fix issues with indented absolute path definitions

This commit is contained in:
GinjaNinja32
2015-12-09 14:00:09 +00:00
parent 67c53ddd1d
commit 1921c35231
22 changed files with 125 additions and 184 deletions

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@@ -161,7 +161,7 @@ var/syndicate_code_response//Code response for traitors.
Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
Can probably be done through "{ }" but I don't really see the practical benefit.
One example of an earlier system is commented below.
/N
-N
*/
/proc/generate_code_phrase()//Proc is used for phrase and response in master_controller.dm

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@@ -9,7 +9,7 @@
*
* To add some code to be called by the hook, define a proc under the type, as so:
* @code
/hook/foo/proc/bar()
hook/foo/proc/bar()
if(1)
return 1 //Sucessful
else

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@@ -580,7 +580,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller
/obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller,
/obj/item/weapon/circuitboard/solar_control,
/obj/item/weapon/tracker_electronics,
/obj/item/weapon/paper/solar)
@@ -642,7 +642,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/mecha_ripley
name = "Circuit Crate (\"Ripley\" APLU)"
contains = list(/obj/item/weapon/book/manual/ripley_build_and_repair,
/obj/item/weapon/circuitboard/mecha/ripley/main, //TEMPORARY due to lack of circuitboard printer
/obj/item/weapon/circuitboard/mecha/ripley/main, //TEMPORARY due to lack of circuitboard printer,
/obj/item/weapon/circuitboard/mecha/ripley/peripherals) //TEMPORARY due to lack of circuitboard printer
cost = 30
containertype = /obj/structure/closet/crate/secure
@@ -652,7 +652,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/mecha_odysseus
name = "Circuit Crate (\"Odysseus\")"
contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals, //TEMPORARY due to lack of circuitboard printer
contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals, //TEMPORARY due to lack of circuitboard printer,
/obj/item/weapon/circuitboard/mecha/odysseus/main) //TEMPORARY due to lack of circuitboard printer
cost = 25
containertype = /obj/structure/closet/crate/secure

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@@ -2166,10 +2166,10 @@ var/list/the_station_areas = list (
/area/rnd,
/area/storage,
/area/construction,
/area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0
/area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0,
/area/ai_monitored/storage/secure,
/area/ai_monitored/storage/emergency,
/area/turret_protected/ai_upload, //do not try to simplify to "/area/turret_protected" --rastaf0
/area/turret_protected/ai_upload, //do not try to simplify to "/area/turret_protected" --rastaf0,
/area/turret_protected/ai_upload_foyer,
/area/turret_protected/ai,
)

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@@ -407,7 +407,7 @@
* Bosun's whistle
*/
/obj/item/toy/bosunwhistle
/obj/item/toy/bosunwhistle
name = "bosun's whistle"
desc = "A genuine Admiral Krush Bosun's Whistle, for the aspiring ship's captain! Suitable for ages 8 and up, do not swallow."
icon = 'icons/obj/toy.dmi'

