mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 21:40:55 +01:00
Burger's Fixes (#4900)
Fixed library books spawning outside of shelves. Fixed kinetic accelerators displaying an error when equipped on the waist. Balances kinetic accelerator research to prevent easy research exploit. Balances traitor kinetic accelerator to be less powerful. Tweaked the new library to be more aesthetically pleasing. (Changes all the light chairs to dark chairs, and makes all the plastic tables wood.) Removed empty mediwall from the command section of the shuttle. Removed floating light near departures and on the shuttle. Removed pointless holopad on the evac shuttle.
This commit is contained in:
@@ -1,18 +1,18 @@
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/obj/item/custom_ka_upgrade/barrels/barrel01
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name = "standard core KA power converter"
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build_name = "'Standard'"
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desc = "A very standard kinetic accelerator energy converter and barrel assembly. Has poor range, but gets the job done."
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desc = "A very standard kinetic accelerator energy converter and barrel assembly. Has poor range and firerate, but gets the job done."
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icon_state = "barrel01"
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damage_increase = 10
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firedelay_increase = 0.75 SECONDS
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range_increase = 2
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damage_increase = 15
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firedelay_increase = 1 SECONDS
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range_increase = 3
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recoil_increase = 2
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cost_increase = 1
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cell_increase = 0
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capacity_increase = -1
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fire_sound = 'sound/weapons/Kenetic_accel.ogg'
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projectile_type = /obj/item/projectile/kinetic
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origin_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2)
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origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1, TECH_PHORON = 2)
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/obj/item/custom_ka_upgrade/barrels/barrel02
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name = "professional core KA power converter"
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@@ -20,15 +20,15 @@
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desc = "A more advanced kinetic accelerator energy converter and barrel assembly intended for professional miners out on the rock."
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icon_state = "barrel02"
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damage_increase = 15
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firedelay_increase = 0.75 SECONDS
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range_increase = 3
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firedelay_increase = 0.5 SECONDS
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range_increase = 4
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recoil_increase = 3
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cost_increase = 1
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cell_increase = 0
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capacity_increase = -2
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fire_sound = 'sound/weapons/Kenetic_accel.ogg'
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projectile_type = /obj/item/projectile/kinetic
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origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3)
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origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 3, TECH_PHORON = 2)
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/obj/item/custom_ka_upgrade/barrels/barrel03
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name = "meteor core KA power converter"
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@@ -37,14 +37,14 @@
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icon_state = "barrel03"
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damage_increase = 20
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firedelay_increase = 0.75 SECONDS
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range_increase = 4
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range_increase = 5
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recoil_increase = 4
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cost_increase = 2
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cell_increase = 0
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capacity_increase = -3
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fire_sound = 'sound/weapons/resonator_fire.ogg'
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projectile_type = /obj/item/projectile/kinetic
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origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4)
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origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 3, TECH_PHORON = 3)
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/obj/item/custom_ka_upgrade/barrels/barrel04
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@@ -54,14 +54,14 @@
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icon_state = "barrel04"
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damage_increase = 25
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firedelay_increase = 1 SECONDS
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range_increase = 5
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range_increase = 6
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recoil_increase = 6
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cost_increase = 5
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cell_increase = 0
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capacity_increase = -4
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fire_sound = 'sound/weapons/pulse.ogg'
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projectile_type = /obj/item/projectile/kinetic
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origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5)
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origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 3,TECH_MAGNET = 5, TECH_PHORON = 4)
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/obj/item/custom_ka_upgrade/barrels/barrel05
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name = "experimental core KA power converter"
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@@ -70,14 +70,14 @@
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icon_state = "barrel05"
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damage_increase = 30
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firedelay_increase = 1 SECONDS
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range_increase = 6
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range_increase = 7
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recoil_increase = 10
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cost_increase = 10
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cell_increase = 0
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capacity_increase = -5
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fire_sound = 'sound/weapons/resonator_blast.ogg'
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projectile_type = /obj/item/projectile/kinetic
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origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6)
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origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 5,TECH_MAGNET = 6, TECH_PHORON = 5)
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/obj/item/custom_ka_upgrade/barrels/illegal
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name = "laser KA power converter"
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@@ -87,8 +87,8 @@
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damage_increase = 15
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firedelay_increase = 1.5 SECONDS
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range_increase = 64
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recoil_increase = 6
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cost_increase = 4
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recoil_increase = 0
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cost_increase = 10
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cell_increase = 0
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capacity_increase = 0
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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@@ -21,49 +21,46 @@
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/obj/item/custom_ka_upgrade/cells/cell01
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//Pump Action
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name = "pump action KA cell"
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build_name = "pump-action"
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desc = "A very basic power cell and pump action combo that stores a single charge. A pump is required after each shot, however it deals increased damage and has increased range."
