From 18ec817b678aefc124195947e2294b99a27b77e4 Mon Sep 17 00:00:00 2001 From: SoundScopes Date: Sun, 11 Sep 2016 11:23:58 +0100 Subject: [PATCH] Fixes #368 (#908) Ghosts can write in blood again. --- code/game/gamemodes/cult/runes.dm | 2 +- code/modules/mob/dead/observer/observer.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 2eb1bb72b34..e43ab2bac6c 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -642,7 +642,7 @@ var/list/sacrificed = list() if(lamb.species.rarity_value > 3) worth = 1 - if (ticker.mode.name == "cult") + if (ticker.mode.name == "Cult") if(H.mind == cult.sacrifice_target) if(cultsinrange.len >= 3) sacrificed += H.mind diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index e4b5b17ce51..4ed21615fdf 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -615,7 +615,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp return 0 //something is terribly wrong var/ghosts_can_write - if(ticker.mode.name == "cult") + if(ticker.mode.name == "Cult") if(cult.current_antagonists.len > config.cult_ghostwriter_req_cultists) ghosts_can_write = 1