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@@ -1,74 +1,74 @@
//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
var/list/admin_verbs_default = list(
/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
/datum/admins/proc/show_player_panel, //shows an interface for individual players, with various links (links require additional flags,
/client/proc/player_panel,
/client/proc/toggleadminhelpsound, /*toggles whether we hear a sound when adminhelps/PMs are used*/
/client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
// /client/proc/check_antagonists, /*shows all antags*/
/client/proc/toggleadminhelpsound, //toggles whether we hear a sound when adminhelps/PMs are used,
/client/proc/deadmin_self, //destroys our own admin datum so we can play as a regular player,
/client/proc/hide_verbs, //hides all our adminverbs,
/client/proc/hide_most_verbs, //hides all our hideable adminverbs,
/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify,
// /client/proc/check_antagonists, //shows all antags,
/client/proc/cmd_mentor_check_new_players
// /client/proc/deadchat /*toggles deadchat on/off*/
// /client/proc/deadchat //toggles deadchat on/off,
)
var/list/admin_verbs_admin = list(
/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
/client/proc/invisimin, /*allows our mob to go invisible/visible*/
// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
/datum/admins/proc/show_game_mode, /*Configuration window for the current game mode.*/
/datum/admins/proc/force_mode_latespawn, /*Force the mode to try a latespawn proc*/
/datum/admins/proc/force_antag_latespawn, /*Force a specific template to try a latespawn proc*/
/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
/datum/admins/proc/announce, /*priority announce something to all clients.*/
/client/proc/colorooc, /*allows us to set a custom colour for everythign we say in ooc*/
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/toggle_view_range, /*changes how far we can see*/
/datum/admins/proc/view_txt_log, /*shows the server log (diary) for today*/
/datum/admins/proc/view_atk_log, /*shows the server combat-log, doesn't do anything presently*/
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
/datum/admins/proc/access_news_network, /*allows access of newscasters*/
/client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/
/client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/
/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
/client/proc/Getmob, /*teleports a mob to our location*/
/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
/client/proc/player_panel_new, //shows an interface for all players, with links to various panels,
/client/proc/invisimin, //allows our mob to go invisible/visible,
// /datum/admins/proc/show_traitor_panel, //interface which shows a mob's mind, -Removed due to rare practical use. Moved to debug verbs ~Errorage,
/datum/admins/proc/show_game_mode, //Configuration window for the current game mode.,
/datum/admins/proc/force_mode_latespawn, //Force the mode to try a latespawn proc,
/datum/admins/proc/force_antag_latespawn, //Force a specific template to try a latespawn proc,
/datum/admins/proc/toggleenter, //toggles whether people can join the current game,
/datum/admins/proc/toggleguests, //toggles whether guests can join the current game,
/datum/admins/proc/announce, //priority announce something to all clients.,
/client/proc/colorooc, //allows us to set a custom colour for everythign we say in ooc,
/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
/client/proc/toggle_view_range, //changes how far we can see,
/datum/admins/proc/view_txt_log, //shows the server log (diary) for today,
/datum/admins/proc/view_atk_log, //shows the server combat-log, doesn't do anything presently,
/client/proc/cmd_admin_pm_context, //right-click adminPM interface,
/client/proc/cmd_admin_pm_panel, //admin-pm list,
/client/proc/cmd_admin_subtle_message, //send an message to somebody as a 'voice in their head',
/client/proc/cmd_admin_delete, //delete an instance/object/mob/etc,
/client/proc/cmd_admin_check_contents, //displays the contents of an instance,
/datum/admins/proc/access_news_network, //allows access of newscasters,
/client/proc/giveruntimelog, //allows us to give access to runtime logs to somebody,
/client/proc/getserverlog, //allows us to fetch server logs (diary) for other days,
/client/proc/jumptocoord, //we ghost and jump to a coordinate,
/client/proc/Getmob, //teleports a mob to our location,
/client/proc/Getkey, //teleports a mob with a certain ckey to our location,
// /client/proc/sendmob, //sends a mob somewhere, -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage,
/client/proc/Jump,
/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
/client/proc/jumptomob, /*allows us to jump to a specific mob*/
/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/
/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
/client/proc/jumptokey, //allows us to jump to the location of a mob with a certain ckey,
/client/proc/jumptomob, //allows us to jump to a specific mob,
/client/proc/jumptoturf, //allows us to jump to a specific turf,
/client/proc/admin_call_shuttle, //allows us to call the emergency shuttle,
/client/proc/admin_cancel_shuttle, //allows us to cancel the emergency shuttle, sending it back to centcomm,
/client/proc/cmd_admin_direct_narrate, //send text directly to a player with no padding. Useful for narratives and fluff-text,