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name = "pump recharging KA cell"
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build_name = "pump-recharging"
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desc = "A very basic power cell and pump action combo that stores 4 charges. Low capacity however it has slightly increased range."
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icon_state = "cell01"
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damage_increase = 5
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firedelay_increase = 0.25 SECONDS
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range_increase = 3
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recoil_increase = -1
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cost_increase = -100 //Always have a single charge
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cell_increase = 1
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range_increase = 2
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recoil_increase = -3
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cell_increase = 4
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capacity_increase = -1
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mod_limit_increase = 0
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pump_restore = 1
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pump_delay = 0.4 SECONDS
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origin_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2,TECH_POWER = 2)
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origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 1)
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/obj/item/custom_ka_upgrade/cells/cell02
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//Pump Action
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name = "pump recharging KA cell"
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name = "advanced pump recharging KA cell"
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build_name = "pump-recharging"
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desc = "A somewhat more advanced, standard issue pump and cell assembly that allows the user to 'pre-pump' their charges, up to a capacity of 12. Can fire quite quickly."
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desc = "A somewhat more advanced, standard issue pump and cell assembly that stores charges up to a capacity of 12. Can fire and pump quite quickly."
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icon_state = "cell02"
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firedelay_increase = 0
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firedelay_increase = 0.1 SECONDS
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recoil_increase = 1
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cell_increase = 12
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capacity_increase = -2
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mod_limit_increase = 0
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pump_restore = 1
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pump_delay = 0.5 SECONDS
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pump_delay = 0.3 SECONDS
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origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3,TECH_POWER = 3)
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origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 3)
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/obj/item/custom_ka_upgrade/cells/cell03
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name = "kinetic charging KA cell"
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build_name = "kinetic-reloading"
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desc = "A complex pump and cell assembly that uses the kinetic energy of an initial pump to significantly charge the cell. Deals increased damage at the cost of severely increased recoil and reduced firerate."
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build_name = "kinetic"
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desc = "A complex pump and cell assembly that uses the kinetic energy of an initial pump to significantly charge the cell. Deals increased damage at the cost of reduced firerate."
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icon_state = "cell03"
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damage_increase = 10
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firedelay_increase = 0.5 SECONDS
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recoil_increase = 4
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cost_increase = -1
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cell_increase = 40
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capacity_increase = -3
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@@ -72,13 +69,14 @@
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pump_restore = 40
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pump_delay = 1 SECONDS
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origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4,TECH_POWER = 4)
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origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 2,TECH_POWER = 3)
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/obj/item/custom_ka_upgrade/cells/cell04
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name = "uranium charging KA cell"
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build_name = "recharging"
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desc = "A pumpless cell assembly that containes a miniaturized nuclear reactor housed safely inside the assembly. Recharges the cell shortly over time, however deals slightly reduced damage."
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icon_state = "cell04"
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firedelay_increase = 0.1 SECONDS
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damage_increase = -5
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recoil_increase = 0
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cost_increase = 0
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@@ -89,7 +87,7 @@
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pump_restore = 0
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pump_delay = 0
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origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5,TECH_POWER = 5)
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origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 4,TECH_MAGNET = 3,TECH_POWER = 5)
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/obj/item/custom_ka_upgrade/cells/cell04/on_update(var/obj/item/weapon/gun/custom_ka/the_gun)
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stored_charge = min(stored_charge + 3,cell_increase)
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@@ -110,7 +108,7 @@
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pump_restore = 5
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pump_delay = 0.5 SECONDS
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origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6,TECH_POWER = 6)
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origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 6,TECH_MAGNET = 5,TECH_POWER = 5, TECH_PHORON = 5)
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/obj/item/custom_ka_upgrade/cells/cell05/on_fire(var/obj/item/weapon/gun/custom_ka/the_gun)
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if(the_gun.recoil_increase > 0)
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@@ -132,7 +130,7 @@
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pump_restore = 0
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pump_delay = 0
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origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5,TECH_POWER = 5)
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origin_tech = list()
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/obj/item/custom_ka_upgrade/cells/cyborg/on_update(var/obj/item/weapon/gun/custom_ka/the_gun)
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var/mob/living/silicon/robot/owner_robot = the_gun.loc
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@@ -147,18 +145,18 @@
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/obj/item/custom_ka_upgrade/cells/illegal
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//Pump Action
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name = "pump action KA cell"
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build_name = "static"
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desc = "A clusterfuck of circuitry and battery parts all snuggly fit inside a solid, static plastisteel frame."
