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Simple Animals Ghostears Tweak (#10130)
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@@ -155,7 +155,7 @@ proc/get_radio_key_from_channel(var/channel)
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return "asks"
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return verb
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/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="")
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/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/ghost_hearing = GHOSTS_ALL_HEAR)
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if(stat)
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if(stat == DEAD)
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return say_dead(message)
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@@ -271,7 +271,7 @@ proc/get_radio_key_from_channel(var/channel)
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italics = 1
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sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
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get_mobs_and_objs_in_view_fast(T, message_range, listening, listening_obj)
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get_mobs_and_objs_in_view_fast(T, message_range, listening, listening_obj, ghost_hearing)
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var/list/hear_clients = list()
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@@ -364,11 +364,13 @@
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/mob/living/simple_animal/proc/speak_audio()
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return
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/mob/living/simple_animal/proc/visible_emote(var/act_desc, var/log_emote=1)
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custom_emote(VISIBLE_MESSAGE, act_desc, log_emote)
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/mob/living/simple_animal/proc/visible_emote(var/act_desc)
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var/can_ghosts_hear = client ? GHOSTS_ALL_HEAR : ONLY_GHOSTS_IN_VIEW
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custom_emote(VISIBLE_MESSAGE, act_desc, can_ghosts_hear)
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/mob/living/simple_animal/proc/audible_emote(var/act_desc)
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custom_emote(AUDIBLE_MESSAGE, act_desc)
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var/can_ghosts_hear = client ? GHOSTS_ALL_HEAR : ONLY_GHOSTS_IN_VIEW
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custom_emote(AUDIBLE_MESSAGE, act_desc, can_ghosts_hear)
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/*
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mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
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@@ -603,7 +605,8 @@ mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
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sound_chance = prob(50)
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make_noise(sound_chance)
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..(message, null, verb)
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var/can_ghosts_hear = client ? GHOSTS_ALL_HEAR : ONLY_GHOSTS_IN_VIEW
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..(message, null, verb, ghost_hearing = can_ghosts_hear)
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/mob/living/simple_animal/do_animate_chat(var/message, var/datum/language/language, var/small, var/list/show_to, var/duration, var/list/message_override)
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INVOKE_ASYNC(src, /atom/movable/proc/animate_chat, pick(speak), language, small, show_to, duration)
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@@ -110,7 +110,7 @@
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// self_message (optional) is what the src mob sees e.g. "You do something!"
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// blind_message (optional) is what blind people will hear e.g. "You hear something!"
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/mob/visible_message(var/message, var/self_message, var/blind_message, var/range = world.view)
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/mob/visible_message(var/message, var/self_message, var/blind_message, var/range = world.view, var/show_observers = TRUE)
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var/list/messageturfs = list() //List of turfs we broadcast to.
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var/list/messagemobs = list() //List of living mobs nearby who can hear it, and distant ghosts who've chosen to hear it
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for (var/turf in view(range, get_turf(src)))
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@@ -124,7 +124,7 @@
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continue
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if (!M.client || istype(M, /mob/abstract/new_player))
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continue
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if((get_turf(M) in messageturfs) || (isobserver(M) && (M.client.prefs.toggles & CHAT_GHOSTSIGHT)))
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if((get_turf(M) in messageturfs) || (show_observers && isobserver(M) && (M.client.prefs.toggles & CHAT_GHOSTSIGHT)))
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messagemobs += M
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for(var/A in messagemobs)
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@@ -175,7 +175,7 @@
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// self_message (optional) is what the src mob hears.
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// deaf_message (optional) is what deaf people will see.
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// hearing_distance (optional) is the range, how many tiles away the message can be heard.
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/mob/audible_message(var/message, var/deaf_message, var/hearing_distance, var/self_message)
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/mob/audible_message(var/message, var/deaf_message, var/hearing_distance, var/self_message, var/ghost_hearing = GHOSTS_ALL_HEAR)
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var/range = world.view
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if(hearing_distance)
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@@ -185,7 +185,7 @@
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var/list/mobs = list()
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var/list/objs = list()
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get_mobs_and_objs_in_view_fast(T, range, mobs, objs)
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get_mobs_and_objs_in_view_fast(T, range, mobs, objs, ghost_hearing)
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for(var/m in mobs)
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