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https://github.com/Aurorastation/Aurora.3.git
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fix issues with indented absolute path definitions
This commit is contained in:
@@ -161,7 +161,7 @@ var/syndicate_code_response//Code response for traitors.
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Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
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Can probably be done through "{ }" but I don't really see the practical benefit.
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One example of an earlier system is commented below.
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/N
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-N
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*/
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/proc/generate_code_phrase()//Proc is used for phrase and response in master_controller.dm
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@@ -9,7 +9,7 @@
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*
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* To add some code to be called by the hook, define a proc under the type, as so:
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* @code
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/hook/foo/proc/bar()
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hook/foo/proc/bar()
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if(1)
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return 1 //Sucessful
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else
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@@ -580,7 +580,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller
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/obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller,
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/obj/item/weapon/circuitboard/solar_control,
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/obj/item/weapon/tracker_electronics,
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/obj/item/weapon/paper/solar)
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@@ -642,7 +642,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/datum/supply_packs/mecha_ripley
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name = "Circuit Crate (\"Ripley\" APLU)"
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contains = list(/obj/item/weapon/book/manual/ripley_build_and_repair,
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/obj/item/weapon/circuitboard/mecha/ripley/main, //TEMPORARY due to lack of circuitboard printer
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/obj/item/weapon/circuitboard/mecha/ripley/main, //TEMPORARY due to lack of circuitboard printer,
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/obj/item/weapon/circuitboard/mecha/ripley/peripherals) //TEMPORARY due to lack of circuitboard printer
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cost = 30
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containertype = /obj/structure/closet/crate/secure
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@@ -652,7 +652,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/datum/supply_packs/mecha_odysseus
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name = "Circuit Crate (\"Odysseus\")"
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contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals, //TEMPORARY due to lack of circuitboard printer
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contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals, //TEMPORARY due to lack of circuitboard printer,
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/obj/item/weapon/circuitboard/mecha/odysseus/main) //TEMPORARY due to lack of circuitboard printer
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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@@ -2166,10 +2166,10 @@ var/list/the_station_areas = list (
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/area/rnd,
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/area/storage,
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/area/construction,
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/area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0
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/area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0,
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/area/ai_monitored/storage/secure,
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/area/ai_monitored/storage/emergency,
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/area/turret_protected/ai_upload, //do not try to simplify to "/area/turret_protected" --rastaf0
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/area/turret_protected/ai_upload, //do not try to simplify to "/area/turret_protected" --rastaf0,
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/area/turret_protected/ai_upload_foyer,
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/area/turret_protected/ai,
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)
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@@ -1,74 +1,74 @@
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//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
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var/list/admin_verbs_default = list(
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/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
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/datum/admins/proc/show_player_panel, //shows an interface for individual players, with various links (links require additional flags,
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/client/proc/player_panel,
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/client/proc/toggleadminhelpsound, /*toggles whether we hear a sound when adminhelps/PMs are used*/
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/client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/
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/client/proc/hide_verbs, /*hides all our adminverbs*/
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/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
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/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
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// /client/proc/check_antagonists, /*shows all antags*/
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/client/proc/toggleadminhelpsound, //toggles whether we hear a sound when adminhelps/PMs are used,
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/client/proc/deadmin_self, //destroys our own admin datum so we can play as a regular player,
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/client/proc/hide_verbs, //hides all our adminverbs,
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/client/proc/hide_most_verbs, //hides all our hideable adminverbs,
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/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify,
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// /client/proc/check_antagonists, //shows all antags,
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/client/proc/cmd_mentor_check_new_players
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// /client/proc/deadchat /*toggles deadchat on/off*/
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// /client/proc/deadchat //toggles deadchat on/off,
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)
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var/list/admin_verbs_admin = list(
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/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
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/client/proc/invisimin, /*allows our mob to go invisible/visible*/
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// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
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/datum/admins/proc/show_game_mode, /*Configuration window for the current game mode.*/
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/datum/admins/proc/force_mode_latespawn, /*Force the mode to try a latespawn proc*/
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/datum/admins/proc/force_antag_latespawn, /*Force a specific template to try a latespawn proc*/
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/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
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/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
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/datum/admins/proc/announce, /*priority announce something to all clients.*/
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/client/proc/colorooc, /*allows us to set a custom colour for everythign we say in ooc*/
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/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
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/client/proc/toggle_view_range, /*changes how far we can see*/
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/datum/admins/proc/view_txt_log, /*shows the server log (diary) for today*/