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build_name = "pump-action"
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desc = "A clusterfuck of circuitry and battery parts all snuggly fit inside a solid, static plastisteel frame. A single pump is enough for any shot of any weapon."
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icon_state = "cell_illegal"
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firedelay_increase = 0
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recoil_increase = 0
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cost_increase = 0
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stored_charge = 20
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cell_increase = 20
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cost_increase = -100
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stored_charge = 1
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cell_increase = 1
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capacity_increase = 0
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mod_limit_increase = 0
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pump_restore = 20
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pump_delay = 0.5 SECONDS
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pump_restore = 1
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pump_delay = 0.3 SECONDS
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origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3,TECH_POWER = 3, TECH_ILLEGAL = 4)
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@@ -5,7 +5,7 @@
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w_class = 3
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capacity_increase = 3
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mod_limit_increase = 2
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origin_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2)
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origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1)
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slot_flags = SLOT_BELT
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/obj/item/weapon/gun/custom_ka/frame02
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@@ -16,7 +16,7 @@
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recoil_increase = -1
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capacity_increase = 5
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mod_limit_increase = 3
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origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
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origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 3)
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/obj/item/weapon/gun/custom_ka/frame03
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name = "medium kinetic accelerator frame"
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@@ -26,7 +26,7 @@
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recoil_increase = -2
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capacity_increase = 7
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mod_limit_increase = 4
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origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4)
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origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
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/obj/item/weapon/gun/custom_ka/frame04
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name = "heavy kinetic accelerator frame"
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@@ -36,7 +36,7 @@
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recoil_increase = -5
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capacity_increase = 9
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mod_limit_increase = 5
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origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5)
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origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 5)
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/obj/item/weapon/gun/custom_ka/frame05
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name = "tactical kinetic accelerator frame"
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@@ -1,6 +1,6 @@
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/obj/item/custom_ka_upgrade/upgrade_chips/damage
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name = "upgrade chip - damage increase"
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desc = "Increases damage and recoil."
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desc = "Increases damage and recoil, reduces accuracy."
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icon_state = "upgrade_chip"
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damage_increase = 10
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recoil_increase = 3
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@@ -54,7 +54,6 @@
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name = "illegal custom KA upgrade chip"
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desc = "Overrides safety settings for a custom kinetic accelerator. What's the worst that could happen?"
