Added global lists for chemistry datums.

chemical_reactions_list for storing /datum/chemical_reaction so we don't have to spawn them all everytime two reagents get mixed together.

chemical_reagents_list, unlike reactions it is indexed by id so we can have fast lookup of reagent data. Again, without spawning everytype of that datum everytime we add a reagent to something 

It was making all subtypes of this datum everytime it filled any reagent_container with a single reagent. Considering how many reagent containers there are that's a lot of wastage. Now it only does this once, thank goodness.

Unfortunately I had to stick the initialisation inside the datum/reagents holder object's New() proc, since New() for map ojects gets called before world/New()

Fixed clean_blood() yet again *sigh*. It's probably as good as I'm gonna get it without changing loadsa stuff needlessly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4273 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-08-01 19:27:09 +00:00
parent a928428541
commit 187ecee177
7 changed files with 106 additions and 94 deletions

View File

@@ -10,6 +10,8 @@ var/global/list/client_list = list()//List of all clients, based on ckey
var/global/list/cable_list = list()//Index for all cables, so that powernets don't have to look through the entire world all the time
var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
//////////////////////////
/////Initial Building/////

View File

@@ -281,10 +281,7 @@
this.viruses += newDisease
newDisease.holder = this
/atom/proc/clean_blood()
/atom/proc/clean_prints()
if(istype(fingerprints, /list))
//Smudge up dem prints some
for(var/P in fingerprints)
@@ -296,44 +293,43 @@
if(!fingerprints.len)
del(fingerprints)
/atom/proc/clean_blood()
if(istype(blood_DNA, /list))
//Cleaning blood off of mobs
if(istype(src, /mob/living/carbon))
var/mob/living/carbon/M = src
del(M.blood_DNA)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.gloves)
H.gloves.clean_blood()
// H.update_inv_gloves(0) //Needs to be called even if we aren't wearing gloves.
else
H.bloody_hands = 0
H.update_inv_gloves(0) //because it handles bloody hands too
M.update_icons() //apply the now updated overlays to the mob
del(blood_DNA)
.=1
//Cleaning blood off of items
else if(istype(src, /obj/item))
var/obj/item/O = src
del(O.blood_DNA)
if(O.blood_overlay)
O.overlays.Remove(O.blood_overlay)
if(istype(src, /obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = src
G.transfer_blood = 0
//Cleaning blood off of turfs
else if(istype(src, /turf/simulated))
var/turf/simulated/T = src
del(T.blood_DNA)
if(T.icon_old)
var/icon/I = new /icon(T.icon_old, T.icon_state)
T.icon = I
//Cleaning blood off of mobs
if(istype(src, /mob/living/carbon))
var/mob/living/carbon/M = src
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.gloves)
if(H.gloves.clean_blood())
H.update_inv_gloves(0)
else
T.icon = initial(icon)
if(H.bloody_hands)
H.bloody_hands = 0
H.update_inv_gloves(0)
M.update_icons() //apply the now updated overlays to the mob
else if(!blood_DNA.len)
del(blood_DNA)
//Cleaning blood off of items
else if(istype(src, /obj/item))
var/obj/item/O = src
if(O.blood_overlay)
O.overlays.Remove(O.blood_overlay)
if(istype(src, /obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = src
G.transfer_blood = 0
//Cleaning blood off of turfs
else if(istype(src, /turf/simulated))
var/turf/simulated/T = src
if(T.icon_old)
var/icon/I = new /icon(T.icon_old, T.icon_state)
T.icon = I
else
T.icon = initial(icon)
return
/atom/MouseDrop(atom/over_object as mob|obj|turf|area)

View File

@@ -465,7 +465,7 @@ ________________________________________________________________________________
if(t_disk)
dat += "<a href='byond://?src=\ref[src];choice=Eject Disk'>Eject Disk</a><br>"
dat += "<ul>"
if(stored_research.len)//If there is stored research. Should be but just in case.
if(istype(stored_research,/list))//If there is stored research. Should be but just in case.
for(var/datum/tech/current_data in stored_research)
dat += "<li>"
dat += "[current_data.name]: [current_data.level]"

View File

@@ -208,22 +208,22 @@
if(M.l_hand)
M.l_hand.clean_blood()
if(M.wear_mask)
M.wear_mask.clean_blood()
M.update_inv_wear_mask(0)
if(M.wear_mask.clean_blood())
M.update_inv_wear_mask(0)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.head)
H.head.clean_blood()
H.update_inv_head(0)
if(H.head.clean_blood())
H.update_inv_head(0)
if(H.wear_suit)
H.wear_suit.clean_blood()
H.update_inv_wear_suit(0)
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit(0)
else if(H.w_uniform)
H.w_uniform.clean_blood()
H.update_inv_w_uniform(0)
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0)
if(H.shoes)
H.shoes.clean_blood()
H.update_inv_shoes(0)
if(H.shoes.clean_blood())
H.update_inv_shoes(0)
O.clean_blood()

