Burger's Fixes (#4900)

Fixed library books spawning outside of shelves.
Fixed kinetic accelerators displaying an error when equipped on the waist.
Balances kinetic accelerator research to prevent easy research exploit. Balances traitor kinetic accelerator to be less powerful.
Tweaked the new library to be more aesthetically pleasing. (Changes all the light chairs to dark chairs, and makes all the plastic tables wood.)
Removed empty mediwall from the command section of the shuttle.
Removed floating light near departures and on the shuttle.
Removed pointless holopad on the evac shuttle.
This commit is contained in:
BurgerLUA
2018-06-18 21:48:27 +03:00
committed by Erki
parent 1384f06799
commit 198f2d7fcf
11 changed files with 452 additions and 872 deletions
+16 -16
View File
@@ -1,18 +1,18 @@
/obj/item/custom_ka_upgrade/barrels/barrel01
name = "standard core KA power converter"
build_name = "'Standard'"
desc = "A very standard kinetic accelerator energy converter and barrel assembly. Has poor range, but gets the job done."
desc = "A very standard kinetic accelerator energy converter and barrel assembly. Has poor range and firerate, but gets the job done."
icon_state = "barrel01"
damage_increase = 10
firedelay_increase = 0.75 SECONDS
range_increase = 2
damage_increase = 15
firedelay_increase = 1 SECONDS
range_increase = 3
recoil_increase = 2
cost_increase = 1
cell_increase = 0
capacity_increase = -1
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
projectile_type = /obj/item/projectile/kinetic
origin_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2)
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1, TECH_PHORON = 2)
/obj/item/custom_ka_upgrade/barrels/barrel02
name = "professional core KA power converter"
@@ -20,15 +20,15 @@
desc = "A more advanced kinetic accelerator energy converter and barrel assembly intended for professional miners out on the rock."
icon_state = "barrel02"
damage_increase = 15
firedelay_increase = 0.75 SECONDS
range_increase = 3
firedelay_increase = 0.5 SECONDS
range_increase = 4
recoil_increase = 3
cost_increase = 1
cell_increase = 0
capacity_increase = -2
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
projectile_type = /obj/item/projectile/kinetic
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3)
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 3, TECH_PHORON = 2)
/obj/item/custom_ka_upgrade/barrels/barrel03
name = "meteor core KA power converter"
@@ -37,14 +37,14 @@
icon_state = "barrel03"
damage_increase = 20
firedelay_increase = 0.75 SECONDS
range_increase = 4
range_increase = 5
recoil_increase = 4
cost_increase = 2
cell_increase = 0
capacity_increase = -3
fire_sound = 'sound/weapons/resonator_fire.ogg'
projectile_type = /obj/item/projectile/kinetic
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4)
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 3, TECH_PHORON = 3)
/obj/item/custom_ka_upgrade/barrels/barrel04
@@ -54,14 +54,14 @@
icon_state = "barrel04"
damage_increase = 25
firedelay_increase = 1 SECONDS
range_increase = 5
range_increase = 6
recoil_increase = 6
cost_increase = 5
cell_increase = 0
capacity_increase = -4
fire_sound = 'sound/weapons/pulse.ogg'
projectile_type = /obj/item/projectile/kinetic
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5)
origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 3,TECH_MAGNET = 5, TECH_PHORON = 4)
/obj/item/custom_ka_upgrade/barrels/barrel05
name = "experimental core KA power converter"
@@ -70,14 +70,14 @@
icon_state = "barrel05"
damage_increase = 30
firedelay_increase = 1 SECONDS
range_increase = 6
range_increase = 7
recoil_increase = 10
cost_increase = 10
cell_increase = 0
capacity_increase = -5
fire_sound = 'sound/weapons/resonator_blast.ogg'
projectile_type = /obj/item/projectile/kinetic
origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6)
origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 5,TECH_MAGNET = 6, TECH_PHORON = 5)
/obj/item/custom_ka_upgrade/barrels/illegal
name = "laser KA power converter"
@@ -87,8 +87,8 @@
damage_increase = 15
firedelay_increase = 1.5 SECONDS
range_increase = 64
recoil_increase = 6
cost_increase = 4
recoil_increase = 0
cost_increase = 10
cell_increase = 0
capacity_increase = 0
fire_sound = 'sound/weapons/lasercannonfire.ogg'
+26 -28
View File
@@ -21,49 +21,46 @@
/obj/item/custom_ka_upgrade/cells/cell01
//Pump Action
name = "pump action KA cell"
build_name = "pump-action"
desc = "A very basic power cell and pump action combo that stores a single charge. A pump is required after each shot, however it deals increased damage and has increased range."
