Fixed the map/code issues that the body bags caused.

/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-10-03 10:28:57 +00:00
parent e8c6b08419
commit 17ed3899c4
314 changed files with 9099 additions and 9118 deletions
+18 -18
View File
@@ -1,4 +1,4 @@
obj/station_objects/structure
obj/structure
icon = 'structures.dmi'
girder
@@ -15,8 +15,8 @@ obj/station_objects/structure
icon_state = "reinforced"
state = 2
/obj/station_objects/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench) && state == 0 && anchored && !istype(src,/obj/station_objects/structure/girder/displaced))
/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench) && state == 0 && anchored && !istype(src,/obj/structure/girder/displaced))
playsound(src.loc, 'Ratchet.ogg', 100, 1)
user << "\blue Now disassembling the girder"
if(do_after(user,40))
@@ -36,31 +36,31 @@ obj/station_objects/structure
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2) && istype(src,/obj/station_objects/structure/girder/displaced))
else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2) && istype(src,/obj/structure/girder/displaced))
W:use(2)
user << "\blue You create a false wall! Push on it to open or close the passage."
new /obj/station_objects/falsewall (src.loc)
new /obj/structure/falsewall (src.loc)
del(src)
else if(istype(W, /obj/item/stack/sheet/r_metal) && istype(src,/obj/station_objects/structure/girder/displaced))
else if(istype(W, /obj/item/stack/sheet/r_metal) && istype(src,/obj/structure/girder/displaced))
W:use(2)
user << "\blue You create a false r wall! Push on it to open or close the passage."
new /obj/station_objects/falserwall (src.loc)
new /obj/structure/falserwall (src.loc)
del(src)
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/station_objects/structure/girder/reinforced))
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
playsound(src.loc, 'Screwdriver.ogg', 100, 1)
user << "\blue Now unsecuring support struts"
if(do_after(user,40))
user << "\blue You unsecured the support struts!"
state = 1
else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/station_objects/structure/girder/reinforced) && state == 1)
else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
playsound(src.loc, 'Wirecutter.ogg', 100, 1)
user << "\blue Now removing support struts"
if(do_after(user,40))
user << "\blue You removed the support struts!"
new/obj/station_objects/structure/girder( src.loc )
new/obj/structure/girder( src.loc )
del(src)
else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
@@ -68,7 +68,7 @@ obj/station_objects/structure
user << "\blue Now dislodging the girder"
if(do_after(user, 40))
user << "\blue You dislodged the girder!"
new/obj/station_objects/structure/girder/displaced( src.loc )
new/obj/structure/girder/displaced( src.loc )
del(src)
else if(istype(W, /obj/item/weapon/wrench) && state == 0 && !anchored )
@@ -76,7 +76,7 @@ obj/station_objects/structure
user << "\blue Now securing the girder"
if(get_turf(user, 40))
user << "\blue You secured the girder!"
new/obj/station_objects/structure/girder( src.loc )
new/obj/structure/girder( src.loc )
del(src)
else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2))
@@ -105,17 +105,17 @@ obj/station_objects/structure
if (do_after(user,60))
user << "\blue Girders reinforced!"
W:use(1)
new/obj/station_objects/structure/girder/reinforced( src.loc )
new/obj/structure/girder/reinforced( src.loc )
del(src)
return
else
..()
/obj/station_objects/structure/girder/blob_act()
/obj/structure/girder/blob_act()
if(prob(40))
del(src)
/obj/station_objects/structure/girder/ex_act(severity)
/obj/structure/girder/ex_act(severity)
switch(severity)
if(1.0)
del(src)
@@ -138,11 +138,11 @@ obj/station_objects/structure
// LATTICE
/obj/station_objects/lattice/blob_act()
/obj/structure/lattice/blob_act()
del(src)
return
/obj/station_objects/lattice/ex_act(severity)
/obj/structure/lattice/ex_act(severity)
switch(severity)
if(1.0)
del(src)
@@ -155,7 +155,7 @@ obj/station_objects/structure
else
return
/obj/station_objects/lattice/attackby(obj/item/C as obj, mob/user as mob)
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
if (istype(C, /obj/item/stack/tile))