View File

@@ -15,6 +15,22 @@ datum
New(maximum=100)
maximum_volume = maximum
//I dislike having these here but map-objects are initialised before world/New() is called. >_>
if(!chemical_reagents_list)
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
var/paths = typesof(/datum/reagent) - /datum/reagent
chemical_reagents_list = list()
for(var/path in paths)
var/datum/reagent/D = new path()
chemical_reagents_list[D.id] = D
if(!chemical_reactions_list)
//Chemical Reactions - Initialises all /datum/chemical_reaction into a list (without an index)
var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
chemical_reactions_list = list()
for(var/path in paths)
var/datum/chemical_reaction/D = new path()
chemical_reactions_list += D
proc
remove_any(var/amount=1)
@@ -182,8 +198,7 @@ datum
var/reaction_occured = 0
do
reaction_occured = 0
for(var/A in typesof(/datum/chemical_reaction) - /datum/chemical_reaction)
var/datum/chemical_reaction/C = new A()
for(var/datum/chemical_reaction/C in chemical_reactions_list)
var/total_required_reagents = C.required_reagents.len
var/total_matching_reagents = 0
var/total_required_catalysts = C.required_catalysts.len
@@ -349,22 +364,22 @@ datum
handle_reactions()
return 0
for(var/A in typesof(/datum/reagent) - /datum/reagent)
var/datum/reagent/R = new A()
if (R.id == reagent)
reagent_list += R
R.holder = src
R.volume = amount
R.data = data
//debug
//world << "Adding data"
//for(var/D in R.data)
// world << "Container data: [D] = [R.data[D]]"
//debug
update_total()
my_atom.on_reagent_change()
handle_reactions()
return 0
var/datum/reagent/D = chemical_reagents_list[reagent]
if(D)
var/datum/reagent/R = new D.type()
reagent_list += R
R.holder = src
R.volume = amount
R.data = data
//debug
//world << "Adding data"
//for(var/D in R.data)
// world << "Container data: [D] = [R.data[D]]"
//debug
update_total()
my_atom.on_reagent_change()
handle_reactions()
return 0
handle_reactions()

View File

@@ -74,24 +74,23 @@
winset(user, "chemdispenser.eject", "text=\"\[Insert beaker\]\"")
/obj/machinery/chem_dispenser/proc/initWindow(mob/user as mob)
var/i = 0
var list/nameparams = params2list(winget(user, "chemdispenser_reagents.template_name", "pos;size;type;image;image-mode"))
var list/buttonparams = params2list(winget(user, "chemdispenser_reagents.template_dispense", "pos;size;type;image;image-mode;text;is-flat"))
var/list/nameparams = params2list(winget(user, "chemdispenser_reagents.template_name", "pos;size;type;image;image-mode"))
var/list/buttonparams = params2list(winget(user, "chemdispenser_reagents.template_dispense", "pos;size;type;image;image-mode;text;is-flat"))
for(var/re in dispensable_reagents)
for(var/da in typesof(/datum/reagent) - /datum/reagent)
var/datum/reagent/temp = new da()
if(temp.id == re)
var list/newparams1 = nameparams.Copy()
var list/newparams2 = buttonparams.Copy()
var/posy = 8 + 40 * i
newparams1["pos"] = text("8,[posy]")
newparams2["pos"] = text("248,[posy]")
newparams1["parent"] = "chemdispenser_reagents"
newparams2["parent"] = "chemdispenser_reagents"
newparams1["text"] = temp.name
newparams2["command"] = text("skincmd \"chemdispenser;[temp.id]\"")
winset(user, "chemdispenser_reagent_name[i]", list2params(newparams1))
winset(user, "chemdispenser_reagent_dispense[i]", list2params(newparams2))
i++
var/datum/reagent/temp = chemical_reagents_list[re]
if(temp)
var/list/newparams1 = nameparams.Copy()
var/list/newparams2 = buttonparams.Copy()
var/posy = 8 + 40 * i
newparams1["pos"] = text("8,[posy]")
newparams2["pos"] = text("248,[posy]")
newparams1["parent"] = "chemdispenser_reagents"
newparams2["parent"] = "chemdispenser_reagents"
newparams1["text"] = temp.name
newparams2["command"] = text("skincmd \"chemdispenser;[temp.id]\"")
winset(user, "chemdispenser_reagent_name[i]", list2params(newparams1))
winset(user, "chemdispenser_reagent_dispense[i]", list2params(newparams2))
i++
winset(user, "chemdispenser_reagents", "size=340x[8 + 40 * i]")
/obj/machinery/chem_dispenser/SkinCmd(mob/user as mob, var/data as text)

View File

@@ -1002,22 +1002,22 @@ datum
if(C.l_hand)
C.l_hand.clean_blood()
if(C.wear_mask)
C.wear_mask.clean_blood()
C.update_inv_wear_mask(0)
if(C.wear_mask.clean_blood())
C.update_inv_wear_mask(0)
if(ishuman(M))
var/mob/living/carbon/human/H = C
if(H.head)
H.head.clean_blood()
H.update_inv_head(0)
if(H.head.clean_blood())
H.update_inv_head(0)
if(H.wear_suit)
H.wear_suit.clean_blood()
H.update_inv_wear_suit(0)
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit(0)
else if(H.w_uniform)
H.w_uniform.clean_blood()
H.update_inv_w_uniform(0)
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0)
if(H.shoes)
H.shoes.clean_blood()
H.update_inv_shoes(0)
if(H.shoes.clean_blood())
H.update_inv_shoes(0)
M.clean_blood()
plantbgone