diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index d39d0e187ee..fe2004e911d 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -9,6 +9,7 @@
var/burning = null
var/hitsound = null
var/w_class = 3.0
+ var/storage_cost = null
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
var/no_attack_log = 0 //If it's an item we don't want to log attack_logs with, set this to 1
pass_flags = PASSTABLE
@@ -339,7 +340,7 @@ var/list/global/slot_flags_enumeration = list(
var/allow = 0
if(H.back && istype(H.back, /obj/item/weapon/storage/backpack))
var/obj/item/weapon/storage/backpack/B = H.back
- if(B.contents.len < B.storage_slots && w_class <= B.max_w_class)
+ if(B.can_be_inserted(src,1))
allow = 1
if(!allow)
return 0
diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm
index e4df419e18e..c4b7133a22d 100644
--- a/code/game/objects/items/weapons/storage/backpack.dm
+++ b/code/game/objects/items/weapons/storage/backpack.dm
@@ -50,6 +50,7 @@
icon_state = "holdingpack"
max_w_class = 4
max_storage_space = 56
+ storage_cost = 29
New()
..()
@@ -61,7 +62,7 @@
qdel(W)
return
..()
-
+
//Please don't clutter the parent storage item with stupid hacks.
can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(istype(W, /obj/item/weapon/storage/backpack/holding))
@@ -74,7 +75,6 @@
icon_state = "giftbag0"
item_state = "giftbag"
w_class = 4.0
- storage_slots = 20
max_w_class = 3
max_storage_space = 400 // can store a ton of shit!
item_state_slots = null
diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm
index 4c808ad2f5f..8be4acb12c9 100644
--- a/code/game/objects/items/weapons/storage/bags.dm
+++ b/code/game/objects/items/weapons/storage/bags.dm
@@ -34,7 +34,6 @@
w_class = 4
max_w_class = 2
- storage_slots = 21
can_hold = list() // any
cant_hold = list(/obj/item/weapon/disk/nuclear)
@@ -61,7 +60,6 @@
w_class = 4
max_w_class = 2
- storage_slots = 21
can_hold = list() // any
cant_hold = list(/obj/item/weapon/disk/nuclear)
@@ -76,8 +74,7 @@
icon_state = "satchel"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = 3
- storage_slots = 50
- max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
+ max_storage_space = 200
max_w_class = 3
can_hold = list(/obj/item/weapon/ore)
@@ -90,8 +87,7 @@
name = "plant bag"
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "plantbag"
- storage_slots = 50; //the number of plant pieces it can carry.
- max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
+ max_storage_space = 200
max_w_class = 3
w_class = 2
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown)
@@ -111,6 +107,7 @@
var/capacity = 300; //the number of sheets it can carry.
w_class = 3
+ storage_slots = 7
allow_quick_empty = 1 // this function is superceded
New()
@@ -193,7 +190,7 @@
var/col_count = min(7,storage_slots) -1
if (adjusted_contents > 7)
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
- src.standard_orient_objs(row_num, col_count, numbered_contents)
+ src.slot_orient_objs(row_num, col_count, numbered_contents)
return
@@ -248,8 +245,7 @@
icon = 'icons/obj/storage.dmi'
icon_state = "cashbag"
desc = "A bag for carrying lots of cash. It's got a big dollar sign printed on the front."
- storage_slots = 50; //the number of cash pieces it can carry.
- max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class
+ max_storage_space = 200
max_w_class = 3
w_class = 2
can_hold = list(/obj/item/weapon/coin,/obj/item/weapon/spacecash)
diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm
index 7080cd19319..4d5b5e2e463 100644
--- a/code/game/objects/items/weapons/storage/belt.dm
+++ b/code/game/objects/items/weapons/storage/belt.dm
@@ -4,6 +4,8 @@
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
+ storage_slots = 7
+ max_w_class = 3
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
@@ -100,7 +102,6 @@
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"
- storage_slots = 7
max_w_class = 3
max_storage_space = 28
can_hold = list(
diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 95c41916222..7a176d82e58 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -437,7 +437,6 @@
desc = "Drymate brand monkey cubes. Just add water!"
