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Updated the sound system (#18724)
* sdaf * sdaf * sdfa * sadf * sfda * gfd * reduce thrusters volume * sdafsadsdaf * sdfa * Reduced some sound ranges and made some/more not ignore walls for loops * health analyzers too * ivdrip adjustment * most tools now use play_tool_sound to have the sound played, reduced range for it
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@@ -309,7 +309,7 @@ GLOBAL_LIST_EMPTY_TYPED(holodeck_controls, /obj/machinery/computer/holodeck_cont
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if(M.mind)
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linkedholodeck.play_ambience(M)
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linkedholodeck.sound_env = A.sound_env
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linkedholodeck.sound_environment = A.sound_environment
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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