mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-24 00:51:26 +00:00
Animal healing fix (#1162)
Fixes animal healing with food, which i broke a couple patches ago, and healing animals with medical kits, which has never really worked right I tweaked the heal values on the kits slightly, this wont make much difference to healing humans, only to healing animals. Also added a doafter thing to make it a tiny bit more involved. Also adds a little text for animals to make it visible on examination if they're wounded
This commit is contained in:
@@ -142,6 +142,11 @@
|
||||
user << "<span class='notice'>It looks hungry.</span>"
|
||||
else if ((reagents.total_volume > 0 && nutrition > max_nutrition *0.75) || nutrition > max_nutrition *0.9)
|
||||
user << "It looks full and contented."
|
||||
if (health < maxHealth * 0.5)
|
||||
user << "<span class='danger'>It looks badly wounded.</span>"
|
||||
else if (health < maxHealth)
|
||||
user << "<span class='warning'>It looks wounded.</span>"
|
||||
|
||||
|
||||
/mob/living/simple_animal/Life()
|
||||
..()
|
||||
@@ -293,7 +298,16 @@
|
||||
if (istype(current, /datum/reagent/nutriment))//If its food, it feeds us
|
||||
var/datum/reagent/nutriment/N = current
|
||||
nutrition += removed*N.nutriment_factor
|
||||
health = min(health+(removed*N.regen_factor), maxHealth)
|
||||
var/heal_amount = removed*N.regen_factor
|
||||
if (bruteloss > 0)
|
||||
var/n = min(heal_amount, bruteloss)
|
||||
adjustBruteLoss(-n)
|
||||
heal_amount -= n
|
||||
if (fireloss && heal_amount)
|
||||
var/n = min(heal_amount, fireloss)
|
||||
adjustFireLoss(-n)
|
||||
heal_amount -= n
|
||||
updatehealth()
|
||||
current.remove_self(removed)//If its not food, it just does nothing. no fancy effects
|
||||
|
||||
/mob/living/simple_animal/proc/can_eat()
|
||||
@@ -373,22 +387,7 @@ mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O, var/mob/user)
|
||||
if(istype(O, /obj/item/stack/medical))
|
||||
user.changeNext_move(4)
|
||||
if(stat != DEAD)
|
||||
var/obj/item/stack/medical/MED = O
|
||||
if(health < maxHealth)
|
||||
if(MED.amount >= 1)
|
||||
adjustBruteLoss(-MED.heal_brute)
|
||||
MED.amount -= 1
|
||||
if(MED.amount <= 0)
|
||||
qdel(MED)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("<span class='notice'>[user] applies the [MED] on [src].</span>")
|
||||
else
|
||||
user << "<span class='notice'>\The [src] is dead, medical items won't bring \him back to life.</span>"
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers))
|
||||
if(istype(O, /obj/item/weapon/reagent_containers) || istype(O, /obj/item/stack/medical))
|
||||
..()
|
||||
|
||||
else if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
|
||||
Reference in New Issue
Block a user