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Stack Inhand Sprites and Tile Tweaks (#21126)
- imageadd: "Updates stack inhand sprites, makes them use contained sprites, and touches up the tile sprites to be more accurate."
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@@ -513,6 +513,7 @@ By design, d1 is the smallest direction and d2 is the highest
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drop_sound = 'sound/items/drop/accessory.ogg'
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pickup_sound = 'sound/items/pickup/accessory.ogg'
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surgerysound = 'sound/items/surgery/fixovein.ogg'
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contained_sprite = TRUE
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build_from_parts = TRUE
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worn_overlay = "end"
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@@ -5,10 +5,6 @@
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name = "pill"
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desc = "a pill."
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icon = 'icons/obj/chemical.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/stacks/lefthand_medical.dmi',
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slot_r_hand_str = 'icons/mob/items/stacks/righthand_medical.dmi',
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)
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icon_state = null
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item_state = "pill"
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possible_transfer_amounts = null
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@@ -18,6 +14,7 @@
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drop_sound = 'sound/items/drop/food.ogg'
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pickup_sound = 'sound/items/pickup/food.ogg'
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storage_slot_sort_by_name = TRUE
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contained_sprite = TRUE
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/obj/item/reagent_containers/pill/New()
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..()
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