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/datum/admins/proc/view_atk_log, /*shows the server combat-log, doesn't do anything presently*/
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/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
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/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
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/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
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/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
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/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
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/datum/admins/proc/access_news_network, /*allows access of newscasters*/
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/client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/
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/client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/
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/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
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/client/proc/Getmob, /*teleports a mob to our location*/
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/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
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// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
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/client/proc/player_panel_new, //shows an interface for all players, with links to various panels,
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/client/proc/invisimin, //allows our mob to go invisible/visible,
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// /datum/admins/proc/show_traitor_panel, //interface which shows a mob's mind, -Removed due to rare practical use. Moved to debug verbs ~Errorage,
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/datum/admins/proc/show_game_mode, //Configuration window for the current game mode.,
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/datum/admins/proc/force_mode_latespawn, //Force the mode to try a latespawn proc,
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/datum/admins/proc/force_antag_latespawn, //Force a specific template to try a latespawn proc,
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/datum/admins/proc/toggleenter, //toggles whether people can join the current game,
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/datum/admins/proc/toggleguests, //toggles whether guests can join the current game,
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/datum/admins/proc/announce, //priority announce something to all clients.,
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/client/proc/colorooc, //allows us to set a custom colour for everythign we say in ooc,
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/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
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/client/proc/toggle_view_range, //changes how far we can see,
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/datum/admins/proc/view_txt_log, //shows the server log (diary) for today,
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/datum/admins/proc/view_atk_log, //shows the server combat-log, doesn't do anything presently,
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/client/proc/cmd_admin_pm_context, //right-click adminPM interface,
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/client/proc/cmd_admin_pm_panel, //admin-pm list,
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/client/proc/cmd_admin_subtle_message, //send an message to somebody as a 'voice in their head',
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/client/proc/cmd_admin_delete, //delete an instance/object/mob/etc,
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/client/proc/cmd_admin_check_contents, //displays the contents of an instance,
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/datum/admins/proc/access_news_network, //allows access of newscasters,
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/client/proc/giveruntimelog, //allows us to give access to runtime logs to somebody,
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/client/proc/getserverlog, //allows us to fetch server logs (diary) for other days,
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/client/proc/jumptocoord, //we ghost and jump to a coordinate,
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/client/proc/Getmob, //teleports a mob to our location,
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/client/proc/Getkey, //teleports a mob with a certain ckey to our location,
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// /client/proc/sendmob, //sends a mob somewhere, -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage,
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/client/proc/Jump,
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/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
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/client/proc/jumptomob, /*allows us to jump to a specific mob*/
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/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
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/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
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/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/
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/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
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/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
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/client/proc/jumptokey, //allows us to jump to the location of a mob with a certain ckey,
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/client/proc/jumptomob, //allows us to jump to a specific mob,
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/client/proc/jumptoturf, //allows us to jump to a specific turf,
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/client/proc/admin_call_shuttle, //allows us to call the emergency shuttle,
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/client/proc/admin_cancel_shuttle, //allows us to cancel the emergency shuttle, sending it back to centcomm,
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/client/proc/cmd_admin_direct_narrate, //send text directly to a player with no padding. Useful for narratives and fluff-text,
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/client/proc/cmd_admin_world_narrate, //sends text to all players with no padding,
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/client/proc/cmd_admin_create_centcom_report,
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/client/proc/check_words, /*displays cult-words*/
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/client/proc/check_ai_laws, /*shows AI and borg laws*/
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/client/proc/rename_silicon, /*properly renames silicons*/
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/client/proc/manage_silicon_laws, /* Allows viewing and editing silicon laws. */
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/client/proc/check_words, //displays cult-words,
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/client/proc/check_ai_laws, //shows AI and borg laws,
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/client/proc/rename_silicon, //properly renames silicons,
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/client/proc/manage_silicon_laws, // Allows viewing and editing silicon laws. ,
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/client/proc/check_antagonists,
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/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
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/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
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/client/proc/toggleprayers, /*toggles prayers on/off*/
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// /client/proc/toggle_hear_deadcast, /*toggles whether we hear deadchat*/
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/client/proc/toggle_hear_radio, /*toggles whether we hear the radio*/
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/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
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/client/proc/admin_memo, //admin memo system. show/delete/write. +SERVER needed to delete admin memos of others,
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/client/proc/dsay, //talk in deadchat using our ckey/fakekey,
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/client/proc/toggleprayers, //toggles prayers on/off,
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// /client/proc/toggle_hear_deadcast, //toggles whether we hear deadchat,
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/client/proc/toggle_hear_radio, //toggles whether we hear the radio,
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/client/proc/investigate_show, //various admintools for investigation. Such as a singulo grief-log,
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/client/proc/secrets,