icon = 'icons/obj/food.dmi'
icon_state = "monkeycubebox"
- storage_slots = 7
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
New()
..()
@@ -551,11 +550,10 @@
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
icon = 'icons/obj/toy.dmi'
icon_state = "spbox"
- storage_slots = 8
can_hold = list(/obj/item/toy/snappop)
New()
..()
- for(var/i=1; i <= storage_slots; i++)
+ for(var/i=1; i <= 8; i++)
new /obj/item/toy/snappop(src)
/obj/item/weapon/storage/box/matches
@@ -564,14 +562,13 @@
icon = 'icons/obj/cigarettes.dmi'
icon_state = "matchbox"
item_state = "zippo"
- storage_slots = 10
w_class = 1
slot_flags = SLOT_BELT
can_hold = list(/obj/item/weapon/flame/match)
New()
..()
- for(var/i=1; i <= storage_slots; i++)
+ for(var/i=1; i <= 10; i++)
new /obj/item/weapon/flame/match(src)
attackby(obj/item/weapon/flame/match/W as obj, mob/user as mob)
@@ -589,7 +586,7 @@
icon_state = "syringe"
New()
..()
- for (var/i; i < storage_slots; i++)
+ for (var/i; i < 7; i++)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
/obj/item/weapon/storage/box/lights
@@ -598,9 +595,7 @@
icon_state = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
item_state = "syringe_kit"
- storage_slots=21
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
- max_storage_space = 42 //holds 21 items of w_class 2
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
/obj/item/weapon/storage/box/lights/bulbs/New()
@@ -634,8 +629,7 @@
icon = 'icons/obj/storage.dmi'
icon_state = "portafreezer"
item_state = "medicalpack"
- storage_slots=7
max_w_class = 3
can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
max_storage_space = 21
- use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
+ use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
diff --git a/code/game/objects/items/weapons/storage/fancy.dm b/code/game/objects/items/weapons/storage/fancy.dm
index 081d1f7ba65..e352dd2c958 100644
--- a/code/game/objects/items/weapons/storage/fancy.dm
+++ b/code/game/objects/items/weapons/storage/fancy.dm
@@ -46,7 +46,6 @@
icon_state = "eggbox"
icon_type = "egg"
name = "egg box"
- storage_slots = 12
can_hold = list(
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/boiledegg
@@ -54,7 +53,7 @@
/obj/item/weapon/storage/fancy/egg_box/New()
..()
- for(var/i=1; i <= storage_slots; i++)
+ for(var/i=1; i <= 12; i++)
new /obj/item/weapon/reagent_containers/food/snacks/egg(src)
return
@@ -69,14 +68,13 @@
icon_state = "candlebox5"
icon_type = "candle"
item_state = "candlebox5"
- storage_slots = 5
throwforce = 2
slot_flags = SLOT_BELT
/obj/item/weapon/storage/fancy/candle_box/New()
..()
- for(var/i=1; i <= storage_slots; i++)
+ for(var/i=1; i <= 5; i++)
new /obj/item/weapon/flame/candle(src)
return
@@ -90,7 +88,6 @@
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonbox"
w_class = 2.0
- storage_slots = 6
icon_type = "crayon"
can_hold = list(
/obj/item/weapon/pen/crayon
diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm
index c23dfcdb516..e58b0ac0a85 100644
--- a/code/game/objects/items/weapons/storage/firstaid.dm
+++ b/code/game/objects/items/weapons/storage/firstaid.dm
@@ -131,7 +131,6 @@
/obj/item/weapon/storage/firstaid/surgery
name = "surgery kit"
desc = "Contains tools for surgery."
- storage_slots = 10
/obj/item/weapon/storage/firstaid/surgery/New()
..()
@@ -161,7 +160,6 @@
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice,/obj/item/weapon/paper)
allow_quick_gather = 1
use_to_pickup = 1
- storage_slots = 14
use_sound = null
/obj/item/weapon/storage/pill_bottle/antitox
diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm
index 297ac1d4b18..f88f731e36d 100644
--- a/code/game/objects/items/weapons/storage/lockbox.dm
+++ b/code/game/objects/items/weapons/storage/lockbox.dm
@@ -8,7 +8,6 @@
w_class = 4
max_w_class = 3
max_storage_space = 14 //The sum of the w_classes of all the items in this storage item.
