Added silver, gold, and diamond pickaxes to the R&D system. They mine faster than regular pickaxes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1259 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2011-03-24 03:10:28 +00:00
parent a04b9239b3
commit 17d56d7033
2 changed files with 55 additions and 3 deletions

View File

@@ -778,8 +778,7 @@ proc/move_mining_shuttle()
user << "\red You start picking."
//playsound(src.loc, 'Welder.ogg', 100, 1)
sleep(40)
if ((user.loc == T && user.equipped() == W))
if(do_after(user,W:digspeed))
user << "\blue You finish cutting into the rock."
gets_drilled()
@@ -2522,6 +2521,25 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
item_state = "wrench"
w_class = 4.0
m_amt = 50
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
silver
name = "Silver Pickaxe"
digspeed = 30
origin_tech = "materials=3"
desc = "This makes no metallurgic sense."
gold
name = "Golden Pickaxe"
digspeed = 20
origin_tech = "materials=4"
desc = "This makes no metallurgic sense."
diamond
name = "Diamond Pickaxe"
digspeed = 10
origin_tech = "materials=6"
desc = "This makes no metallurgic sense."
/*****************************Shovel********************************/