/client/proc/cmd_admin_world_narrate, //sends text to all players with no padding,
/client/proc/cmd_admin_create_centcom_report,
/client/proc/check_words, /*displays cult-words*/
/client/proc/check_ai_laws, /*shows AI and borg laws*/
/client/proc/rename_silicon, /*properly renames silicons*/
/client/proc/manage_silicon_laws, /* Allows viewing and editing silicon laws. */
/client/proc/check_words, //displays cult-words,
/client/proc/check_ai_laws, //shows AI and borg laws,
/client/proc/rename_silicon, //properly renames silicons,
/client/proc/manage_silicon_laws, // Allows viewing and editing silicon laws. ,
/client/proc/check_antagonists,
/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
/client/proc/toggleprayers, /*toggles prayers on/off*/
// /client/proc/toggle_hear_deadcast, /*toggles whether we hear deadchat*/
/client/proc/toggle_hear_radio, /*toggles whether we hear the radio*/
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
/client/proc/admin_memo, //admin memo system. show/delete/write. +SERVER needed to delete admin memos of others,
/client/proc/dsay, //talk in deadchat using our ckey/fakekey,
/client/proc/toggleprayers, //toggles prayers on/off,
// /client/proc/toggle_hear_deadcast, //toggles whether we hear deadchat,
/client/proc/toggle_hear_radio, //toggles whether we hear the radio,
/client/proc/investigate_show, //various admintools for investigation. Such as a singulo grief-log,
/client/proc/secrets,
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
/datum/admins/proc/togglelooc, /*toggles looc on/off for everyone*/
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
/datum/admins/proc/toggledsay, /*toggles dsay on/off for everyone*/
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
/datum/admins/proc/toggleooc, //toggles ooc on/off for everyone,
/datum/admins/proc/togglelooc, //toggles looc on/off for everyone,
/datum/admins/proc/toggleoocdead, //toggles ooc on/off for everyone who is dead,
/datum/admins/proc/toggledsay, //toggles dsay on/off for everyone,
/client/proc/game_panel, //game panel, allows to change game-mode etc,
/client/proc/cmd_admin_say, //admin-only ooc chat,
/datum/admins/proc/PlayerNotes,
/client/proc/cmd_mod_say,
/datum/admins/proc/show_player_info,
/client/proc/free_slot, /*frees slot for chosen job*/
/client/proc/free_slot, //frees slot for chosen job,
/client/proc/cmd_admin_change_custom_event,
/client/proc/cmd_admin_rejuvenate,
/client/proc/toggleattacklogs,
@@ -79,16 +79,16 @@ var/list/admin_verbs_admin = list(
/client/proc/check_customitem_activity,
/client/proc/man_up,
/client/proc/global_man_up,
/client/proc/response_team, // Response Teams admin verb
/client/proc/response_team, // Response Teams admin verb,
/client/proc/toggle_antagHUD_use,
/client/proc/toggle_antagHUD_restrictions,
/client/proc/allow_character_respawn, /* Allows a ghost to respawn */
/client/proc/allow_character_respawn, // Allows a ghost to respawn ,
/client/proc/event_manager_panel,
/client/proc/empty_ai_core_toggle_latejoin,
/client/proc/empty_ai_core_toggle_latejoin,
/client/proc/aooc,
/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
/client/proc/change_human_appearance_admin, // Allows an admin to change the basic appearance of human-based mobs ,
/client/proc/change_human_appearance_self, // Allows the human-based mob itself change its basic appearance ,
/client/proc/change_security_level,
/client/proc/view_chemical_reaction_logs,
/client/proc/makePAI
@@ -126,7 +126,7 @@ var/list/admin_verbs_spawn = list(
/datum/admins/proc/spawn_custom_item,
/datum/admins/proc/check_custom_items,
/datum/admins/proc/spawn_plant,
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
/datum/admins/proc/spawn_atom, // allows us to spawn instances,
/client/proc/respawn_character,
/client/proc/FireLaser,
/client/proc/FireCannons,
@@ -146,7 +146,7 @@ var/list/admin_verbs_server = list(
/datum/admins/proc/immreboot,
/client/proc/everyone_random,
/datum/admins/proc/toggleAI,
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_admin_delete, // delete an instance/object/mob/etc,
/client/proc/cmd_debug_del_all,
/datum/admins/proc/adrev,
/datum/admins/proc/adspawn,
@@ -158,7 +158,7 @@ var/list/admin_verbs_server = list(
/client/proc/nanomapgen_DumpImage
)
var/list/admin_verbs_debug = list(
/client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/
/client/proc/getruntimelog, // allows us to access runtime logs to somebody,
/client/proc/cmd_admin_list_open_jobs,
/client/proc/Debug2,
/client/proc/kill_air,
@@ -283,12 +283,12 @@ var/list/admin_verbs_hideable = list(
/proc/release
)
var/list/admin_verbs_mod = list(
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
/client/proc/cmd_admin_pm_context, // right-click adminPM interface,
/client/proc/cmd_admin_pm_panel, // admin-pm list,
/client/proc/debug_variables, // allows us to -see- the variables of any instance in the game.,
/client/proc/toggledebuglogs,
/datum/admins/proc/PlayerNotes,
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/admin_ghost, // allows us to ghost/reenter body at will,
/client/proc/cmd_mod_say,
/datum/admins/proc/show_player_info,
/client/proc/player_panel_new,
@@ -297,7 +297,7 @@ var/list/admin_verbs_mod = list(
/datum/admins/proc/show_player_panel,
/client/proc/check_antagonists,
/client/proc/jobbans,
/client/proc/cmd_admin_subtle_message /*send an message to somebody as a 'voice in their head'*/
/client/proc/cmd_admin_subtle_message // send an message to somebody as a 'voice in their head',
)
var/list/admin_verbs_mentor = list(

