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Revenant Gameplay Enhancement (#11049)
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@@ -22,6 +22,7 @@
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var/list/partial_understanding // List of languages that can /somehwat/ understand it, format is: name = chance of understanding a word
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var/machine_understands = TRUE // Whether machines can parse and understand this language
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var/allow_accents = FALSE
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var/always_parse_language = FALSE // forces the language to parse for language keys even when a default is set
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/datum/language/proc/get_random_name(var/gender, name_count=2, syllable_count=4, syllable_divisor=2)
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if(!syllables || !syllables.len)
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@@ -104,4 +104,11 @@
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key = "c"
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syllables = list("grhhg", "ghrohg", "grgugh", "grrhh", "hghh", "rghghh", "gghhh", "ggrh", "aghrh")
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flags = RESTRICTED
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partial_understanding = list(LANGUAGE_TCB = 80)
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partial_understanding = list(LANGUAGE_TCB = 80)
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always_parse_language = TRUE
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/datum/language/revenant/hivemind
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name = LANGUAGE_REVENANT_RIFTSPEAK
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desc = "A manner of speaking that allows revenants to talk to eachother no matter the distance."
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key = "rs"
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flags = RESTRICTED | HIVEMIND
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