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icon_state = "upgrade_chip_illegal"
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damage_increase = 10
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firedelay_increase = -0.5 SECONDS
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recoil_increase = 4
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cost_increase = 1
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@@ -125,7 +125,7 @@
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var/author = query_books.item[1]
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var/title = query_books.item[2]
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var/content = query_books.item[3]
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var/obj/item/weapon/book/B = new(src.loc)
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var/obj/item/weapon/book/B = new(src)
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B.name = "Book: [title]"
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B.title = title
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B.author = author
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@@ -442,28 +442,28 @@
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//Frames
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/datum/design/item/weapon/ka_frame01
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id = "ka_frame01"
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req_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2)
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req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/weapon/gun/custom_ka/frame01
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sort_string = "TZZFA"
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/datum/design/item/weapon/ka_frame02
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id = "ka_frame02"
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req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "silver" = 1000)
|
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req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/weapon/gun/custom_ka/frame02
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sort_string = "TZZFB"
|
||||
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/datum/design/item/weapon/ka_frame03
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id = "ka_frame03"
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||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4)
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||||
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "silver" = 2000)
|
||||
build_path = /obj/item/weapon/gun/custom_ka/frame03
|
||||
sort_string = "TZZFC"
|
||||
|
||||
/datum/design/item/weapon/ka_frame04
|
||||
id = "ka_frame04"
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5)
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "silver" = 2000, "diamond" = 1000)
|
||||
build_path = /obj/item/weapon/gun/custom_ka/frame04
|
||||
sort_string = "TZZFD"
|
||||
@@ -478,35 +478,35 @@
|
||||
//Cells
|
||||
/datum/design/item/weapon/ka_cell01
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id = "ka_cell01"
|
||||
req_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2,TECH_POWER = 2)
|
||||
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell01
|
||||
sort_string = "TZZGA"
|
||||
|
||||
/datum/design/item/weapon/ka_cell02
|
||||
id = "ka_cell02"
|
||||
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3,TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 1000)
|
||||
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell02
|
||||
sort_string = "TZZGB"
|
||||
|
||||
/datum/design/item/weapon/ka_cell03
|
||||
id = "ka_cell03"
|
||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4,TECH_POWER = 4)
|
||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 2,TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000, "silver" = 3000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell03
|
||||
sort_string = "TZZGC"
|
||||
|
||||
/datum/design/item/weapon/ka_cell04
|
||||
id = "ka_cell04"
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5,TECH_POWER = 5)
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 4,TECH_MAGNET = 3,TECH_POWER = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 3000, "silver" = 3000, "gold" = 1000, "uranium" = 5000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell04
|
||||
sort_string = "TZZGD"
|
||||
|
||||
/datum/design/item/weapon/ka_cell05
|
||||
id = "ka_cell05"
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6,TECH_POWER = 6)
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 6,TECH_MAGNET = 5,TECH_POWER = 5, TECH_PHORON = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 3000, "silver" = 3000, "gold" = 1000, "phoron" = 5000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell05
|
||||
sort_string = "TZZGE"
|
||||
@@ -514,35 +514,35 @@
|
||||
//Barrels
|
||||
/datum/design/item/weapon/ka_barrel01
|
||||
id = "ka_barrel01"
|
||||
req_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "gold" = 1000, "phoron" = 500)
|
||||
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1, TECH_PHORON = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "phoron" = 500)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel01
|
||||
sort_string = "TZZHA"
|
||||
|
||||
/datum/design/item/weapon/ka_barrel02
|
||||
id = "ka_barrel02"
|
||||
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "gold" = 1000, "phoron" = 500)
|
||||
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 3, TECH_PHORON = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "phoron" = 500)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel02
|
||||
sort_string = "TZZHB"
|
||||
|
||||
/datum/design/item/weapon/ka_barrel03
|
||||
id = "ka_barrel03"
|
||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4)
|
||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 3, TECH_PHORON = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "gold" = 2000, "phoron" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel03
|
||||
sort_string = "TZZHC"
|
||||
|
||||
/datum/design/item/weapon/ka_barrel04
|
||||
id = "ka_barrel04"
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5)
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 3,TECH_MAGNET = 5, TECH_PHORON = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 3000, "gold" = 3000, "phoron" = 3000, "diamond" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel04
|
||||
sort_string = "TZZHD"
|
||||
|
||||
/datum/design/item/weapon/ka_barrel05
|
||||
id = "ka_barrel05"
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6)
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 5,TECH_MAGNET = 6, TECH_PHORON = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 4000, "gold" = 4000, "phoron" = 4000, "diamond" = 2000)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel05
|
||||
sort_string = "TZZHE"
|
||||
@@ -551,48 +551,48 @@
|
||||
/datum/design/item/weapon/ka_upgrade01
|
||||
id = "ka_upgrade01"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/damage
|
||||
sort_string = "TZZIA"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade02
|
||||
id = "ka_upgrade02"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/firerate
|
||||
sort_string = "TZZIB"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade03
|
||||
id = "ka_upgrade03"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/effeciency
|
||||
sort_string = "TZZIC"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade04
|
||||
id = "ka_upgrade04"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/recoil
|
||||
sort_string = "TZZID"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade05
|
||||
id = "ka_upgrade05"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/focusing
|
||||
sort_string = "TZZIE"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade06
|
||||
id = "ka_upgrade06"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/capacity
|
||||
sort_string = "TZZIF"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade07
|
||||
id = "ka_upgrade07"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/explosive
|
||||
sort_string = "TZZIF"
|
||||
Reference in New Issue
Block a user