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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -95,7 +95,7 @@
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/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.iswrench())
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playsound(src.loc, attacking_item.usesound, 50, 1)
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attacking_item.play_tool_sound(get_turf(src), 50)
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anchored = !anchored
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user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
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"You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \
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