Proted instabeams for energy projectiles.

Also buffed laser damage to pre-merge.
This commit is contained in:
Chinsky
2012-11-06 20:35:48 +04:00
parent 4a9c7b82ae
commit 1a02f2ff1c
9 changed files with 96 additions and 26 deletions

View File

@@ -153,8 +153,8 @@
if(istype(P,/obj/item/projectile/beam)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/ion)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/energy)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/bluetag)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/redtag)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/beam/bluetag)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/beam/redtag)) src.Artifact_Activate()
if (my_effect.trigger == "heat")
if(istype(P,/obj/item/projectile/temp)) src.Artifact_Activate()