(SPAN_WARNING("\The [src] spits something out!"))
for(var/thing in spawn_things)
var/spawn_path = text2path(thing)
var/spawn_path = thing
var/atom/spawned_thing = new spawn_path(get_turf(src))
if(istype(spawned_thing, /obj/item/stack))
@@ -113,33 +120,137 @@
/obj/effect/portal/spawner/metal
num_of_spawns = 3
spawn_things = list(
"/obj/item/stack/material/steel" = 10,
"/obj/item/stack/material/plasteel" = 5
)
/obj/item/stack/material/steel = 10,
/obj/item/stack/material/plasteel = 5
)
/obj/effect/portal/spawner/rare_metal
num_of_spawns = 4
spawn_things = list(
"/obj/item/stack/material/gold" = 2,
"/obj/item/stack/material/silver" = 2,
"/obj/item/stack/material/uranium" = 2,
"/obj/item/stack/material/diamond" = 1
)
/obj/item/stack/material/gold = 2,
/obj/item/stack/material/silver = 2,
/obj/item/stack/material/uranium = 2,
/obj/item/stack/material/diamond = 1
)
/obj/effect/portal/spawner/silver
num_of_spawns = 3
spawn_things = list(
/obj/item/stack/material/silver = 3
)
/obj/effect/portal/spawner/gold
num_of_spawns = 3
spawn_things = list(
/obj/item/stack/material/gold = 3
)
/obj/effect/portal/spawner/phoron
num_of_spawns = 3
spawn_things = list(
"/obj/item/stack/material/phoron" = 3
)
/obj/item/stack/material/phoron = 3
)
/obj/effect/portal/spawner/monkey_cube
num_of_spawns = 1
spawn_things = list(
"/obj/item/reagent_containers/food/snacks/monkeycube" = 4
)
/obj/item/reagent_containers/food/snacks/monkeycube = 4
)
/obj/effect/portal/spawner/cow // debug but funny so im keeping it
num_of_spawns = 1
spawn_things = list(
"/mob/living/simple_animal/cow" = 1
/mob/living/simple_animal/cow = 1
)
#define COLOR_STAGE_FIVE "#163DFF"
#define COLOR_STAGE_FOUR "#0099ff"
#define COLOR_STAGE_THREE "#33eb33"
#define COLOR_STAGE_TWO "#F0FF2B"
#define COLOR_STAGE_ONE "#FF8D23"
#define COLOR_STAGE_ZERO "#FF0000"
/obj/effect/portal/revenant
name = "bluespace rift"
desc = "A bluespace tear in space, reaching directly to another point within this region. This one looks like a one-way portal to here, don't come too close."
desc_info = "This is a bluespace rift. It is a node wherein revenants can seep into this locale. To destroy it, you must bring a bluespace neutralizer near it."
icon_state = "portal_g"
does_teleport = FALSE
has_lifespan = FALSE
color = COLOR_STAGE_FIVE
light_color = COLOR_STAGE_FIVE
light_power = 6
light_range = 8
var/last_color_level = 5
var/health_timer = 10 MINUTES // you need to reduce the health by standing near it with a neutralizer
var/datum/looping_sound/revenant_rift/soundloop
/obj/effect/portal/revenant/Initialize(mapload)
. = ..()
if(revenants.revenant_rift)
return INITIALIZE_HINT_QDEL
var/turf/T = get_turf(src)
log_and_message_admins("Revenant Bluespace Rift spawned at \the [get_area(T)]", null, T)
revenants.revenant_rift = src
soundloop = new(list(src), FALSE)
soundloop.start()
/obj/effect/portal/revenant/Destroy()
revenants.destroyed_rift()
visible_message(FONT_LARGE(SPAN_DANGER("\The [src] collapses!")))
new /obj/random/highvalue/no_crystal(src)
new /obj/random/highvalue/no_crystal(src)
for(var/thing in contents)
var/obj/O = thing
O.forceMove(get_turf(src))
O.throw_at_random(FALSE, 3, THROWNOBJ_KNOCKBACK_SPEED)
var/area/A = get_area(src)
message_all_revenants(FONT_LARGE(SPAN_WARNING("The rift keeping us here has been destroyed in [A.name]!")))
QDEL_NULL(soundloop)
return ..()
/obj/effect/portal/revenant/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/bluespace_neutralizer))
to_chat(user, SPAN_WARNING("You need to activate \the [I] and keep it near \the [src] to collapse it."))
return
return ..()
/obj/effect/portal/revenant/proc/reduce_health(var/amount = 1)
health_timer -= amount
if(health_timer <= 0)
qdel(src)
return
update_icon()
/obj/effect/portal/revenant/update_icon()
var/color_level = round((health_timer / 600) / 2) // this should give a value from 0 - 5
if(color_level == last_color_level)
return
var/area/A = get_area(src)
message_all_revenants(FONT_LARGE(SPAN_WARNING("The rift keeping us here is being attacked in [A.name]!")))
last_color_level = color_level
switch(color_level)
if(0)
color = COLOR_STAGE_ZERO
if(1)
color = COLOR_STAGE_ONE
if(2)
color = COLOR_STAGE_TWO
if(3)
color = COLOR_STAGE_THREE
if(4)
color = COLOR_STAGE_FOUR
if(5)
color = COLOR_STAGE_FIVE
light_color = color
update_light()
#undef COLOR_STAGE_FIVE
#undef COLOR_STAGE_FOUR
#undef COLOR_STAGE_THREE
#undef COLOR_STAGE_TWO
#undef COLOR_STAGE_ONE
#undef COLOR_STAGE_ZERO