Adds defines for species and bodytypes (#9707)

This commit is contained in:
Cyantime
2020-08-24 13:59:24 +02:00
committed by GitHub
parent 02f436ce3d
commit 1a8940bbd8
148 changed files with 880 additions and 783 deletions
+25 -25
View File
@@ -258,7 +258,7 @@
hardness = 20
stack_origin_tech = list(TECH_MATERIAL = 5)
door_icon_base = "stone"
golem = "Uranium Golem"
golem = SPECIES_GOLEM_URANIUM
/material/diamond
name = MATERIAL_DIAMOND
@@ -274,7 +274,7 @@
hitsound = 'sound/effects/glass_hit.ogg'
hardness = 100
stack_origin_tech = list(TECH_MATERIAL = 6)
golem = "Diamond Golem"
golem = SPECIES_GOLEM_DIAMOND
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
@@ -288,7 +288,7 @@
stack_origin_tech = list(TECH_MATERIAL = 4)
sheet_singular_name = "ingot"
sheet_plural_name = "ingots"
golem = "Gold Golem"
golem = SPECIES_GOLEM_GOLD
/material/bronze
name = MATERIAL_BRONZE
@@ -298,7 +298,7 @@
conductivity = 11
icon_colour = "#EDD12F"
stack_origin_tech = list(TECH_MATERIAL = 2)
golem = "Bronze Golem"
golem = SPECIES_GOLEM_BRONZE
/material/osmium
name = MATERIAL_OSMIUM
@@ -319,7 +319,7 @@
stack_origin_tech = list(TECH_MATERIAL = 3)
sheet_singular_name = "ingot"
sheet_plural_name = "ingots"
golem = "Bronze Golem"
golem = SPECIES_GOLEM_SILVER
/material/phoron
name = MATERIAL_PHORON
@@ -333,7 +333,7 @@
door_icon_base = "stone"
sheet_singular_name = "crystal"
sheet_plural_name = "crystals"
golem = "Phoron Golem"
golem = SPECIES_GOLEM_PHORON
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
@@ -351,7 +351,7 @@
door_icon_base = "stone"
sheet_singular_name = "brick"
sheet_plural_name = "bricks"
golem = "Sand Golem"
golem = SPECIES_GOLEM_SAND
drop_sound = 'sound/items/drop/boots.ogg'
pickup_sound = 'sound/items/pickup/boots.ogg'
@@ -362,7 +362,7 @@
hardness = 70
integrity = 201 //hack to stop kitchen benches being flippable, todo: refactor into weight system
stack_type = /obj/item/stack/material/marble
golem = "Marble Golem"
golem = SPECIES_GOLEM_MARBLE
drop_sound = 'sound/items/drop/boots.ogg'
pickup_sound = 'sound/items/pickup/boots.ogg'
@@ -375,7 +375,7 @@
icon_base = "solid"
icon_reinf = "reinf_over"
icon_colour = "#666666"
golem = "Steel Golem"
golem = SPECIES_GOLEM_STEEL
hitsound = 'sound/weapons/smash.ogg'
weapon_hitsound = 'sound/weapons/metalhit.ogg'
@@ -388,7 +388,7 @@
// below is same as wood
melting_point = T0C + 300
ignition_point = T0C + 288
golem = "Wood Golem"
golem = SPECIES_GOLEM_WOOD
hitsound = 'sound/effects/woodhit.ogg'
/material/diona/place_dismantled_product()
@@ -418,7 +418,7 @@
conductivity = 10
stack_origin_tech = list(TECH_MATERIAL = 2)
composite_material = list(DEFAULT_WALL_MATERIAL = 3750, "platinum" = 3750) //todo
golem = "Plasteel Golem"
golem = SPECIES_GOLEM_PLASTEEL
hitsound = 'sound/weapons/smash.ogg'
weapon_hitsound = 'sound/weapons/metalhit.ogg'
@@ -434,7 +434,7 @@
door_icon_base = "metal"
icon_colour = "#D1E6E3"
icon_reinf = "reinf_metal"
golem = "Titanium Golem"
golem = SPECIES_GOLEM_TITANIUM
/material/glass
name = MATERIAL_GLASS
@@ -455,7 +455,7 @@
created_window = /obj/structure/window/basic
wire_product = /obj/item/stack/material/glass/wired
