mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 06:22:26 +01:00
Adds defines for species and bodytypes (#9707)
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@@ -258,7 +258,7 @@
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hardness = 20
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stack_origin_tech = list(TECH_MATERIAL = 5)
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door_icon_base = "stone"
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golem = "Uranium Golem"
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golem = SPECIES_GOLEM_URANIUM
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/material/diamond
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name = MATERIAL_DIAMOND
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@@ -274,7 +274,7 @@
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hitsound = 'sound/effects/glass_hit.ogg'
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hardness = 100
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stack_origin_tech = list(TECH_MATERIAL = 6)
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golem = "Diamond Golem"
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golem = SPECIES_GOLEM_DIAMOND
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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@@ -288,7 +288,7 @@
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stack_origin_tech = list(TECH_MATERIAL = 4)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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golem = "Gold Golem"
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golem = SPECIES_GOLEM_GOLD
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/material/bronze
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name = MATERIAL_BRONZE
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@@ -298,7 +298,7 @@
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conductivity = 11
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icon_colour = "#EDD12F"
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stack_origin_tech = list(TECH_MATERIAL = 2)
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golem = "Bronze Golem"
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golem = SPECIES_GOLEM_BRONZE
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/material/osmium
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name = MATERIAL_OSMIUM
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@@ -319,7 +319,7 @@
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stack_origin_tech = list(TECH_MATERIAL = 3)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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golem = "Bronze Golem"
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golem = SPECIES_GOLEM_SILVER
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/material/phoron
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name = MATERIAL_PHORON
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@@ -333,7 +333,7 @@
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door_icon_base = "stone"
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sheet_singular_name = "crystal"
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sheet_plural_name = "crystals"
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golem = "Phoron Golem"
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golem = SPECIES_GOLEM_PHORON
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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@@ -351,7 +351,7 @@
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door_icon_base = "stone"
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sheet_singular_name = "brick"
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sheet_plural_name = "bricks"
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golem = "Sand Golem"
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golem = SPECIES_GOLEM_SAND
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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@@ -362,7 +362,7 @@
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hardness = 70
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integrity = 201 //hack to stop kitchen benches being flippable, todo: refactor into weight system
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stack_type = /obj/item/stack/material/marble
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golem = "Marble Golem"
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golem = SPECIES_GOLEM_MARBLE
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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@@ -375,7 +375,7 @@
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icon_base = "solid"
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icon_reinf = "reinf_over"
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icon_colour = "#666666"
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golem = "Steel Golem"
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golem = SPECIES_GOLEM_STEEL
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hitsound = 'sound/weapons/smash.ogg'
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weapon_hitsound = 'sound/weapons/metalhit.ogg'
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@@ -388,7 +388,7 @@
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// below is same as wood
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melting_point = T0C + 300
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ignition_point = T0C + 288
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golem = "Wood Golem"
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golem = SPECIES_GOLEM_WOOD
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hitsound = 'sound/effects/woodhit.ogg'
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/material/diona/place_dismantled_product()
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@@ -418,7 +418,7 @@
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conductivity = 10
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(DEFAULT_WALL_MATERIAL = 3750, "platinum" = 3750) //todo
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golem = "Plasteel Golem"
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golem = SPECIES_GOLEM_PLASTEEL
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hitsound = 'sound/weapons/smash.ogg'
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weapon_hitsound = 'sound/weapons/metalhit.ogg'
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@@ -434,7 +434,7 @@
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door_icon_base = "metal"
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icon_colour = "#D1E6E3"
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icon_reinf = "reinf_metal"
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golem = "Titanium Golem"
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golem = SPECIES_GOLEM_TITANIUM
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/material/glass
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name = MATERIAL_GLASS
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@@ -455,7 +455,7 @@
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created_window = /obj/structure/window/basic
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wire_product = /obj/item/stack/material/glass/wired
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rod_product = /obj/item/stack/material/glass/reinforced
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golem = "Glass Golem"
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golem = SPECIES_GOLEM_GLASS
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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@@ -580,7 +580,7 @@
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created_window = /obj/structure/window/phoronbasic