- storage_slots = 4
req_access = list(access_armory)
var/locked = 1
var/broken = 0
diff --git a/code/game/objects/items/weapons/storage/misc.dm b/code/game/objects/items/weapons/storage/misc.dm
index 6bd9495714f..755ba299e1b 100644
--- a/code/game/objects/items/weapons/storage/misc.dm
+++ b/code/game/objects/items/weapons/storage/misc.dm
@@ -15,7 +15,6 @@
icon = 'icons/obj/food.dmi'
icon_state = "donutbox"
name = "donut box"
- storage_slots = 6
var/startswith = 6
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
foldable = /obj/item/stack/material/cardboard
diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm
index 70c1d33d732..0bec6598b08 100644
--- a/code/game/objects/items/weapons/storage/storage.dm
+++ b/code/game/objects/items/weapons/storage/storage.dm
@@ -12,10 +12,16 @@
var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
var/list/is_seeing = new/list() //List of mobs which are currently seeing the contents of this item's storage
- var/max_w_class = 2 //Max size of objects that this object can store (in effect only if can_hold isn't set)
+ var/max_w_class = null //Max size of objects that this object can store (in effect only if can_hold isn't set)
var/max_storage_space = 14 //The sum of the storage costs of all the items in this storage item.
- var/storage_slots = 7 //The number of storage slots in this container.
+ var/storage_slots = null //The number of storage slots in this container.
var/obj/screen/storage/boxes = null
+ var/obj/screen/storage/storage_start = null //storage UI
+ var/obj/screen/storage/storage_continue = null
+ var/obj/screen/storage/storage_end = null
+ var/obj/screen/storage/stored_start = null
+ var/obj/screen/storage/stored_continue = null
+ var/obj/screen/storage/stored_end = null
var/obj/screen/close/closer = null
var/use_to_pickup //Set this to make it possible to use this item in an inverse way, so you can have the item in your hand and click items on the floor to pick them up.
var/display_contents_with_number //Set this to make the storage item group contents of the same type and display them as a number.
@@ -27,6 +33,12 @@
/obj/item/weapon/storage/Destroy()
close_all()
qdel(boxes)
+ qdel(src.storage_start)
+ qdel(src.storage_continue)
+ qdel(src.storage_end)
+ qdel(src.stored_start)
+ qdel(src.stored_continue)
+ qdel(src.stored_end)
qdel(closer)
..()
@@ -90,11 +102,19 @@
if(user.s_active)
user.s_active.hide_from(user)
user.client.screen -= src.boxes
+ user.client.screen -= src.storage_start
+ user.client.screen -= src.storage_continue
+ user.client.screen -= src.storage_end
user.client.screen -= src.closer
user.client.screen -= src.contents
- user.client.screen += src.boxes
user.client.screen += src.closer
user.client.screen += src.contents
+ if(storage_slots)
+ user.client.screen += src.boxes
+ else
+ user.client.screen += src.storage_start
+ user.client.screen += src.storage_continue
+ user.client.screen += src.storage_end
user.s_active = src
is_seeing |= user
return
@@ -104,6 +124,9 @@
if(!user.client)
return
user.client.screen -= src.boxes
+ user.client.screen -= src.storage_start
+ user.client.screen -= src.storage_continue
+ user.client.screen -= src.storage_end
user.client.screen -= src.closer
user.client.screen -= src.contents
if(user.s_active == src)
@@ -155,7 +178,7 @@
return
//This proc draws out the inventory and places the items on it. It uses the standard position.
-/obj/item/weapon/storage/proc/standard_orient_objs(var/rows, var/cols, var/list/obj/item/display_contents)
+/obj/item/weapon/storage/proc/slot_orient_objs(var/rows, var/cols, var/list/obj/item/display_contents)
var/cx = 4
var/cy = 2+rows
src.boxes.screen_loc = "4:16,2:16 to [4+cols]:16,[2+rows]:16"
@@ -181,6 +204,50 @@
src.closer.screen_loc = "[4+cols+1]:16,2:16"
return
+/obj/item/weapon/storage/proc/space_orient_objs(var/list/obj/item/display_contents)
+
+ var/storage_cap_width = 2 //length of sprite for storage box start and end
+ var/stored_cap_width = 4
+ var/storage_width = min(max_storage_space*8,284)
+
+ storage_start.overlays.Cut()
+
+ var/matrix/M = matrix()
+ M.Scale((storage_width-storage_cap_width*2+3)/32,1)
+ src.storage_continue.transform = M
+
+ src.storage_start.screen_loc = "4:16,2:16"
+ src.storage_continue.screen_loc = "4:[storage_cap_width+(storage_width-storage_cap_width*2)/2+2],2:16"
+ src.storage_end.screen_loc = "4:[19+storage_width-storage_cap_width],2:16"