rod_product = /obj/item/stack/material/glass/reinforced
golem = "Glass Golem"
golem = SPECIES_GOLEM_GLASS
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
@@ -580,7 +580,7 @@
created_window = /obj/structure/window/phoronbasic
wire_product = null
rod_product = /obj/item/stack/material/glass/phoronrglass
golem = "Phoron Golem"
golem = SPECIES_GOLEM_PHORON
/material/glass/phoron/reinforced
name = MATERIAL_GLASS_REINFORCED_PHORON
@@ -607,7 +607,7 @@
protectiveness = 5 // 20%
melting_point = T0C+371 //assuming heat resistant plastic
stack_origin_tech = list(TECH_MATERIAL = 3)
golem = "Plastic Golem"
golem = SPECIES_GOLEM_PLASTIC
drop_sound = 'sound/items/drop/card.ogg'
pickup_sound = 'sound/items/pickup/card.ogg'
@@ -640,7 +640,7 @@
icon_colour = "#E6C5DE"
stack_origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 6, TECH_MAGNET = 5)
conductivity = 100
golem = "Metallic Hydrogen Golem"
golem = SPECIES_GOLEM_HYDROGEN
/material/platinum
name = MATERIAL_PLATINUM
@@ -660,7 +660,7 @@
conductivity = 10
sheet_singular_name = "ingot"
sheet_plural_name = "ingots"
golem = "Iron Golem"
golem = SPECIES_GOLEM_IRON
hitsound = 'sound/weapons/smash.ogg'
weapon_hitsound = 'sound/weapons/metalhit.ogg'
@@ -699,7 +699,7 @@
shatter_sound = "shatter_wood"
sheet_singular_name = "plank"
sheet_plural_name = "planks"
golem = "Wood Golem"
golem = SPECIES_GOLEM_WOOD
hitsound = 'sound/effects/woodhit.ogg'
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
@@ -773,7 +773,7 @@
door_icon_base = "wood"
destruction_desc = "crumples"
shatter_sound = "shatter_cardboard"
golem = "Cardboard Golem"
golem = SPECIES_GOLEM_CARDBOARD
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
weapon_hitsound = 'sound/weapons/cardboardhit.ogg'
@@ -822,7 +822,7 @@
ignition_point = T0C+300
melting_point = T0C+300
protectiveness = 3 // 13%
golem = "Homunculus"
golem = SPECIES_GOLEM_MEAT
drop_sound = 'sound/items/drop/leather.ogg'
pickup_sound = 'sound/items/pickup/leather.ogg'
@@ -834,7 +834,7 @@
ignition_point = T0C+232
melting_point = T0C+300
protectiveness = 1 // 4%
golem = "Cloth Golem"
golem = SPECIES_GOLEM_CLOTH
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
weapon_hitsound = 'sound/weapons/towelwhip.ogg'
@@ -850,7 +850,7 @@
sheet_singular_name = "tile"
sheet_plural_name = "tiles"
protectiveness = 1 // 4%
golem = "Cloth Golem"
golem = SPECIES_GOLEM_CLOTH
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
weapon_hitsound = 'sound/weapons/towelwhip.ogg'
@@ -864,7 +864,7 @@
protectiveness = 1 // 4%
flags = MATERIAL_PADDING
hardness = 1
golem = "Cloth Golem"
golem = SPECIES_GOLEM_CLOTH
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
weapon_hitsound = 'sound/weapons/towelwhip.ogg'
@@ -923,7 +923,7 @@
hardness = 1
weight = 1
protectiveness = 3 // 13%
golem = "Homunculus"
golem = SPECIES_GOLEM_MEAT
drop_sound = 'sound/items/drop/leather.ogg'
pickup_sound = 'sound/items/pickup/leather.ogg'
@@ -971,7 +971,7 @@
stack_origin_tech = list(TECH_MATERIAL = 2)
door_icon_base = "stone"
protectiveness = 10 // 33%
golem = "Homunculus"
golem = SPECIES_GOLEM_MEAT
/material/bone/necromancer
name = MATERIAL_BONE_CURSED