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https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-04 14:33:10 +00:00
You need an agressive grip to table now, as well as being within one tile of the table (to nerf teletabling).
Teleport only runs once at the beginning of the round, hopefully reducing the lag in wizard rounds. Wizards can't telepot back to their shuttle to afk now. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@707 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -43,6 +43,19 @@
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// (original area before splitting due to sd_DAL)
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var/list/related // the other areas of the same type as this
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/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
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/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
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var/list/teleportlocs = list()
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proc/process_teleport_locs()
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for(var/area/AR in world)
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if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station) || istype(AR, /area/wizard_station)) continue
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if(teleportlocs.Find(AR.name)) continue
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var/turf/picked = pick(get_area_turfs(AR.type))
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if (picked.z == 1)
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teleportlocs += AR.name
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teleportlocs[AR.name] = AR
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/*-----------------------------------------------------------------------------*/
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/area/engine/
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@@ -13,6 +13,7 @@
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goon_loadfile()
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beta_tester_loadfile()
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LoadBans()
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process_teleport_locs() //Sets up the wizard teleport locations
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spawn(30)
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//EXPERIMENTAL
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@@ -5,7 +5,7 @@
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if(!usr.casting()) return
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var/A
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usr.verbs -= /mob/proc/teleport
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/*
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var/list/theareas = new/list()
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for(var/area/AR in world)
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if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station)) continue
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@@ -14,14 +14,14 @@
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if (picked.z == src.z)
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theareas += AR.name
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theareas[AR.name] = AR
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*/
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A = input("Area to jump to", "BOOYEA", A) in theareas
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A = input("Area to jump to", "BOOYEA", A) in teleportlocs
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spawn(450)
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usr.verbs += /mob/proc/teleport
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var/area/thearea = theareas[A]
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var/area/thearea = teleportlocs[A]
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usr.say("SCYAR NILA [uppertext(A)]")
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usr.spellvoice()
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@@ -32,7 +32,6 @@
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smoke.start()
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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if(T.z != src.z) continue
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if(!T.density)
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var/clear = 1
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for(var/obj/O in T)
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@@ -52,17 +51,8 @@
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return
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var/A
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var/list/theareas = new/list()
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for(var/area/AR in world)
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if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station)) continue
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if(theareas.Find(AR.name)) continue
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var/turf/picked = pick(get_area_turfs(AR.type))
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if (picked.z == src.z)
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theareas += AR.name
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theareas[AR.name] = AR
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A = input("Area to jump to", "BOOYEA", A) in theareas
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var/area/thearea = theareas[A]
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A = input("Area to jump to", "BOOYEA", A) in teleportlocs
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var/area/thearea = teleportlocs[A]
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var/datum/effects/system/harmless_smoke_spread/smoke = new /datum/effects/system/harmless_smoke_spread()
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smoke.set_up(5, 0, usr.loc)
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@@ -70,7 +60,6 @@
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smoke.start()
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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if(T.z != src.z) continue
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if(!T.density)
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var/clear = 1
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for(var/obj/O in T)
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@@ -97,8 +97,11 @@
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/obj/table/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/grab))
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(G.state<2)
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user << "\red You need a better grip to do that!"
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return
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G.affecting.loc = src.loc
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G.affecting.weakened = 5
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for(var/mob/O in viewers(world.view, src))
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