Fixes human think() emotes. (#9906)

This commit is contained in:
Matt Atlas
2020-09-07 20:33:53 +02:00
committed by GitHub
parent a590c39817
commit 1aefd0de23
19 changed files with 79 additions and 38 deletions
+1 -1
View File
@@ -189,7 +189,7 @@
var/msg = "<i><span class='game say'>[name], <span class='name'>[speaker_mask]</span>[format_message(message, get_spoken_verb(message))]</span></i>"
if(isvaurca(speaker))
speaker.custom_emote(1, "[pick("twitches their antennae", "twitches their antennae rhythmically")].")
speaker.custom_emote(VISIBLE_MESSAGE, "[pick("twitches their antennae", "twitches their antennae rhythmically")].")
if (within_jamming_range(speaker))
// The user thinks that the message got through.