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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -54,7 +54,7 @@
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var/mob/M = m
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if(M.ear_deaf)
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continue
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M.playsound_simple(get_turf(M), 'sound/ambience/tension/tension.ogg', 75, FALSE)
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M.playsound_local(get_turf(M), 'sound/ambience/tension/tension.ogg', 75, FALSE)
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to_chat(M, FONT_LARGE(SPAN_CULT("A faint hum coming from the station walls fills your ears...")))
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has_fired = TRUE
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