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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -83,7 +83,7 @@
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else
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to_chat(src, "You will no longer hear music in the game lobby.")
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if(istype(mob, /mob/abstract/new_player))
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz)
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = CHANNEL_LOBBYMUSIC) // stop the jamsz)
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feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/togglemidis()
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