diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index db4617d35a4..6037cf28379 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -45,7 +45,6 @@ var/initialhealth = health if(silicate) - world << "[silicate] silicate, damage is reduced from [damage] to [round(damage * (1 - silicate / 200))]" damage = damage * (1 - silicate / 200) health = max(0, health - damage)