+
+ var/startpoint = 0
+ var/endpoint = 1
+
+ for(var/obj/item/O in contents)
+ startpoint = endpoint + 1
+ endpoint += storage_width * O.get_storage_cost()/max_storage_space
+
+ var/matrix/M_start = matrix()
+ var/matrix/M_continue = matrix()
+ var/matrix/M_end = matrix()
+ M_start.Translate(startpoint,0)
+ M_continue.Scale((endpoint-startpoint-stored_cap_width*2)/32,1)
+ M_continue.Translate(startpoint+stored_cap_width+(endpoint-startpoint-stored_cap_width*2)/2 - 16,0)
+ M_end.Translate(endpoint-stored_cap_width,0)
+ src.stored_start.transform = M_start
+ src.stored_continue.transform = M_continue
+ src.stored_end.transform = M_end
+ storage_start.overlays += src.stored_start
+ storage_start.overlays += src.stored_continue
+ storage_start.overlays += src.stored_end
+
+ O.screen_loc = "4:[round((startpoint+endpoint)/2)+2],2:16"
+ O.maptext = ""
+ O.layer = 20
+
+ src.closer.screen_loc = "4:[storage_width+19],2:16"
+ return
+
/datum/numbered_display
var/obj/item/sample_object
var/number
@@ -212,12 +279,14 @@
adjusted_contents++
numbered_contents.Add( new/datum/numbered_display(I) )
- //var/mob/living/carbon/human/H = user
- var/row_num = 0
- var/col_count = min(7,storage_slots) -1
- if (adjusted_contents > 7)
- row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
- src.standard_orient_objs(row_num, col_count, numbered_contents)
+ if(storage_slots == null)
+ src.space_orient_objs(numbered_contents)
+ else
+ var/row_num = 0
+ var/col_count = min(7,storage_slots) -1
+ if (adjusted_contents > 7)
+ row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
+ src.slot_orient_objs(row_num, col_count, numbered_contents)
return
//This proc return 1 if the item can be picked up and 0 if it can't.
@@ -227,7 +296,7 @@
if(src.loc == W)
return 0 //Means the item is already in the storage item
- if(contents.len >= storage_slots)
+ if(storage_slots != null && contents.len >= storage_slots)
if(!stop_messages)
usr << "[src] is full, make some space."
return 0 //Storage item is full
@@ -244,9 +313,9 @@
usr << "[src] cannot hold [W]."
return 0
- if (W.w_class > max_w_class)
+ if (max_w_class != null && W.w_class > max_w_class)
if(!stop_messages)
- usr << "[W] is too big for this [src]."
+ usr << "[W] is too long for this [src]."
return 0
var/total_storage_space = W.get_storage_cost()
@@ -255,7 +324,7 @@
if(total_storage_space > max_storage_space)
if(!stop_messages)
- usr << "[src] is full, make some space."
+ usr << "[src] is too full, make some space."
return 0
if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
@@ -418,12 +487,48 @@
else
verbs -= /obj/item/weapon/storage/verb/toggle_gathering_mode
+ spawn(5)
+ var/total_storage_space = 0
+ for(var/obj/item/I in contents)
+ total_storage_space += I.get_storage_cost()
+ max_storage_space = max(total_storage_space,max_storage_space) //prevents spawned containers from being too small for their contents
+
src.boxes = new /obj/screen/storage( )
src.boxes.name = "storage"
src.boxes.master = src
src.boxes.icon_state = "block"
src.boxes.screen_loc = "7,7 to 10,8"
src.boxes.layer = 19
+
+ src.storage_start = new /obj/screen/storage( )
+ src.storage_start.name = "storage"
+ src.storage_start.master = src
+ src.storage_start.icon_state = "storage_start"
+ src.storage_start.screen_loc = "7,7 to 10,8"
+ src.storage_start.layer = 19
+ src.storage_continue = new /obj/screen/storage( )
+ src.storage_continue.name = "storage"
+ src.storage_continue.master = src
+ src.storage_continue.icon_state = "storage_continue"
+ src.storage_continue.screen_loc = "7,7 to 10,8"
+ src.storage_continue.layer = 19
+ src.storage_end = new /obj/screen/storage( )
+ src.storage_end.name = "storage"
+ src.storage_end.master = src
+ src.storage_end.icon_state = "storage_end"
+ src.storage_end.screen_loc = "7,7 to 10,8"
+ src.storage_end.layer = 19
+
+ src.stored_start = new /obj //we just need these to hold the icon
+ src.stored_start.icon_state = "stored_start"
+ src.stored_start.layer = 19
+ src.stored_continue = new /obj
+ src.stored_continue.icon_state = "stored_continue"
+ src.stored_continue.layer = 19
+ src.stored_end = new /obj
+ src.stored_end.icon_state = "stored_end"
+ src.stored_end.layer = 19
+
src.closer = new /obj/screen/close( )
src.closer.master = src
src.closer.icon_state = "x"
@@ -481,4 +586,20 @@
return depth
/obj/item/proc/get_storage_cost()
- return 2**(w_class-1) //1,2,4,8,16,...
