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Kinetic Accelerator Tweaks (#4949)
The results are in: Science doesn't always provide mining with kinetic accelerators. As a result of these findings, high level kinetic accelerators now have increased drop chances in the warehouse and in abandoned crates. Also, kinetic accelerators no longer dig holes.
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@@ -133,6 +133,7 @@ var/list/global/random_stock_common = list(
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"phoronsheets" = 2,
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"hide" = 1,
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"arcade" = 2,
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"custom_ka" = 1,
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"nothing" = 0)
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var/list/global/random_stock_uncommon = list(
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@@ -225,7 +226,6 @@ var/list/global/random_stock_rare = list(
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"humanhide" = 0.5,
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"modkit" = 1,
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"contraband" = 0.8,
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"custom_ka" = 0.5,
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"nothing" = 0)
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var/list/global/random_stock_large = list(
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@@ -20,7 +20,6 @@
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if(isliving(A)) //Never do more than 15 damage to a living being per shot.
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damage = min(damage,15)
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strike_thing(A,aoe*aoe_scale,damage)
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. = ..()
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@@ -31,9 +30,6 @@
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if(istype(target_turf, /turf/simulated/mineral))
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var/turf/simulated/mineral/M = target_turf
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M.kinetic_hit(damage,dir)
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else if(istype(target_turf, /turf/simulated/floor/asteroid))
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var/turf/simulated/floor/asteroid/A = target_turf
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A.gets_dug()
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new /obj/effect/overlay/temp/kinetic_blast(target_turf)
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@@ -29,10 +29,9 @@
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new/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus(src)
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new/obj/item/weapon/flame/lighter/zippo(src)
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if(6 to 10)
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new/obj/item/weapon/pickaxe/drill(src)
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new/obj/item/device/taperecorder(src)
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new/obj/item/clothing/suit/space(src)
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new/obj/item/clothing/head/helmet/space(src)
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new/obj/random/custom_ka(src)
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new/obj/random/custom_ka(src)
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new/obj/random/custom_ka(src)
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if(11 to 15)
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new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
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if(16 to 20)
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@@ -95,11 +94,7 @@
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new/obj/item/weapon/pickaxe/gold(src)
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if(81 to 82)
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new/obj/item/weapon/gun/energy/plasmacutter(src)
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if(83)
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new/obj/random/custom_ka(src)
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new/obj/random/custom_ka(src)
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new/obj/random/custom_ka(src)
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if(84)
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if(83 to 84)
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new/obj/item/toy/katana(src)
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if(85)
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new/obj/item/seeds/random(src)
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