Stack Inhand Sprites and Tile Tweaks (#21126)

- imageadd: "Updates stack inhand sprites, makes them use contained
sprites, and touches up the tile sprites to be more accurate."
This commit is contained in:
Wowzewow (Wezzy)
2025-08-10 20:47:06 +00:00
committed by GitHub
parent 25d6009f6c
commit 1ae6bb61ac
22 changed files with 63 additions and 33 deletions
+1
View File
@@ -513,6 +513,7 @@ By design, d1 is the smallest direction and d2 is the highest
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
surgerysound = 'sound/items/surgery/fixovein.ogg'
contained_sprite = TRUE
build_from_parts = TRUE
worn_overlay = "end"
@@ -5,10 +5,6 @@
name = "pill"
desc = "a pill."
icon = 'icons/obj/chemical.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/stacks/lefthand_medical.dmi',
slot_r_hand_str = 'icons/mob/items/stacks/righthand_medical.dmi',
)
icon_state = null
item_state = "pill"
possible_transfer_amounts = null
@@ -18,6 +14,7 @@
drop_sound = 'sound/items/drop/food.ogg'
pickup_sound = 'sound/items/pickup/food.ogg'
storage_slot_sort_by_name = TRUE
contained_sprite = TRUE
/obj/item/reagent_containers/pill/New()
..()