Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 20:40:36 +00:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
+1 -1
View File
@@ -83,7 +83,7 @@
else
to_chat(src, "You will no longer hear music in the game lobby.")
if(istype(mob, /mob/abstract/new_player))
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz)
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = CHANNEL_LOBBYMUSIC) // stop the jamsz)
feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/togglemidis()