name = "pump recharging KA cell"
build_name = "pump-recharging"
desc = "A very basic power cell and pump action combo that stores 4 charges. Low capacity however it has slightly increased range."
icon_state = "cell01"
damage_increase = 5
firedelay_increase = 0.25 SECONDS
range_increase = 3
recoil_increase = -1
cost_increase = -100 //Always have a single charge
cell_increase = 1
range_increase = 2
recoil_increase = -3
cell_increase = 4
capacity_increase = -1
mod_limit_increase = 0
pump_restore = 1
pump_delay = 0.4 SECONDS
origin_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2,TECH_POWER = 2)
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 1)
/obj/item/custom_ka_upgrade/cells/cell02
//Pump Action
name = "pump recharging KA cell"
name = "advanced pump recharging KA cell"
build_name = "pump-recharging"
desc = "A somewhat more advanced, standard issue pump and cell assembly that allows the user to 'pre-pump' their charges, up to a capacity of 12. Can fire quite quickly."
desc = "A somewhat more advanced, standard issue pump and cell assembly that stores charges up to a capacity of 12. Can fire and pump quite quickly."
icon_state = "cell02"
firedelay_increase = 0
firedelay_increase = 0.1 SECONDS
recoil_increase = 1
cell_increase = 12
capacity_increase = -2
mod_limit_increase = 0
pump_restore = 1
pump_delay = 0.5 SECONDS
pump_delay = 0.3 SECONDS
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3,TECH_POWER = 3)
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 3)
/obj/item/custom_ka_upgrade/cells/cell03
name = "kinetic charging KA cell"
build_name = "kinetic-reloading"
desc = "A complex pump and cell assembly that uses the kinetic energy of an initial pump to significantly charge the cell. Deals increased damage at the cost of severely increased recoil and reduced firerate."
build_name = "kinetic"
desc = "A complex pump and cell assembly that uses the kinetic energy of an initial pump to significantly charge the cell. Deals increased damage at the cost of reduced firerate."
icon_state = "cell03"
damage_increase = 10
firedelay_increase = 0.5 SECONDS
recoil_increase = 4
cost_increase = -1
cell_increase = 40
capacity_increase = -3
@@ -72,13 +69,14 @@
pump_restore = 40
pump_delay = 1 SECONDS
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4,TECH_POWER = 4)
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 2,TECH_POWER = 3)
/obj/item/custom_ka_upgrade/cells/cell04
name = "uranium charging KA cell"
build_name = "recharging"
desc = "A pumpless cell assembly that containes a miniaturized nuclear reactor housed safely inside the assembly. Recharges the cell shortly over time, however deals slightly reduced damage."
icon_state = "cell04"
firedelay_increase = 0.1 SECONDS
damage_increase = -5
recoil_increase = 0
cost_increase = 0
@@ -89,7 +87,7 @@
pump_restore = 0
pump_delay = 0
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5,TECH_POWER = 5)
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 4,TECH_MAGNET = 3,TECH_POWER = 5)
/obj/item/custom_ka_upgrade/cells/cell04/on_update(var/obj/item/weapon/gun/custom_ka/the_gun)
stored_charge = min(stored_charge + 3,cell_increase)
@@ -110,7 +108,7 @@
pump_restore = 5
pump_delay = 0.5 SECONDS
origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6,TECH_POWER = 6)
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 6,TECH_MAGNET = 5,TECH_POWER = 5, TECH_PHORON = 5)
/obj/item/custom_ka_upgrade/cells/cell05/on_fire(var/obj/item/weapon/gun/custom_ka/the_gun)
if(the_gun.recoil_increase > 0)
@@ -132,7 +130,7 @@
pump_restore = 0
pump_delay = 0
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5,TECH_POWER = 5)
origin_tech = list()
/obj/item/custom_ka_upgrade/cells/cyborg/on_update(var/obj/item/weapon/gun/custom_ka/the_gun)
var/mob/living/silicon/robot/owner_robot = the_gun.loc
@@ -147,18 +145,18 @@
/obj/item/custom_ka_upgrade/cells/illegal
//Pump Action
name = "pump action KA cell"
build_name = "static"
desc = "A clusterfuck of circuitry and battery parts all snuggly fit inside a solid, static plastisteel frame."