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@@ -1,6 +1,6 @@
var/list/forbidden_varedit_object_types = list(
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.,
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering,
/datum/feedback_variable //Prevents people messing with feedback gathering
)

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@@ -235,7 +235,7 @@ Ccomp's first proc.
var/list/mobs = list()
var/list/ghosts = list()
var/list/sortmob = sortAtom(mob_list) // get the mob list.
/var/any=0
var/any=0
for(var/mob/dead/observer/M in sortmob)
mobs.Add(M) //filter it where it's only ghosts
any = 1 //if no ghosts show up, any will just be 0

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@@ -141,13 +141,13 @@ var/global/list/gear_datums = list()
cost = 1
slot = slot_head
/datum/gear/grcap
/datum/gear/grcap
display_name = "cap, grey"
path = /obj/item/clothing/head/soft/grey
cost = 1
slot = slot_head
/datum/gear/ocap
/datum/gear/ocap
display_name = "cap, orange"
path = /obj/item/clothing/head/soft/orange
cost = 1
@@ -219,7 +219,7 @@ var/global/list/gear_datums = list()
cost = 1
slot = slot_head
/datum/gear/bowler
/datum/gear/bowler
display_name = "hat, bowler"
path = /obj/item/clothing/head/bowler
cost = 1

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@@ -415,13 +415,13 @@ swapmap
proc/HiCorner(z=z2)
return locate(x2,y2,z)
/*
Build procs: Take 2 turfs as corners, plus an item type.
An item may be like:
/turf/wall
/obj/fence{icon_state="iron"}
*/
// Build procs: Take 2 turfs as corners, plus an item type.
// An item may be like:
//
// /turf/wall
// /obj/fence{icon_state="iron"}
proc/BuildFilledRectangle(turf/T1,turf/T2,item)
if(!Contains(T1) || !Contains(T2)) return
var/turf/T=T1

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@@ -5,11 +5,11 @@
self-explanatory but the various object types may have their own documentation. ~Z
PATHS THAT USE DATUMS
/turf/simulated/wall
/obj/item/weapon/material
/obj/structure/barricade
/obj/item/stack/material
/obj/structure/table
turf/simulated/wall
obj/item/weapon/material
obj/structure/barricade
obj/item/stack/material
obj/structure/table
VALID ICONS
WALLS

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@@ -45,7 +45,7 @@
// Combat vars.
var/total_health = 100 // Point at which the mob will enter crit.
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat.
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat,
/datum/unarmed_attack,
/datum/unarmed_attack/bite
)

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@@ -63,9 +63,9 @@
/obj/item/device/mmi,
/obj/item/robot_parts,
/obj/item/borg/upgrade,
/obj/item/device/flash, //to build borgs
/obj/item/organ/brain, //to insert into MMIs.
/obj/item/stack/cable_coil, //again, for borg building
/obj/item/device/flash, //to build borgs,
/obj/item/organ/brain, //to insert into MMIs,
/obj/item/stack/cable_coil, //again, for borg building,
/obj/item/weapon/circuitboard,
/obj/item/slime_extract,
/obj/item/weapon/reagent_containers/glass,

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@@ -110,7 +110,7 @@
turns_since_move++
if(turns_since_move >= turns_per_move)
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
/var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
moving_to = pick(cardinal)
dir = moving_to //How about we turn them the direction they are moving, yay.
Move(get_step(src,moving_to))

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@@ -111,7 +111,7 @@
/*
* Parapens
*/
/obj/item/weapon/pen/reagent/paralysis
/obj/item/weapon/pen/reagent/paralysis
origin_tech = "materials=2;syndicate=5"
/obj/item/weapon/pen/reagent/paralysis/New()

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@@ -10,11 +10,11 @@
/* Cable directions (d1 and d2)
9 1 5
\ | /
8 - 0 - 4
/ | \
10 2 6
> 9 1 5
> \ | /
> 8 - 0 - 4
> / | \
> 10 2 6
If d1 = 0 and d2 = 0, there's no cable
If d1 = 0 and d2 = dir, it's a O-X cable, getting from the center of the tile to dir (knot cable)

