mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-09 15:05:23 +01:00
Update DMM Suite (#2711)
Updates the DMM Suite from /tg/ upstream, adding the ability to load tgm format maps, tick-checks, and better compatibility with SSatoms / Initialize(). Also adds some framework for random ruin generation, though it is not functional yet.
This commit is contained in:
@@ -7,10 +7,6 @@
|
||||
*
|
||||
**/
|
||||
var/datum/controller/master/Master = new()
|
||||
var/MC_restart_clear = 0
|
||||
var/MC_restart_timeout = 0
|
||||
var/MC_restart_count = 0
|
||||
|
||||
|
||||
//current tick limit, assigned by the queue controller before running a subsystem.
|
||||
//used by check_tick as well so that the procs subsystems call can obey that SS's tick limits
|
||||
@@ -53,6 +49,11 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
|
||||
var/datum/controller/subsystem/queue_tail //End of queue linked list (used for appending to the list)
|
||||
var/queue_priority_count = 0 //Running total so that we don't have to loop thru the queue each run to split up the tick
|
||||
var/queue_priority_count_bg = 0 //Same, but for background subsystems
|
||||
var/map_loading = FALSE //Are we loading in a new map?
|
||||
|
||||
var/static/restart_clear = 0
|
||||
var/static/restart_timeout = 0
|
||||
var/static/restart_count = 0
|
||||
|
||||
/datum/controller/master/New()
|
||||
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
|
||||
@@ -79,14 +80,14 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
|
||||
// -1 if we encountered a runtime trying to recreate it
|
||||
/proc/Recreate_MC()
|
||||
. = -1 //so if we runtime, things know we failed
|
||||
if (world.time < MC_restart_timeout)
|
||||
if (world.time < Master.restart_timeout)
|
||||
return 0
|
||||
if (world.time < MC_restart_clear)
|
||||
MC_restart_count *= 0.5
|
||||
if (world.time < Master.restart_clear)
|
||||
Master.restart_count *= 0.5
|
||||
|
||||
var/delay = 50 * ++MC_restart_count
|
||||
MC_restart_timeout = world.time + delay
|
||||
MC_restart_clear = world.time + (delay * 2)
|
||||
var/delay = 50 * ++Master.restart_count
|
||||
Master.restart_timeout = world.time + delay
|
||||
Master.restart_clear = world.time + (delay * 2)
|
||||
Master.processing = 0 //stop ticking this one
|
||||
try
|
||||
new/datum/controller/master()
|
||||
@@ -553,3 +554,18 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
|
||||
if (SSticker.current_state >= GAME_STATE_PLAYING)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/controller/master/StartLoadingMap()
|
||||
//disallow more than one map to load at once, multithreading it will just cause race conditions
|
||||
while(map_loading)
|
||||
stoplag()
|
||||
for(var/S in subsystems)
|
||||
var/datum/controller/subsystem/SS = S
|
||||
SS.StartLoadingMap()
|
||||
map_loading = TRUE
|
||||
|
||||
/datum/controller/master/StopLoadingMap(bounds = null)
|
||||
map_loading = FALSE
|
||||
for(var/S in subsystems)
|
||||
var/datum/controller/subsystem/SS = S
|
||||
SS.StopLoadingMap()
|
||||
|
||||
Reference in New Issue
Block a user