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Adds more skrell stuff (#6991)
-adds some skrell items to the loadout -adds an unique jumpsuit to the jargon consular officer -adds some new skrell markings -adds a new sprite for a skrell holy book -adds a new skrell plant -adds some new skrell related drinks
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/obj/item/stellascope
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name = "stellascope"
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desc = "An antique and delicate looking instrument used to study the stars."
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icon = 'icons/obj/skrell_items.dmi'
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icon_state = "starscope"
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w_class = 1
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matter = list("glass" = 200)
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drop_sound = 'sound/items/drop/glass.ogg'
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var/list/constellations = list("Island", "Hatching Egg", "Star Chanter", "Jiu'x'klua", "Stormcloud", "Gnarled Tree", "Poet", "Bloated Toad", "Qu'Poxiii", "Fisher")
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var/selected_constellation
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var/projection_ready = TRUE
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/obj/item/stellascope/Initialize()
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. = ..()
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pick_constellation()
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/obj/item/stellascope/examine(mob/user)
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..(user)
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to_chat(user, "\The [src] displays the \"[selected_constellation]\".")
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/obj/item/stellascope/throw_impact(atom/hit_atom)
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..()
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visible_message("<span class='notice'>\The [src] lands on \the [pick_constellation()].</span>")
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/obj/item/stellascope/attack_self(mob/user as mob)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(isskrell(H))
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H.visible_message("<span class='notice'>\The [H] holds the brassy instrument up to \his eye and peers at something unseen.</span>",
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"<span class='notice'>You see the starry edgy of srom floating on the void of space.</span>")
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if(projection_ready)
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new/obj/effect/temp_visual/constellation (get_turf(user))
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projection_ready = FALSE
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addtimer(CALLBACK(src, .proc/rearm), 3 MINUTES)
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/obj/item/stellascope/proc/rearm()
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projection_ready = TRUE
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/obj/item/stellascope/proc/pick_constellation()
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var/chosen_constellation = pick(constellations)
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selected_constellation = chosen_constellation
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return chosen_constellation
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/obj/effect/temp_visual/constellation
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name = "starry projection"
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desc = "A holographic projection of star system."
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icon = 'icons/obj/skrell_items.dmi'
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icon_state = "starprojection"
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mouse_opacity = TRUE
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duration = 1200
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layer = LIGHTING_LAYER + 0.1
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light_power = 1
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light_range = 1
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light_color = LIGHT_COLOR_HALOGEN
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/obj/effect/temp_visual/constellation/attackby(obj/item/W as obj, mob/user as mob)
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visible_message("<span class='notice'>\The [src] vanishes!</span>")
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qdel(src)
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return
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/obj/effect/temp_visual/constellation/attackby(obj/item/W as obj, mob/user as mob)
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visible_message("<span class='notice'>\The [src] vanishes!</span>")
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qdel(src)
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return
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/obj/effect/temp_visual/constellation/attack_hand(mob/user as mob)
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if(user.a_intent == I_HURT)
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visible_message("<span class='notice'>\The [src] vanishes!</span>")
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qdel(src)
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return
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/obj/item/skrell_projector
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name = "nralakk projector"
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desc = "A projector meant to help Federation Skrell feel like theyre carrying home with them wherever they go. It looks very complex."
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icon = 'icons/obj/skrell_items.dmi'
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icon_state = "projector"
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w_class = 1
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matter = list("glass" = 200)
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drop_sound = 'sound/items/drop/glass.ogg'
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var/list/worlds_selection = list("Xrim", "Kal'lo", "Nralakk")
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var/selected_world
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var/working = FALSE
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/obj/item/skrell_projector/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/item/skrell_projector/examine(mob/user)
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..(user)
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if(selected_world && working)
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to_chat(user, "\The [src] displays the world of [selected_world].")
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/obj/item/skrell_projector/attack_self(mob/user as mob)
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working = !working
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if(working)
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var/choice = input("You change the projector's world to;","Change the projector's world.") as null|anything in worlds_selection
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apply_world(choice)
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START_PROCESSING(SSprocessing, src)
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else
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set_light(0)
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working = FALSE
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icon_state = initial(icon_state)
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STOP_PROCESSING(SSprocessing, src)
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/obj/item/skrell_projector/proc/apply_world(var/choice)
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set_light(2)
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if(choice)
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selected_world = choice
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switch(choice)
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if("Xrim")
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icon_state = "projector_pink"
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light_color = LIGHT_COLOR_PINK
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if("Kal'lo")
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icon_state = "projector_blue"
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light_color = LIGHT_COLOR_BLUE
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if("Nralakk")
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icon_state = "projector_purple"
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light_color = LIGHT_COLOR_PURPLE
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else
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working = FALSE
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set_light(0)
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icon_state = initial(icon_state)
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STOP_PROCESSING(SSprocessing, src)
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/obj/item/skrell_projector/process()
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if(!selected_world)
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return
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if(prob(10))
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var/hologram_message
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switch(selected_world)
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if("Xrim")
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hologram_message = pick("You hear strange, warbling birdsong.",
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" You see sunlight filtered through overgrown trees projected on the ceiling.",
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"You see large insects hovering above the projector.")
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if("Kal'lo")
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hologram_message = pick("You see the ocean surface projected on the ceiling.",
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"You see colorful fish swimming above the projector.",
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"You hear the muffled sound of waves breaking above you.")
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if("Nralakk")
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hologram_message = pick("You see the Jargon system sky projected on the ceiling.",
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"You see planets slowly orbiting Nralakk above the projector.",
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"You hear faint ceremonial hymms.")
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if(hologram_message)
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visible_message("<span class='notice'>[hologram_message]</span>")
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