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/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
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/datum/admins/proc/togglelooc, /*toggles looc on/off for everyone*/
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/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
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/datum/admins/proc/toggledsay, /*toggles dsay on/off for everyone*/
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/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
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/client/proc/cmd_admin_say, /*admin-only ooc chat*/
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/datum/admins/proc/toggleooc, //toggles ooc on/off for everyone,
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/datum/admins/proc/togglelooc, //toggles looc on/off for everyone,
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/datum/admins/proc/toggleoocdead, //toggles ooc on/off for everyone who is dead,
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/datum/admins/proc/toggledsay, //toggles dsay on/off for everyone,
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/client/proc/game_panel, //game panel, allows to change game-mode etc,
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/client/proc/cmd_admin_say, //admin-only ooc chat,
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/datum/admins/proc/PlayerNotes,
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/client/proc/cmd_mod_say,
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/datum/admins/proc/show_player_info,
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/client/proc/free_slot, /*frees slot for chosen job*/
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/client/proc/free_slot, //frees slot for chosen job,
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/client/proc/cmd_admin_change_custom_event,
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/client/proc/cmd_admin_rejuvenate,
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/client/proc/toggleattacklogs,
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@@ -79,16 +79,16 @@ var/list/admin_verbs_admin = list(
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/client/proc/check_customitem_activity,
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/client/proc/man_up,
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/client/proc/global_man_up,
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/client/proc/response_team, // Response Teams admin verb
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/client/proc/response_team, // Response Teams admin verb,
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/client/proc/toggle_antagHUD_use,
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/client/proc/toggle_antagHUD_restrictions,
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/client/proc/allow_character_respawn, /* Allows a ghost to respawn */
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/client/proc/allow_character_respawn, // Allows a ghost to respawn ,
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/client/proc/event_manager_panel,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/aooc,
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/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
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/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
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/client/proc/change_human_appearance_admin, // Allows an admin to change the basic appearance of human-based mobs ,
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/client/proc/change_human_appearance_self, // Allows the human-based mob itself change its basic appearance ,
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/client/proc/change_security_level,
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/client/proc/view_chemical_reaction_logs,
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/client/proc/makePAI
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@@ -126,7 +126,7 @@ var/list/admin_verbs_spawn = list(
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/datum/admins/proc/spawn_custom_item,
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/datum/admins/proc/check_custom_items,
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/datum/admins/proc/spawn_plant,
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/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
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/datum/admins/proc/spawn_atom, // allows us to spawn instances,
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/client/proc/respawn_character,
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/client/proc/FireLaser,
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/client/proc/FireCannons,
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@@ -146,7 +146,7 @@ var/list/admin_verbs_server = list(
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/datum/admins/proc/immreboot,
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/client/proc/everyone_random,
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/datum/admins/proc/toggleAI,
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/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
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/client/proc/cmd_admin_delete, // delete an instance/object/mob/etc,
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/client/proc/cmd_debug_del_all,
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/datum/admins/proc/adrev,
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/datum/admins/proc/adspawn,
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@@ -158,7 +158,7 @@ var/list/admin_verbs_server = list(
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/client/proc/nanomapgen_DumpImage
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)
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var/list/admin_verbs_debug = list(
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/client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/
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/client/proc/getruntimelog, // allows us to access runtime logs to somebody,
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/client/proc/cmd_admin_list_open_jobs,
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/client/proc/Debug2,
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/client/proc/kill_air,
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@@ -283,12 +283,12 @@ var/list/admin_verbs_hideable = list(
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/proc/release
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)
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var/list/admin_verbs_mod = list(
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/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
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/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
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/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
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/client/proc/cmd_admin_pm_context, // right-click adminPM interface,
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/client/proc/cmd_admin_pm_panel, // admin-pm list,
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/client/proc/debug_variables, // allows us to -see- the variables of any instance in the game.,
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/client/proc/toggledebuglogs,
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/datum/admins/proc/PlayerNotes,
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/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
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/client/proc/admin_ghost, // allows us to ghost/reenter body at will,
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/client/proc/cmd_mod_say,
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/datum/admins/proc/show_player_info,
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/client/proc/player_panel_new,
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@@ -297,7 +297,7 @@ var/list/admin_verbs_mod = list(
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/datum/admins/proc/show_player_panel,
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/client/proc/check_antagonists,
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/client/proc/jobbans,
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/client/proc/cmd_admin_subtle_message /*send an message to somebody as a 'voice in their head'*/
|
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/client/proc/cmd_admin_subtle_message // send an message to somebody as a 'voice in their head',
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)
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var/list/admin_verbs_mentor = list(
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@@ -1,6 +1,6 @@
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var/list/forbidden_varedit_object_types = list(
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/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.