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wire_product = null
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rod_product = /obj/item/stack/material/glass/phoronrglass
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golem = "Phoron Golem"
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golem = SPECIES_GOLEM_PHORON
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/material/glass/phoron/reinforced
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name = MATERIAL_GLASS_REINFORCED_PHORON
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@@ -607,7 +607,7 @@
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protectiveness = 5 // 20%
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melting_point = T0C+371 //assuming heat resistant plastic
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stack_origin_tech = list(TECH_MATERIAL = 3)
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golem = "Plastic Golem"
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golem = SPECIES_GOLEM_PLASTIC
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drop_sound = 'sound/items/drop/card.ogg'
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pickup_sound = 'sound/items/pickup/card.ogg'
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@@ -640,7 +640,7 @@
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icon_colour = "#E6C5DE"
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stack_origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 6, TECH_MAGNET = 5)
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conductivity = 100
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golem = "Metallic Hydrogen Golem"
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golem = SPECIES_GOLEM_HYDROGEN
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/material/platinum
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name = MATERIAL_PLATINUM
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@@ -660,7 +660,7 @@
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conductivity = 10
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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golem = "Iron Golem"
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golem = SPECIES_GOLEM_IRON
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hitsound = 'sound/weapons/smash.ogg'
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weapon_hitsound = 'sound/weapons/metalhit.ogg'
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@@ -699,7 +699,7 @@
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shatter_sound = "shatter_wood"
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sheet_singular_name = "plank"
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sheet_plural_name = "planks"
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golem = "Wood Golem"
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golem = SPECIES_GOLEM_WOOD
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hitsound = 'sound/effects/woodhit.ogg'
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drop_sound = 'sound/items/drop/wooden.ogg'
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pickup_sound = 'sound/items/pickup/wooden.ogg'
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@@ -773,7 +773,7 @@
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door_icon_base = "wood"
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destruction_desc = "crumples"
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shatter_sound = "shatter_cardboard"
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golem = "Cardboard Golem"
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golem = SPECIES_GOLEM_CARDBOARD
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drop_sound = 'sound/items/drop/cardboardbox.ogg'
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pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
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weapon_hitsound = 'sound/weapons/cardboardhit.ogg'
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@@ -822,7 +822,7 @@
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ignition_point = T0C+300
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melting_point = T0C+300
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protectiveness = 3 // 13%
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golem = "Homunculus"
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golem = SPECIES_GOLEM_MEAT
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drop_sound = 'sound/items/drop/leather.ogg'
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pickup_sound = 'sound/items/pickup/leather.ogg'
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@@ -834,7 +834,7 @@
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ignition_point = T0C+232
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melting_point = T0C+300
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protectiveness = 1 // 4%
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golem = "Cloth Golem"
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golem = SPECIES_GOLEM_CLOTH
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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weapon_hitsound = 'sound/weapons/towelwhip.ogg'
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@@ -850,7 +850,7 @@
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sheet_singular_name = "tile"
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sheet_plural_name = "tiles"
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protectiveness = 1 // 4%
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golem = "Cloth Golem"
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golem = SPECIES_GOLEM_CLOTH
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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weapon_hitsound = 'sound/weapons/towelwhip.ogg'
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@@ -864,7 +864,7 @@
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protectiveness = 1 // 4%
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flags = MATERIAL_PADDING
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hardness = 1
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golem = "Cloth Golem"
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golem = SPECIES_GOLEM_CLOTH
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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weapon_hitsound = 'sound/weapons/towelwhip.ogg'
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@@ -923,7 +923,7 @@
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hardness = 1
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weight = 1
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protectiveness = 3 // 13%
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golem = "Homunculus"
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golem = SPECIES_GOLEM_MEAT
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drop_sound = 'sound/items/drop/leather.ogg'
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pickup_sound = 'sound/items/pickup/leather.ogg'
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@@ -971,7 +971,7 @@
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stack_origin_tech = list(TECH_MATERIAL = 2)
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door_icon_base = "stone"
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protectiveness = 10 // 33%
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golem = "Homunculus"
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golem = SPECIES_GOLEM_MEAT
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/material/bone/necromancer
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name = MATERIAL_BONE_CURSED
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