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Bishop Screens! + Other Bishop related fixes (#20898)
Breaks the monopoly baselines had over changeable screens by letting Bishops do it as well. Currently there are only two options asides from the default, an exclamation mark and a cross, but adding more is fairly simple. Also fixes the default face being layered on top of the alternative heads by restricting what screens are available to each head. Removes the markings that related to the lights in the alternative heads as this implementation renders them obsolete. As a bonus, Siseyo and Sienna lights are now animated! The new screen options: 
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@@ -4390,7 +4390,8 @@ Follow by example and make good judgement based on length which list to include
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/datum/sprite_accessory/facial_hair/ipc_screen_blank/none
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name = "no IPC screen"
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icon_state = "none"
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robotize_type_required = list(PROSTHETIC_HOPLAN, PROSTHETIC_RAXUS, PROSTHETIC_INDRICUS)
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species_allowed = list(/datum/species/machine, /datum/species/machine/bishop)
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robotize_type_required = list(PROSTHETIC_HOPLAN, PROSTHETIC_RAXUS, PROSTHETIC_INDRICUS, PROSTHETIC_SELEN)
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/datum/sprite_accessory/facial_hair/ipc_screen_blank/ipc_screen_blue
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name = "blue IPC screen"
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@@ -4688,6 +4689,41 @@ Follow by example and make good judgement based on length which list to include
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name = "question mark IPC screen"
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icon_state = "ipc_question"
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//bishop screens
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/datum/sprite_accessory/facial_hair/ipc_screen_blank/bishop
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icon = 'icons/mob/human_face/ipc_screens.dmi'
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name = "Bishop Face"
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icon_state = "bishop_face"
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species_allowed = list(/datum/species/machine/bishop)
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robotize_type_required = list()
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required_organ = BP_HEAD
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gender = NEUTER
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/datum/sprite_accessory/facial_hair/ipc_screen_blank/bishop/bishop_cross
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name = "Bishop Cross"
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icon_state = "bishop_cross"
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/datum/sprite_accessory/facial_hair/ipc_screen_blank/bishop/bishop_surprise
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name = "Bishop Exclamation Mark"
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icon_state = "bishop_surprise"
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/datum/sprite_accessory/facial_hair/ipc_screen_blank/bishop/siseyo_lights
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name = "Siseyo Lights"
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icon_state = "siseyo_lights"
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robotize_type_required = list(PROSTHETIC_SISEYO)
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/datum/sprite_accessory/facial_hair/ipc_screen_blank/bishop/sienna_lights
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name = "Sienna Lights"
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icon_state = "sienna_lights"
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robotize_type_required = list(PROSTHETIC_SIENNA)
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/datum/sprite_accessory/facial_hair/ipc_screen_blank/bishop/selen_lights
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name = "Selen Lights"
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icon_state = "selen_lights"
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robotize_type_required = list(PROSTHETIC_SELEN)
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//diona stuff
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/datum/sprite_accessory/facial_hair/diona_eye
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icon = 'icons/mob/human_face/dionae_hair.dmi'
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name = "Mono Eye"
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@@ -6680,34 +6716,18 @@ Follow by example and make good judgement based on length which list to include
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body_parts = list(BP_HEAD)
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robotize_type_required = list(PROSTHETIC_SELEN)
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/datum/sprite_accessory/marking/bishop_lights/bishop_mask/selen/lights
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name = "Bishop - Selen Lights"
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icon_state = "selen_lights"
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body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/bishop_lights/bishop_mask/sienna
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name = "Bishop - Sienna Primary Colors"
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icon_state = "sienna_primary"
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body_parts = list(BP_HEAD)
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robotize_type_required = list(PROSTHETIC_SIENNA)
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/datum/sprite_accessory/marking/bishop_lights/sienna/lights
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name = "Bishop - Sienna Lights"
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icon_state = "sienna_lights"
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body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/bishop_lights/siseyo
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name = "Bishop - Siseyo Primary Colors"
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icon_state = "siseyo_primary"
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body_parts = list(BP_HEAD)
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robotize_type_required = list(PROSTHETIC_SISEYO)
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/datum/sprite_accessory/marking/bishop_lights/sienna/lights
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name = "Bishop - Siseyo Lights"
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icon_state = "siseyo_lights"
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body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/bishop_lights/bishop_panels
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name = "Bishop - Full Body Panel Colors"
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icon_state = "bishop_panels"
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@@ -491,7 +491,7 @@
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deform = 'icons/mob/human_races/ipc/r_ind_bishop.dmi'
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preview_icon = 'icons/mob/human_races/ipc/ind_bishop_preview.dmi'
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eyes = "bishop_eyes"
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eyes = "blank_eyes"
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eyes_icon_blend = ICON_MULTIPLY
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brute_mod = 1.2
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@@ -499,7 +499,7 @@
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resist_mod = 4
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num_alternate_languages = 3
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appearance_flags = HAS_EYE_COLOR | HAS_UNDERWEAR | HAS_SOCKS
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appearance_flags = HAS_HAIR_COLOR | HAS_UNDERWEAR | HAS_SOCKS
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examine_color = "#00afea"
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@@ -521,12 +521,13 @@
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inherent_verbs = list(
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/mob/living/carbon/human/proc/self_diagnostics,
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/mob/living/carbon/human/proc/check_tag
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/mob/living/carbon/human/proc/check_tag,
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/mob/living/carbon/human/proc/change_monitor
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)
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/datum/species/machine/bishop/get_light_color(mob/living/carbon/human/H)
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if (istype(H))
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return rgb(H.r_eyes, H.g_eyes, H.b_eyes)
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return rgb(H.r_facial, H.g_facial, H.b_facial)
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/datum/species/machine/unbranded
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name = SPECIES_IPC_UNBRANDED
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