build_name = "pump-action"
desc = "A clusterfuck of circuitry and battery parts all snuggly fit inside a solid, static plastisteel frame. A single pump is enough for any shot of any weapon."
icon_state = "cell_illegal"
firedelay_increase = 0
recoil_increase = 0
cost_increase = 0
stored_charge = 20
cell_increase = 20
cost_increase = -100
stored_charge = 1
cell_increase = 1
capacity_increase = 0
mod_limit_increase = 0
pump_restore = 20
pump_delay = 0.5 SECONDS
pump_restore = 1
pump_delay = 0.3 SECONDS
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3,TECH_POWER = 3, TECH_ILLEGAL = 4)
+4 -4
View File
@@ -5,7 +5,7 @@
w_class = 3
capacity_increase = 3
mod_limit_increase = 2
origin_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2)
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1)
slot_flags = SLOT_BELT
/obj/item/weapon/gun/custom_ka/frame02
@@ -16,7 +16,7 @@
recoil_increase = -1
capacity_increase = 5
mod_limit_increase = 3
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 3)
/obj/item/weapon/gun/custom_ka/frame03
name = "medium kinetic accelerator frame"
@@ -26,7 +26,7 @@
recoil_increase = -2
capacity_increase = 7
mod_limit_increase = 4
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4)
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
/obj/item/weapon/gun/custom_ka/frame04
name = "heavy kinetic accelerator frame"
@@ -36,7 +36,7 @@
recoil_increase = -5
capacity_increase = 9
mod_limit_increase = 5
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5)
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 5)
/obj/item/weapon/gun/custom_ka/frame05
name = "tactical kinetic accelerator frame"
+1 -2
View File
@@ -1,6 +1,6 @@
/obj/item/custom_ka_upgrade/upgrade_chips/damage
name = "upgrade chip - damage increase"
desc = "Increases damage and recoil."
desc = "Increases damage and recoil, reduces accuracy."
icon_state = "upgrade_chip"
damage_increase = 10
recoil_increase = 3
@@ -54,7 +54,6 @@
name = "illegal custom KA upgrade chip"
desc = "Overrides safety settings for a custom kinetic accelerator. What's the worst that could happen?"
icon_state = "upgrade_chip_illegal"
damage_increase = 10
firedelay_increase = -0.5 SECONDS
recoil_increase = 4
cost_increase = 1
+1 -1
View File
@@ -125,7 +125,7 @@
var/author = query_books.item[1]
var/title = query_books.item[2]
var/content = query_books.item[3]
var/obj/item/weapon/book/B = new(src.loc)
var/obj/item/weapon/book/B = new(src)
B.name = "Book: [title]"
B.title = title
B.author = author
+25 -25
View File
@@ -442,28 +442,28 @@
//Frames
/datum/design/item/weapon/ka_frame01
id = "ka_frame01"
req_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2)
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/gun/custom_ka/frame01
sort_string = "TZZFA"
/datum/design/item/weapon/ka_frame02
id = "ka_frame02"
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "silver" = 1000)
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/gun/custom_ka/frame02
sort_string = "TZZFB"
/datum/design/item/weapon/ka_frame03
id = "ka_frame03"
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4)
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "silver" = 2000)
build_path = /obj/item/weapon/gun/custom_ka/frame03
sort_string = "TZZFC"
/datum/design/item/weapon/ka_frame04
id = "ka_frame04"
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5)
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "silver" = 2000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/custom_ka/frame04
sort_string = "TZZFD"
@@ -478,35 +478,35 @@
//Cells
/datum/design/item/weapon/ka_cell01
id = "ka_cell01"
req_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2,TECH_POWER = 2)
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 1)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
build_path = /obj/item/custom_ka_upgrade/cells/cell01
sort_string = "TZZGA"
/datum/design/item/weapon/ka_cell02
id = "ka_cell02"
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3,TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 1000)
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000)
build_path = /obj/item/custom_ka_upgrade/cells/cell02