+ if (storage_cost)
+ return storage_cost
+ else
+ if(w_class == 1)
+ return 1
+ if(w_class == 2)
+ return 2
+ if(w_class == 3)
+ return 4
+ if(w_class == 4)
+ return 8
+ if(w_class == 5)
+ return 16
+ else
+ return 1000
+
+ //return 2**(w_class-1) //1,2,4,8,16,...
diff --git a/code/game/objects/items/weapons/storage/toolbox.dm b/code/game/objects/items/weapons/storage/toolbox.dm
index 11c2d6a8539..4bf67deaa0e 100644
--- a/code/game/objects/items/weapons/storage/toolbox.dm
+++ b/code/game/objects/items/weapons/storage/toolbox.dm
@@ -11,7 +11,7 @@
throw_range = 7
w_class = 4
max_w_class = 3
- max_storage_space = 14 //can hold 7 w_class-2 items or up to 3 w_class-3 items (with 1 w_class-2 item as change).
+ max_storage_space = 14 //enough to hold all starting contents
origin_tech = list(TECH_COMBAT = 1)
attack_verb = list("robusted")
diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm
index 6b3fdd04ae5..c24126a0db2 100644
--- a/code/game/objects/items/weapons/storage/uplink_kits.dm
+++ b/code/game/objects/items/weapons/storage/uplink_kits.dm
@@ -127,7 +127,6 @@
/obj/item/weapon/storage/box/syndie_kit/chameleon
name = "chameleon kit"
desc = "Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately."
- storage_slots = 10
/obj/item/weapon/storage/box/syndie_kit/chameleon/New()
..()
diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm
index 1115826be80..dcdf91f4c38 100644
--- a/code/modules/mob/inventory.dm
+++ b/code/modules/mob/inventory.dm
@@ -77,13 +77,13 @@ var/list/slot_equipment_priority = list( \
// Try put it in their backpack
if(istype(src.back,/obj/item/weapon/storage))
var/obj/item/weapon/storage/backpack = src.back
- if(backpack.contents.len < backpack.storage_slots)
- newitem.loc = src.back
+ if(backpack.can_be_inserted(newitem, 1))
+ newitem.loc = backpack
return 1
// Try to place it in any item that can store stuff, on the mob.
for(var/obj/item/weapon/storage/S in src.contents)
- if (S.contents.len < S.storage_slots)
+ if(S.can_be_inserted(newitem, 1))
newitem.loc = S
return 1
return 0
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 37133f7ff3d..4ef2ab4f49c 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -598,7 +598,7 @@
icon = 'icons/obj/lighting.dmi'
force = 2
throwforce = 5
- w_class = 2
+ w_class = 1
var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
var/base_state
var/switchcount = 0 // number of times switched
diff --git a/code/modules/research/xenoarchaeology/tools/tools.dm b/code/modules/research/xenoarchaeology/tools/tools.dm
index e16db119c55..6d281eeedb7 100644
--- a/code/modules/research/xenoarchaeology/tools/tools.dm
+++ b/code/modules/research/xenoarchaeology/tools/tools.dm
@@ -30,7 +30,6 @@
icon_state = "satchel"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = 3
- storage_slots = 50
- max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
+ max_storage_space = 200
max_w_class = 3
can_hold = list(/obj/item/weapon/fossil)
diff --git a/html/changelogs/RavingManiac-PR-10095.yml b/html/changelogs/RavingManiac-PR-10095.yml
new file mode 100644
index 00000000000..05c9267af93
--- /dev/null
+++ b/html/changelogs/RavingManiac-PR-10095.yml
@@ -0,0 +1,6 @@
+author: RavingManiac
+
+delete-after: True
+
+changes:
+ - rscadd: "Storage in backpacks, boxes and other containers is now capacity-based. Some containers like belts remain slot-based."
diff --git a/icons/mob/screen1.dmi b/icons/mob/screen1.dmi
index 8181013f7ee..960bcfc32b2 100644
Binary files a/icons/mob/screen1.dmi and b/icons/mob/screen1.dmi differ