Animal healing fix (#1162)

Fixes animal healing with food, which i broke a couple patches ago, and healing animals with medical kits, which has never really worked right

I tweaked the heal values on the kits slightly, this wont make much difference to healing humans, only to healing animals.
Also added a doafter thing to make it a tiny bit more involved.

Also adds a little text for animals to make it visible on examination if they're wounded
This commit is contained in:
NanakoAC
2016-11-18 22:03:43 +02:00
committed by skull132
parent 265b56d925
commit 182d4375be
3 changed files with 72 additions and 27 deletions
+19 -10
View File
@@ -10,8 +10,8 @@
var/heal_brute = 0
var/heal_burn = 0
/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
if (!istype(M))
/obj/item/stack/medical/attack(mob/living/M as mob, mob/user as mob)
if (!istype(M) || istype(M, /mob/living/silicon))
user << "\red \The [src] cannot be applied to [M]!"
return 1
@@ -40,13 +40,21 @@
H.UpdateDamageIcon()
else
if (!M.bruteloss && !M.fireloss)
user << "<span class='notice'> [M] seems healthy, there are no wounds to treat! </span>"
return 1
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
user.visible_message( \
"\blue [M] has been applied with [src] by [user].", \
"\blue You apply \the [src] to [M]." \
)
use(1)
"<span class = 'notice'> [user] starts applying \the [src] to [M].</span>", \
"<span class = 'notice'> You start applying \the [src] to [M].</span>" \
)
if (do_mob(user, M, 30))
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
user.visible_message( \
"<span class = 'notice'> [M] has been applied with [src] by [user].</span>", \
"<span class = 'notice'> You apply \the [src] to [M].</span>" \
)
use(1)
M.updatehealth()
/obj/item/stack/medical/bruise_pack
@@ -55,6 +63,7 @@
desc = "Some sterile gauze to wrap around bloody stumps."
icon_state = "brutepack"
origin_tech = "biotech=1"
heal_brute = 4
/obj/item/stack/medical/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -96,7 +105,7 @@
gender = PLURAL
singular_name = "ointment"
icon_state = "ointment"
heal_burn = 1
heal_burn = 4
origin_tech = "biotech=1"
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
@@ -127,7 +136,7 @@
singular_name = "advanced trauma kit"
desc = "An advanced trauma kit for severe injuries."
icon_state = "traumakit"
heal_brute = 12
heal_brute = 8
origin_tech = "biotech=1"
/obj/item/stack/medical/advanced/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
@@ -174,7 +183,7 @@
singular_name = "advanced burn kit"
desc = "An advanced treatment kit for severe burns."
icon_state = "burnkit"
heal_burn = 12
heal_burn = 8
origin_tech = "biotech=1"