Updated the sound system (#18724)

* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
This commit is contained in:
Fluffy
2024-03-25 20:40:36 +00:00
committed by GitHub
parent 9faac2d684
commit 1b40dbce82
174 changed files with 1251 additions and 817 deletions
+3 -3
View File
@@ -410,7 +410,7 @@
return TRUE
else if(attacking_item.iswrench())
if(installed_upgrade_chip)
playsound(src,attacking_item.usesound, 50, 0)
attacking_item.play_tool_sound(get_turf(src), 50)
to_chat(user,"You remove \the [installed_upgrade_chip].")
installed_upgrade_chip.forceMove(user.loc)
installed_upgrade_chip.update_icon()
@@ -418,7 +418,7 @@
update_stats()
update_icon()
else if(installed_barrel && can_disassemble_barrel)
playsound(src,attacking_item.usesound, 50, 0)
attacking_item.play_tool_sound(get_turf(src), 50)
to_chat(user,"You remove \the [installed_barrel].")
installed_barrel.forceMove(user.loc)
installed_barrel.update_icon()
@@ -426,7 +426,7 @@
update_stats()
update_icon()
else if(installed_cell && can_disassemble_cell)
playsound(src,attacking_item.usesound, 50, 0)
attacking_item.play_tool_sound(get_turf(src), 50)
to_chat(user,"You remove \the [installed_cell].")
installed_cell.forceMove(user.loc)
installed_cell.update_icon()