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@@ -127,7 +127,7 @@ About the Holder:
trans_to_obj(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0)
If target has reagents, transfers [amount] to it. Otherwise, same as trans_to_turf().
/atom/proc/create_reagents(var/max_vol)
atom/proc/create_reagents(var/max_vol)
Creates a new reagent datum.
About Reagents:
@@ -285,7 +285,7 @@ About the Tools:
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem.
system you'll need to add something like this in its new proc:
/atom/proc/create_reagents(var/max_volume)
atom/proc/create_reagents(var/max_volume)
Other important stuff:

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@@ -127,7 +127,7 @@
group = "Reagents"
#define SEC_PACK(_tname, _type, _name, _cname, _cost, _access)\
/datum/supply_packs/dispenser_cartridges{\
datum/supply_packs/dispenser_cartridges{\
_tname {\
name = _name ;\
containername = _cname ;\
@@ -139,7 +139,7 @@
}\
}
#define PACK(_tname, _type, _name, _cname, _cost)\
/datum/supply_packs/dispenser_cartridges{\
datum/supply_packs/dispenser_cartridges{\
_tname {\
name = _name ;\
containername = _cname ;\

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@@ -18,44 +18,6 @@
#define TRIGGER_CO2 11
#define TRIGGER_NITRO 12
#define MAX_TRIGGER 12
/*
//sleeping gas appears to be bugged, currently
var/list/valid_primary_effect_types = list(\
/datum/artifact_effect/cellcharge,\
/datum/artifact_effect/celldrain,\
/datum/artifact_effect/forcefield,\
/datum/artifact_effect/gasoxy,\
/datum/artifact_effect/gasplasma,\
/* /datum/artifact_effect/gassleeping,\*/
/datum/artifact_effect/heal,\
/datum/artifact_effect/hurt,\
/datum/artifact_effect/emp,\
/datum/artifact_effect/teleport,\
/datum/artifact_effect/robohurt,\
/datum/artifact_effect/roboheal)
var/list/valid_secondary_effect_types = list(\
/datum/artifact_effect/cold,\
/datum/artifact_effect/badfeeling,\
/datum/artifact_effect/cellcharge,\
/datum/artifact_effect/celldrain,\
/datum/artifact_effect/dnaswitch,\
/datum/artifact_effect/emp,\
/datum/artifact_effect/gasco2,\
/datum/artifact_effect/gasnitro,\
/datum/artifact_effect/gasoxy,\
/datum/artifact_effect/gasphoron,\
/* /datum/artifact_effect/gassleeping,\*/
/datum/artifact_effect/goodfeeling,\
/datum/artifact_effect/heal,\
/datum/artifact_effect/hurt,\
/datum/artifact_effect/radiate,\
/datum/artifact_effect/roboheal,\
/datum/artifact_effect/robohurt,\
/datum/artifact_effect/sleepy,\
/datum/artifact_effect/stun,\
/datum/artifact_effect/teleport)
*/
/obj/machinery/artifact
name = "alien artifact"

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@@ -10,24 +10,3 @@
/obj/machinery/crystal/New()
if(prob(50))
icon_state = "crystal2"
//large finds
/*
/obj/machinery/syndicate_beacon
/obj/machinery/wish_granter
if(18)
item_type = "jagged green crystal"
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
icon_state = "crystal"
apply_material_decorations = 0
if(prob(10))
apply_image_decorations = 1
if(19)
item_type = "jagged pink crystal"
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
icon_state = "crystal2"
apply_material_decorations = 0
if(prob(10))
apply_image_decorations = 1
*/
//machinery type artifacts?

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@@ -31,7 +31,7 @@
addition to) a /wifi/receiver variable.
You will however need to call the /wifi/senders code to pass commands onto any connected receivers.
Example:
/obj/machinery/button/attack_hand()
obj/machinery/button/attack_hand()
wifi_sender.activate()
*/
//-------------------------------

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@@ -19,22 +19,22 @@
* Areas
*/
//Gateroom gets its own APC specifically for the gate
/area/awaymission/gateroom
/area/awaymission/gateroom
//Library, medbay, storage room
/area/awaymission/southblock
/area/awaymission/southblock
//Arrivals, security, hydroponics, shuttles (since they dont move, they dont need specific areas)
/area/awaymission/arrivalblock
/area/awaymission/arrivalblock
//Crew quarters, cafeteria, chapel
/area/awaymission/midblock
/area/awaymission/midblock
//engineering, bridge (not really north but it doesnt really need its own APC)
/area/awaymission/northblock
/area/awaymission/northblock
//That massive research room
/area/awaymission/research
/area/awaymission/research
//Syndicate shuttle
/area/awaymission/syndishuttle