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Adds defines for species and bodytypes (#9707)
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@@ -5,7 +5,7 @@
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icon_state = "bonearmor"
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item_state = "bonearmor"
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contained_sprite = 1
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species_restricted = list("Skeleton")
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species_restricted = list(BODYTYPE_SKELETON)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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armor = list(melee = 50, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
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@@ -16,5 +16,5 @@
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icon_state = "skull"
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item_state = "skull"
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contained_sprite = 1
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species_restricted = list("Skeleton")
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species_restricted = list(BODYTYPE_SKELETON)
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armor = list(melee = 50, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
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@@ -10,7 +10,7 @@
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.35
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wizard_garb = 1
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species_restricted = list("Human", "Heavy Machine", "Skeleton", "Zeng-Hu Mobility Frame", "Bishop Accessory Frame")
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_SKELETON, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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/obj/item/clothing/head/helmet/space/void/wizard/equipped(var/mob/living/user)
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if(!user.is_wizard())
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@@ -45,7 +45,7 @@
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siemens_coefficient = 0.35
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wizard_garb = 1
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/teleportation_scroll,/obj/item/scrying,/obj/item/spellbook,/obj/item/device/soulstone,/obj/item/material/knife/ritual)
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species_restricted = list("Human", "Skrell", "Heavy Machine", "Skeleton", "Zeng-Hu Mobility Frame", "Bishop Accessory Frame")
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_SKELETON, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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/obj/item/clothing/suit/space/void/wizard/equipped(var/mob/living/user)
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if(!user.is_wizard())
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