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/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering
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/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.,
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/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering,
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/datum/feedback_variable //Prevents people messing with feedback gathering
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)
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@@ -235,7 +235,7 @@ Ccomp's first proc.
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var/list/mobs = list()
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var/list/ghosts = list()
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var/list/sortmob = sortAtom(mob_list) // get the mob list.
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/var/any=0
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var/any=0
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for(var/mob/dead/observer/M in sortmob)
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mobs.Add(M) //filter it where it's only ghosts
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any = 1 //if no ghosts show up, any will just be 0
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||||
@@ -415,13 +415,13 @@ swapmap
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proc/HiCorner(z=z2)
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return locate(x2,y2,z)
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||||
/*
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||||
Build procs: Take 2 turfs as corners, plus an item type.
|
||||
An item may be like:
|
||||
|
||||
/turf/wall
|
||||
/obj/fence{icon_state="iron"}
|
||||
*/
|
||||
// Build procs: Take 2 turfs as corners, plus an item type.
|
||||
// An item may be like:
|
||||
//
|
||||
// /turf/wall
|
||||
// /obj/fence{icon_state="iron"}
|
||||
|
||||
proc/BuildFilledRectangle(turf/T1,turf/T2,item)
|
||||
if(!Contains(T1) || !Contains(T2)) return
|
||||
var/turf/T=T1
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
self-explanatory but the various object types may have their own documentation. ~Z
|
||||
|
||||
PATHS THAT USE DATUMS
|
||||
/turf/simulated/wall
|
||||
/obj/item/weapon/material
|
||||
/obj/structure/barricade
|
||||
/obj/item/stack/material
|
||||
/obj/structure/table
|
||||
turf/simulated/wall
|
||||
obj/item/weapon/material
|
||||
obj/structure/barricade
|
||||
obj/item/stack/material
|
||||
obj/structure/table
|
||||
|
||||
VALID ICONS
|
||||
WALLS
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
|
||||
// Combat vars.
|
||||
var/total_health = 100 // Point at which the mob will enter crit.
|
||||
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat.
|
||||
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat,
|
||||
/datum/unarmed_attack,
|
||||
/datum/unarmed_attack/bite
|
||||
)
|
||||
|
||||
@@ -63,9 +63,9 @@
|
||||
/obj/item/device/mmi,
|
||||
/obj/item/robot_parts,
|
||||
/obj/item/borg/upgrade,
|
||||
/obj/item/device/flash, //to build borgs
|
||||
/obj/item/organ/brain, //to insert into MMIs.
|
||||
/obj/item/stack/cable_coil, //again, for borg building
|
||||
/obj/item/device/flash, //to build borgs,
|
||||
/obj/item/organ/brain, //to insert into MMIs,
|
||||
/obj/item/stack/cable_coil, //again, for borg building,
|
||||
/obj/item/weapon/circuitboard,
|
||||
/obj/item/slime_extract,
|
||||
/obj/item/weapon/reagent_containers/glass,
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
|
||||
/var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
|
||||
var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
|
||||
moving_to = pick(cardinal)
|
||||
dir = moving_to //How about we turn them the direction they are moving, yay.
|
||||
Move(get_step(src,moving_to))
|
||||
|
||||
@@ -10,11 +10,11 @@
|
||||
/* Cable directions (d1 and d2)
|
||||
|
||||
|
||||
9 1 5
|
||||
\ | /
|
||||
8 - 0 - 4
|
||||
/ | \
|
||||
10 2 6
|
||||
> 9 1 5
|
||||
> \ | /
|
||||
> 8 - 0 - 4
|
||||
> / | \
|
||||
> 10 2 6
|
||||
|
||||
If d1 = 0 and d2 = 0, there's no cable
|
||||
If d1 = 0 and d2 = dir, it's a O-X cable, getting from the center of the tile to dir (knot cable)
|
||||
|
||||
@@ -127,7 +127,7 @@ About the Holder:
|
||||
trans_to_obj(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0)
|
||||
If target has reagents, transfers [amount] to it. Otherwise, same as trans_to_turf().
|
||||
|
||||
/atom/proc/create_reagents(var/max_vol)
|
||||
atom/proc/create_reagents(var/max_vol)
|
||||
Creates a new reagent datum.
|
||||
|
||||
About Reagents:
|
||||
@@ -285,7 +285,7 @@ About the Tools:
|
||||
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem.