sort_string = "TZZGB"
/datum/design/item/weapon/ka_cell03
id = "ka_cell03"
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4,TECH_POWER = 4)
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 2,TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000, "silver" = 3000, "gold" = 1000)
build_path = /obj/item/custom_ka_upgrade/cells/cell03
sort_string = "TZZGC"
/datum/design/item/weapon/ka_cell04
id = "ka_cell04"
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5,TECH_POWER = 5)
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 4,TECH_MAGNET = 3,TECH_POWER = 5)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 3000, "silver" = 3000, "gold" = 1000, "uranium" = 5000)
build_path = /obj/item/custom_ka_upgrade/cells/cell04
sort_string = "TZZGD"
/datum/design/item/weapon/ka_cell05
id = "ka_cell05"
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6,TECH_POWER = 6)
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 6,TECH_MAGNET = 5,TECH_POWER = 5, TECH_PHORON = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 3000, "silver" = 3000, "gold" = 1000, "phoron" = 5000)
build_path = /obj/item/custom_ka_upgrade/cells/cell05
sort_string = "TZZGE"
@@ -514,35 +514,35 @@
//Barrels
/datum/design/item/weapon/ka_barrel01
id = "ka_barrel01"
req_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "gold" = 1000, "phoron" = 500)
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1, TECH_PHORON = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "phoron" = 500)
build_path = /obj/item/custom_ka_upgrade/barrels/barrel01
sort_string = "TZZHA"
/datum/design/item/weapon/ka_barrel02
id = "ka_barrel02"
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "gold" = 1000, "phoron" = 500)
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 3, TECH_PHORON = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "phoron" = 500)
build_path = /obj/item/custom_ka_upgrade/barrels/barrel02
sort_string = "TZZHB"
/datum/design/item/weapon/ka_barrel03
id = "ka_barrel03"
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4)
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 3, TECH_PHORON = 3)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "gold" = 2000, "phoron" = 1000)
build_path = /obj/item/custom_ka_upgrade/barrels/barrel03
sort_string = "TZZHC"
/datum/design/item/weapon/ka_barrel04
id = "ka_barrel04"
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5)
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 3,TECH_MAGNET = 5, TECH_PHORON = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 3000, "gold" = 3000, "phoron" = 3000, "diamond" = 1000)
build_path = /obj/item/custom_ka_upgrade/barrels/barrel04
sort_string = "TZZHD"
/datum/design/item/weapon/ka_barrel05
id = "ka_barrel05"
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6)
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 5,TECH_MAGNET = 6, TECH_PHORON = 5)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 4000, "gold" = 4000, "phoron" = 4000, "diamond" = 2000)
build_path = /obj/item/custom_ka_upgrade/barrels/barrel05
sort_string = "TZZHE"
@@ -551,48 +551,48 @@
/datum/design/item/weapon/ka_upgrade01
id = "ka_upgrade01"
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/damage
sort_string = "TZZIA"
/datum/design/item/weapon/ka_upgrade02
id = "ka_upgrade02"
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/firerate
sort_string = "TZZIB"
/datum/design/item/weapon/ka_upgrade03
id = "ka_upgrade03"
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/effeciency
sort_string = "TZZIC"
/datum/design/item/weapon/ka_upgrade04
id = "ka_upgrade04"
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/recoil
sort_string = "TZZID"
/datum/design/item/weapon/ka_upgrade05
id = "ka_upgrade05"
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/focusing
sort_string = "TZZIE"
/datum/design/item/weapon/ka_upgrade06
id = "ka_upgrade06"
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/capacity
sort_string = "TZZIF"
/datum/design/item/weapon/ka_upgrade07
id = "ka_upgrade07"
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/explosive
sort_string = "TZZIF"