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https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 10:32:08 +00:00
@@ -10,7 +10,7 @@ var/datum/controller/process/night_lighting/nl_ctrl
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/datum/controller/process/night_lighting/setup()
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name = "night lighting controller"
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schedule_interval = 3600 // Every 5 minutes.
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schedule_interval = 5 MINUTES
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nl_ctrl = src
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@@ -18,34 +18,26 @@ var/datum/controller/process/night_lighting/nl_ctrl
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// Stop trying to delete processes. Not how it goes.
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disabled = 1
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/datum/controller/process/night_lighting/preStart()
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switch (worldtime2ticks())
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if (0 to config.nl_finish)
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deactivate()
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if (config.nl_start to TICKS_IN_DAY)
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activate()
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var/time = worldtime2hours()
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if (time <= config.nl_finish || time >= config.nl_start)
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activate()
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else
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deactivate()
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/datum/controller/process/night_lighting/doWork()
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if (manual_override) // don't automatically change lighting if it was manually changed in-game
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return
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switch (worldtime2ticks())
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if (0 to config.nl_finish)
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if (isactive)
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command_announcement.Announce("Good morning. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now return the public hallway lighting levels to normal.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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deactivate()
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if (config.nl_start to TICKS_IN_DAY)
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if (!isactive)
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command_announcement.Announce("Good evening. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now dim lighting in the public hallways in order to accommodate the circadian rhythm of some species.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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activate()
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else
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if (isactive)
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deactivate()
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var/time = worldtime2hours()
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if (time <= config.nl_finish || time >= config.nl_start)
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if (!isactive)
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command_announcement.Announce("Good evening. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now dim lighting in the public hallways in order to accommodate the circadian rhythm of some species.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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activate()
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else
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if (isactive)
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command_announcement.Announce("Good morning. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now return the public hallway lighting levels to normal.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
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deactivate()
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// 'whitelisted' areas are areas that have nightmode explicitly enabled
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@@ -177,8 +177,8 @@ var/list/gamemode_cache = list()
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var/ghost_interaction = 0
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var/night_lighting = 0
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var/nl_start = 19 * TICKS_IN_HOUR
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var/nl_finish = 8 * TICKS_IN_HOUR
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var/nl_start = 19
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var/nl_finish = 8
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var/comms_password = ""
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@@ -629,10 +629,10 @@ var/list/gamemode_cache = list()
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config.night_lighting = 1
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if("nl_start_hour")
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config.nl_start = text2num(value) * TICKS_IN_HOUR
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config.nl_start = text2num(value)
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if("nl_finish_hour")
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config.nl_finish = text2num(value) * TICKS_IN_HOUR
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config.nl_finish = text2num(value)
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if("disable_player_mice")
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config.disable_player_mice = 1
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