|
||||
system you'll need to add something like this in its new proc:
|
||||
|
||||
/atom/proc/create_reagents(var/max_volume)
|
||||
atom/proc/create_reagents(var/max_volume)
|
||||
|
||||
Other important stuff:
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
group = "Reagents"
|
||||
|
||||
#define SEC_PACK(_tname, _type, _name, _cname, _cost, _access)\
|
||||
/datum/supply_packs/dispenser_cartridges{\
|
||||
datum/supply_packs/dispenser_cartridges{\
|
||||
_tname {\
|
||||
name = _name ;\
|
||||
containername = _cname ;\
|
||||
@@ -139,7 +139,7 @@
|
||||
}\
|
||||
}
|
||||
#define PACK(_tname, _type, _name, _cname, _cost)\
|
||||
/datum/supply_packs/dispenser_cartridges{\
|
||||
datum/supply_packs/dispenser_cartridges{\
|
||||
_tname {\
|
||||
name = _name ;\
|
||||
containername = _cname ;\
|
||||
|
||||
@@ -18,44 +18,6 @@
|
||||
#define TRIGGER_CO2 11
|
||||
#define TRIGGER_NITRO 12
|
||||
#define MAX_TRIGGER 12
|
||||
/*
|
||||
//sleeping gas appears to be bugged, currently
|
||||
var/list/valid_primary_effect_types = list(\
|
||||
/datum/artifact_effect/cellcharge,\
|
||||
/datum/artifact_effect/celldrain,\
|
||||
/datum/artifact_effect/forcefield,\
|
||||
/datum/artifact_effect/gasoxy,\
|
||||
/datum/artifact_effect/gasplasma,\
|
||||
/* /datum/artifact_effect/gassleeping,\*/
|
||||
/datum/artifact_effect/heal,\
|
||||
/datum/artifact_effect/hurt,\
|
||||
/datum/artifact_effect/emp,\
|
||||
/datum/artifact_effect/teleport,\
|
||||
/datum/artifact_effect/robohurt,\
|
||||
/datum/artifact_effect/roboheal)
|
||||
|
||||
var/list/valid_secondary_effect_types = list(\
|
||||
/datum/artifact_effect/cold,\
|
||||
/datum/artifact_effect/badfeeling,\
|
||||
/datum/artifact_effect/cellcharge,\
|
||||
/datum/artifact_effect/celldrain,\
|
||||
/datum/artifact_effect/dnaswitch,\
|
||||
/datum/artifact_effect/emp,\
|
||||
/datum/artifact_effect/gasco2,\
|
||||
/datum/artifact_effect/gasnitro,\
|
||||
/datum/artifact_effect/gasoxy,\
|
||||
/datum/artifact_effect/gasphoron,\
|
||||
/* /datum/artifact_effect/gassleeping,\*/
|
||||
/datum/artifact_effect/goodfeeling,\
|
||||
/datum/artifact_effect/heal,\
|
||||
/datum/artifact_effect/hurt,\
|
||||
/datum/artifact_effect/radiate,\
|
||||
/datum/artifact_effect/roboheal,\
|
||||
/datum/artifact_effect/robohurt,\
|
||||
/datum/artifact_effect/sleepy,\
|
||||
/datum/artifact_effect/stun,\
|
||||
/datum/artifact_effect/teleport)
|
||||
*/
|
||||
|
||||
/obj/machinery/artifact
|
||||
name = "alien artifact"
|
||||
|
||||
@@ -10,24 +10,3 @@
|
||||
/obj/machinery/crystal/New()
|
||||
if(prob(50))
|
||||
icon_state = "crystal2"
|
||||
|
||||
//large finds
|
||||
/*
|
||||
/obj/machinery/syndicate_beacon
|
||||
/obj/machinery/wish_granter
|
||||
if(18)
|
||||
item_type = "jagged green crystal"
|
||||
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
||||
icon_state = "crystal"
|
||||
apply_material_decorations = 0
|
||||
if(prob(10))
|
||||
apply_image_decorations = 1
|
||||
if(19)
|
||||
item_type = "jagged pink crystal"
|
||||
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
||||
icon_state = "crystal2"
|
||||
apply_material_decorations = 0
|
||||
if(prob(10))
|
||||
apply_image_decorations = 1
|
||||
*/
|
||||
//machinery type artifacts?
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
addition to) a /wifi/receiver variable.
|
||||
You will however need to call the /wifi/senders code to pass commands onto any connected receivers.
|
||||
Example:
|
||||
/obj/machinery/button/attack_hand()
|
||||
obj/machinery/button/attack_hand()
|
||||
wifi_sender.activate()
|
||||
*/
|
||||
//-------------------------------
|
||||
|
||||
Reference in New Issue
Block a user